Search found 446 matches

by SpannerMan
Thu Oct 21, 2010 9:59 am
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

Wow, sounds awesome man! Wish I could watch YouTube vids here at work, but no dice. Will check tonight. Keep it up man, your a machine!
by SpannerMan
Fri Oct 15, 2010 12:08 am
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

Just watched the video - amazing stuff!

So do you guys have a game idea lined up ready to use this tech yet?
by SpannerMan
Wed Oct 13, 2010 12:30 pm
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

Wow man, really fantastic.
DavlexDesign wrote:...shows that the ROAM actually reduces priority of the mesh while under the water.
Hehe that is awesome attention to detail!
by SpannerMan
Wed Oct 13, 2010 8:53 am
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

Let them starve, there are worlds to be made!!!

Awesome stuff guys :shock:
by SpannerMan
Mon Aug 02, 2010 3:32 pm
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

It really is looking and sounding awesome Alex, please keep the updates flowing!

I would guess that you have many people watching this topic closely, and even though we don't always make a post here in reply to your updates, rest assured we are wishing you the best!
by SpannerMan
Mon Jul 26, 2010 1:23 pm
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

This is a very exciting forum topic guys, I wish you both all the best! ... if the camera moves slowly (say under 120 kph) it's fine, but this will be a space simulation, we will be flying space ships over the terrain at much faster speeds than that... Would it be possible to simply turn down the de...
by SpannerMan
Fri Mar 19, 2010 11:55 pm
Forum: Lounge / Off-topic
Topic: TheFunTheory / Great initiative
Replies: 5
Views: 789

Re: TheFunTheory / Great initiative

Very clever marketing campaign indeed. They are not directly advertising any real product but are still generating huge interest by appearing to serve the public with fun and free gimmicks. I'm not just been cynical here -I genuinely like this idea! You could think of billions of things that could b...
by SpannerMan
Thu Nov 19, 2009 3:26 pm
Forum: Showcase
Topic: Proun - OUT NOW!
Replies: 265
Views: 114068

Re: Proun

Just played it - I love it. Very crisp and refreshing graphics. I don't think their has ever been a more abstract racer, but with the post processing effects and the music, it works. Well done and good luck with it.
by SpannerMan
Thu Nov 19, 2009 3:24 pm
Forum: Showcase
Topic: Nimbus, racing puzzler using Ogre
Replies: 24
Views: 6832

Re: Nimbus, racing puzzler using Ogre

Looks like a really polished and fun little game. Good luck!
by SpannerMan
Thu Nov 19, 2009 3:03 pm
Forum: Showcase
Topic: New Terrain Early Shots
Replies: 675
Views: 148537

Re: New Terrain Early Shots

Wow, just watched the terrain video for the first time. This is amazing stuff - lighting and shadows continuing across independant tiles like that? Just fantastic. Had my sound switched off and wondered why there was no movement until I realised Steve was giving a commentary. Is that a first Steve? ...
by SpannerMan
Thu Nov 05, 2009 10:10 pm
Forum: General Discussion
Topic: Book: Game Engine Architecture - Jason Gregory
Replies: 15
Views: 4206

Re: Book: Game Engine Architecture - Jason Gregory

Hey guys, so far I've only found the hardcover version of this book.
I only get time to read when I'm lying in bed before I sleep, and for these practical comfort related reasons I need softcover :P

Is there any plans for a softcover version any time soon? Like before christmas?
by SpannerMan
Mon Oct 05, 2009 1:01 pm
Forum: Showcase
Topic: Zombie Driver
Replies: 40
Views: 11540

Re: Zombie Driver

Hehe this looks excellant! Looking forward to the demo.
by SpannerMan
Thu Sep 10, 2009 9:38 am
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11509

Re: little ai demo (steering behaviours)

Hey, did anybody manage to retain a copy of this sourcode for antarctica2007's Steering demo? All the links are dead.
by SpannerMan
Tue Aug 11, 2009 11:31 am
Forum: Lounge / Off-topic
Topic: First video/computer game you ever played?
Replies: 51
Views: 5024

Re: First video/computer game you ever played?

I used to be addicted to arcade machines when I was a kid. Dont know the first one I ever played but I bet it was Pacman. The first game bought for me was probably Frogger on my Commodore 20. The first PC games I ever "obtained" for my first PC (386) was Mortal Kombat, Test Drive and Dune II. The fi...
by SpannerMan
Thu Aug 06, 2009 12:02 am
Forum: Showcase
Topic: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Replies: 109
Views: 75754

Re: OgreSpeedTree - 1.1 released, depth shadowmapping support

Yeah I must agree, the self shadowing makes a huge difference to the realism of the scene - superb work!
by SpannerMan
Wed Aug 05, 2009 11:58 pm
Forum: Showcase
Topic: Tales of the USCA : Ship of the Week
Replies: 53
Views: 7915

Re: Tales of the USCA : Ship of the Week

Hey Christian, I must admit that after initially seeing your shots of space ships, I never really "got" what it was you were going for here, but having seen your video, I now get it :wink: And it looks like really good fun! Seriously, I love scrolling shoot em ups and I'm loving the whole 3D motion ...
by SpannerMan
Tue Jul 21, 2009 12:34 pm
Forum: Lounge / Off-topic
Topic: The Duke is dead
Replies: 46
Views: 4681

Re: The Duke is dead

I found this Penny Arcade comic, where the guys are wondering when this game might show, but it was from 1999!! I can't believe it was nearly 10 years ago, I feel very old. I think a huge amount of kids, even on these boards wont have a clue who Duke is.

P.S. A remake of Duke in Ogre would be ace.
by SpannerMan
Fri Jul 17, 2009 6:57 pm
Forum: Showcase
Topic: Exomars Rover Sim @ Paris Air Show 2009
Replies: 9
Views: 1871

Re: Exomars Rover Sim @ Paris Air Show 2009

That is very, very cool!
by SpannerMan
Fri Jul 03, 2009 11:07 pm
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 222707

Re: ROAM Planet rendering

Your work looks seriously fantastic so far, DavlexDesign - best of luck with the page culling, and looking forward to more screenies and/or vids!
by SpannerMan
Thu Jun 25, 2009 8:55 pm
Forum: Showcase
Topic: NaviDemo v2.0, a 3D Web-Browser [video preview]
Replies: 18
Views: 4411

Re: NaviDemo v2.0, a 3D Web-Browser [video preview]

Very slick and professional looking, well done and good luck!
by SpannerMan
Mon May 25, 2009 11:18 pm
Forum: General Discussion
Topic: Post-Effect creation application (pixel shaders)
Replies: 19
Views: 2053

Re: Post-Effect creation application (pixel shaders)

I just watched a couple of the tutorials, and this seriously looks very good indeed.

Are you using OGRE to render the 3D scene in your tool? And if not... why not? :)
by SpannerMan
Wed May 13, 2009 10:10 am
Forum: Lounge / Off-topic
Topic: Google's O3D
Replies: 3
Views: 1243

Re: Google's O3D

I wonder if they created their own 3D rendering engine - it seems so. What a shame that they didnt consider OGRE, which has already proven to run well in similar environments.
by SpannerMan
Thu May 07, 2009 2:07 pm
Forum: Lounge / Off-topic
Topic: The Duke is dead
Replies: 46
Views: 4681

The Duke is dead

by SpannerMan
Fri Apr 03, 2009 12:28 am
Forum: Lounge / Off-topic
Topic: April Fool's links
Replies: 9
Views: 766

Re: April Fool's links

Damn you KunFoo thats the third time I've been Rick Rolled...
by SpannerMan
Tue Jan 20, 2009 11:26 am
Forum: Using OGRE in practice
Topic: Vertex Cache Optimisation
Replies: 28
Views: 3595

Re: Vertex Cache Optimisation

Wow, sounds impressive Kojack. So if this was somehow integrated into Ogre it 'could' give speed enhancements on bigger meshes for free - no catches?