Search found 302 matches

by ahmedali
Sat Oct 09, 2010 9:32 pm
Forum: Lounge / Off-topic
Topic: Need Career/Higher-Education advice. MBA to Soft.Development
Replies: 1
Views: 780

Need Career/Higher-Education advice. MBA to Soft.Development

Hi Im 25, and in Pakistan, I started self-learning C++ at age of 15 because I wanted to develop games and internet told me thats how big guys do. So I learned many things along the way. I hold a bachelor degree in Commerce I will be completing my MBA in Finance in 5 months, have a CGPA of 3.5. I liv...
by ahmedali
Thu Apr 15, 2010 7:34 am
Forum: General Discussion
Topic: Component Based Objects?
Replies: 711
Views: 128095

Re: Component Based Objects?

I see a lot of people are using strings for properties and messaging for params. Who uses StringTables or StringIDs??? and How? I used to use StringIDs and std::strings interchangeably in the code. Because once strings are converted into unique IDs its faster to do searching. Now a days i tend to us...
by ahmedali
Sun Jan 03, 2010 8:54 pm
Forum: Back to Basics
Topic: I want to use Boost::sginals but LATE/Lazy binding
Replies: 1
Views: 518

I want to use Boost::sginals but LATE/Lazy binding

Is it possible to do a late binding of functions with boost::signals?? possibly with boost::bind or boost::function ?? without OVERHEAD??


Forexample i have created a bind object of a class::function and later i connect it with a signal. But i expect there would be no extra overheads.
by ahmedali
Tue Dec 22, 2009 12:35 am
Forum: Back to Basics
Topic: Cmake can really generate normal MSVC++ projects?
Replies: 11
Views: 4063

Re: Cmake can really generate normal MSVC++ projects?

absolute path is ok, it can be get around. eventhough i find lua based premake simpler but because it seems cmake has larger userbase including ogre so im with cmake here.
by ahmedali
Tue Dec 22, 2009 12:16 am
Forum: Back to Basics
Topic: Cmake can really generate normal MSVC++ projects?
Replies: 11
Views: 4063

Cmake can really generate normal MSVC++ projects?

I wasted to days of learning Scons just to realize that it generates MSVS project which is hooked to Scons, no individual file compiling nor debugging... I could just experiment with premake or cmake or any other project generator but can any one confirm that Cmake/Premake generate MSVS projects fil...
by ahmedali
Sat Nov 01, 2008 5:57 am
Forum: Using OGRE in practice
Topic: ask how to simulate bicycle in OGRE and OgreOde
Replies: 1
Views: 398

You need to take time to understand how ODE works, it isnt a friendly engine to work as you desire. First u have to identify why the wheels are behaving like that, are they overlapping or is collision is not disabled between the wheels or because of bad joint setup? Also you need to re-adjust the jo...
by ahmedali
Thu Oct 30, 2008 8:01 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 87562

Man!! this is exactly what I had planned 2 years back but could not manage time and also couldnt spend time to setup a GUI for node & connections. I was mainly working on Node based animation blending, but flatten the heirarchy. I wanted it for an alternative IK and simplifying the inputs to man...
by ahmedali
Fri Oct 05, 2007 2:25 am
Forum: General Discussion
Topic: Alternative languages, these days.
Replies: 10
Views: 1554

Yes Lisp/Scheme can alienate regular imperative programmers. But at first glance at .Net lisp implementations, they have made constructs & other changes friendlier for imperative programmers and to take advantage of .net . So it is possible to use .lisp as an imperative language too at reasonabl...
by ahmedali
Fri Oct 05, 2007 12:03 am
Forum: General Discussion
Topic: Alternative languages, these days.
Replies: 10
Views: 1554

Alternative languages, these days.

I was looking for not so well known languages and atleast having the possiblity to access essential libraries for 3d game development. From a game programmer's POV some of these languages may seem practical other may help a programmer to improve his designing & problem solving skills. Embeddable...
by ahmedali
Thu Oct 04, 2007 7:13 pm
Forum: General Discussion
Topic: game objects scripting state machines
Replies: 11
Views: 1732

Middleware statemachines are rarely used practically. Yake implements a simple statemachine which can be used in Lua And C++, check it out.
by ahmedali
Thu Oct 04, 2007 5:41 pm
Forum: Showcase
Topic: M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre
Replies: 6
Views: 2793

Thanks guys, I just noted that it is possible to play more than 1 games in parallel if cpu can bear it. @ChalkTrauma In near future, once i get time, I shall upload altered files, python files and info. But I used mame 0.105, the latest mame0.119 has completely changed OSD base code. process in simp...
by ahmedali
Fri Sep 28, 2007 8:36 pm
Forum: Showcase
Topic: M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre
Replies: 6
Views: 2793

M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre

Just two projects I did in PythonOgre using ctypes. The objective was to play tv using a common tv tuner and play MAME arcade games inside pythonogre. Both uses ctypes for memory copy from framebuffer to ogre texture. 1- MAME using vcmame 0.105 http://mamedev.org/ If you dont know about MAME, its an...
by ahmedali
Wed Jun 27, 2007 9:39 am
Forum: General Discussion
Topic: Suggestions por physics engine?
Replies: 22
Views: 2060

Things have changed a lot since Sinbad and Carmack had some conflicts in ogre's design, maybe because Sinbad is a self learned c programmer and cant match with Carmack's excellent OO design skills. Many ogre libs and wrappers are missing. Sinbad's interview at slashdot shows his plan to acquire most...
by ahmedali
Wed Jun 27, 2007 7:42 am
Forum: Showcase
Topic: Editable Terrain Manager [v2.2 released]
Replies: 500
Views: 128092

I tested with 50 raytests only, still it makes the whole game slow. I checked rayIntersects source, it uses incremental height tests. Most of the time is wasted in While Loop. And the more rays the more long loops. But if I direct ray down and very close to terrain, it still becomes slow with 50 ray...
by ahmedali
Tue Jun 26, 2007 10:33 pm
Forum: Showcase
Topic: Editable Terrain Manager [v2.2 released]
Replies: 500
Views: 128092

I expect to do hundreds of ray collisions with the terrain. With 1000 rayIntersects calls perframe, even my DualCore3.4 couldnt stand it.

@KungFooMasta
Does OgreOpcode give boost with ray checks? Is it possible to batch lines/rays to optimise ray checks?
by ahmedali
Fri Jun 22, 2007 10:44 am
Forum: Showcase
Topic: LashkarDemo2: 6 Vehicles
Replies: 6
Views: 3004

Thanks guys for the comments.

nice music even though i don't understand Arabic or what it now was

Its Urdu/Hindi not Arabic.
by ahmedali
Thu Jun 21, 2007 1:45 pm
Forum: Showcase
Topic: LashkarDemo2: 6 Vehicles
Replies: 6
Views: 3004

LashkarDemo2: 6 Vehicles

This project was done for Softec2007 exhibition in 1.5 months, I droped the idea of integrating OpenSteer this time (had no time for it). Nothing interesting about this demo, this was a waste of time but anyhow just wanna share in exhibition to give awareness to public about game development. http:/...
by ahmedali
Wed Jun 20, 2007 9:55 pm
Forum: Artists & Content Creators
Topic: Creating animated mechanical characters
Replies: 8
Views: 1361

in 3dsmax9, I did this by the option "select by element" in Skin Modifier. Which allows you to select all the vertices in an element. Then you can select all the elements of your Mechanical limb, enable Rigid option and set weight to 1.
by ahmedali
Sat Jun 16, 2007 10:54 pm
Forum: General Discussion
Topic: Cadabra 3D
Replies: 12
Views: 1932

by ahmedali
Sat Jun 16, 2007 10:50 pm
Forum: Showcase
Topic: WIP: Lashker:. A test of Apaches+OpenSteer+GangstaWrapper
Replies: 15
Views: 11339

The only code is the one uploaded at site.

I just used OpenSteer as is without any modification except removed the Opengl and drawing stuff. Because besides vector conversion there was no point of creating a wrapper for opensteer.
by ahmedali
Tue Jun 12, 2007 10:06 am
Forum: General Discussion
Topic: IT's important!!! Developers of Orge, asnwer pls!!
Replies: 22
Views: 2472

Im not surprised with the OP's question. When I was a beginner programmer I also had this sneaky attitude towards opensource work. I had a delusion that I can sneak opensource work into becoming part of my work without any problem, with self-satisfaction. And giving no attention to licenses etc, GPL...
by ahmedali
Sun Jun 10, 2007 9:17 am
Forum: General Discussion
Topic: My Bad-Ass Quotient System (measure someone's bad-assness)
Replies: 24
Views: 2342

Mike Tyson rated a lower badass than Chuck Norris. That is utterly unrealistic. Atleast MikeTyson was rated in top 10 outrages men.
by ahmedali
Sat Jun 09, 2007 10:53 am
Forum: General Discussion
Topic: Free DivX pro for limited time.
Replies: 10
Views: 1195

Never used divx my self, I use xvid and related free/opensource encoding tools.
by ahmedali
Tue Jun 05, 2007 7:36 pm
Forum: Help
Topic: CEGUI won't even intialize, unknown exception [SOLVED]
Replies: 7
Views: 779

SOLVED

Well I just downloaded cegui sources and compiled myself. And thanks god its working now.
by ahmedali
Tue Jun 05, 2007 11:22 am
Forum: Help
Topic: CEGUI won't even intialize, unknown exception [SOLVED]
Replies: 7
Views: 779

Compiled from Ogre Soure Eihort 1.4.1 and the dependency package is also latest now.

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