Search found 1264 matches

by Vectrex
Sat Apr 12, 2014 3:34 pm
Forum: General Discussion
Topic: OGRE used in floating mist screen
Replies: 2
Views: 420

OGRE used in floating mist screen

Can't be sure, but where else would that bronzed head be coming from :)
http://www.sciencedaily.com/releases/20 ... 194615.htm
by Vectrex
Sat Apr 02, 2011 7:18 am
Forum: Showcase
Topic: AmiOgre - Port of Ogre to the Amiga. Now with Video!
Replies: 34
Views: 12027

Re: AmiOgre - Port of Ogre to the Amiga

I went from AMOS Basic to Assembly using DevPac. THIS DIDN'T WORK ;) I ran screaming back to basic like a little girl and didn't approach any 'real' language for about 15 years.
by Vectrex
Wed Jul 21, 2010 2:35 pm
Forum: General Discussion
Topic: Component Based Objects?
Replies: 711
Views: 128016

Re: Component Based Objects?

I like the look of your sample code, very easy to use. Do you know how Unity3D does serialization, ie saving state to a file, and later reloading or recreating the scene from a file? Unity uses reflection to do all it's serialisation and reloading. It's using MONO for all it's 'scripting' so you ge...
by Vectrex
Wed Mar 31, 2010 4:53 am
Forum: General Discussion
Topic: Unity Vs Ogre. graphic comparison
Replies: 37
Views: 18086

Re: Unity Vs Ogre. graphic comparison

In Evaks case Unity is merely making *coding* as clear and easy as it should be in any game engine. After all, that's why game engines exist, to expose subsystems in a unified (wink) high level way. If it's overly complex then the game engine isn't doing it's job I think. It also shows how easy and ...
by Vectrex
Thu Mar 25, 2010 7:59 am
Forum: General Discussion
Topic: Unity Vs Ogre. graphic comparison
Replies: 37
Views: 18086

Re: Unity Vs Ogre. graphic comparison

Yeah, yeah - its heart-warming to hear that you've found what you're looking for. :wink: It was just as much about C# as anything. It's easy to get caught up with the technology behind the task. Switching from C++ Ogre to C# MOgre sped up our development hugely. You soon forget that you don't get t...
by Vectrex
Thu Mar 25, 2010 5:33 am
Forum: General Discussion
Topic: Unity Vs Ogre. graphic comparison
Replies: 37
Views: 18086

Re: Unity Vs Ogre. graphic comparison

Free Unity fails especially on the graphics front, for lack of shadows. Expensive Unity is closer, but too expensive. I'll feel a little trapped by the lack of source code too. If you want to actually make AND FINISH a game get unity. If you're interested in graphics/engines programming or are a pr...
by Vectrex
Sat Mar 20, 2010 9:50 pm
Forum: General Discussion
Topic: Unity Vs Ogre. graphic comparison
Replies: 37
Views: 18086

Re: Unity Vs Ogre. graphic comparison

"drag and drop OO scripting" please don't let that put you off ;) It's real coding with a real programming language (C#) and the engine is written in real c++, it just has a nice gui :)
by Vectrex
Thu Mar 18, 2010 4:01 pm
Forum: General Discussion
Topic: Should I use Ogre3D
Replies: 9
Views: 1270

Re: Should I use Ogre3D

You could always use MOgre and C# if you prefer java type environments. The maths speed difference between c++ and c# is bugger all UNLESS you are an expert c++er. Not to mention you could write the whole thing in c#, get it DONE and profile any slow functions, convert just those to c++, call them f...
by Vectrex
Fri Mar 05, 2010 1:44 am
Forum: General Discussion
Topic: New "We Recommend" page on the main Ogre site
Replies: 17
Views: 2287

Re: New "We Recommend" page on the main Ogre site

Not sure if this is out of scope for the page but I think MOgre deserves to be there with more and more use of .net languages.
It's well maintained, used in commercial products (at least editors :) ) and well... it's a tad ogre oriented ;)
by Vectrex
Wed Mar 03, 2010 6:24 pm
Forum: General Discussion
Topic: One quite not so good review of Ogre ...
Replies: 20
Views: 2042

Re: One quite not so good review of Ogre ...

What does he mean by saying these engines are just text book engines? Is that bad? He didn't mention anything that ISN'T text book so I don't actually know what he means. He might have some good idea's but he's not great at conveying them :)
by Vectrex
Tue Mar 02, 2010 8:11 am
Forum: General Discussion
Topic: Torchlight used to demo NVidia ION netbook chip
Replies: 0
Views: 353

Torchlight used to demo NVidia ION netbook chip

Not sure if this is good or bad since it's shown as running terrible on the non-ION netbook :)
http://www.youtube.com/watch?v=lQMy43Ndcb0
by Vectrex
Fri Feb 26, 2010 3:54 am
Forum: Showcase
Topic: Our commercial arcade game
Replies: 17
Views: 4415

Re: Our commercial arcade game

The video looks great. Very different for Ogre and an arcade machine (at least, they don't have anything like RTS in arcades here :) )
by Vectrex
Wed Feb 24, 2010 12:05 pm
Forum: Showcase
Topic: Berkelium in Ogre
Replies: 85
Views: 39092

Re: Berkelium in Ogre

henrikbennetsen wrote:Berkelium Sharp provides a BSD licensed managed wrapper for the Berkelium library, allowing you to embed Chromium into applications written in managed languages like C# and VB.net.

http://code.google.com/p/berkelium-sharp/


Excellent! Thanks
by Vectrex
Mon Feb 22, 2010 4:16 am
Forum: Showcase
Topic: Odd Island
Replies: 16
Views: 3902

Re: Odd Island

Pyritie wrote:Is porting other libraries to Mogre difficult?


Not really. Depends on the lib. There are a few ways to do it, automatic and manual ways too.
by Vectrex
Sat Feb 20, 2010 2:07 am
Forum: Lounge / Off-topic
Topic: Audio engine for Win & iPhone...
Replies: 29
Views: 5018

Re: Audio engine for Win & iPhone...

ogreoggsound is maintained in addons forum
ogreal gets some attention too but not as much
by Vectrex
Sat Feb 20, 2010 2:01 am
Forum: Showcase
Topic: Ripxx Replay
Replies: 8
Views: 1736

Re: Ripxx Replay

Very cool. I presume the hardware is a gps type recorder? You should stick an accelerometer in too for gforce data which you could use in the visual part (eg head leaning into hard banking, head bobbing slighty to heavy g's) You should also look at the RTSS demo because this would look great with a ...
by Vectrex
Fri Feb 19, 2010 7:03 am
Forum: General Discussion
Topic: Component Based Objects?
Replies: 711
Views: 128016

Re: Component Based Objects?

One large issue i've come up with is how to design certain aspects of the game. Currently I have functional physics, sound, light, camera, animation, mesh and rendering oriented components. now for specific game logic I'm having a brain fart. How would one handle trigger bounding boxes/areas or UI/...
by Vectrex
Sun Feb 14, 2010 3:40 am
Forum: Developer talk
Topic: RT Shader System Component (RTSS)
Replies: 435
Views: 81752

Re: RT Shader System Component (RTSS)

Will rtss ever support automatic generation of single pass multi light shaders? It'd be nice if it could add as many lights as the shader profile would allow. Obviously this would probably make making shader segments quite different
by Vectrex
Mon Feb 08, 2010 2:02 pm
Forum: General Discussion
Topic: Hydrax+Caelum -or- Hydrax+SkyX
Replies: 4
Views: 1495

Re: Hydrax+Caelum -or- Hydrax+SkyX

depends what you need right now. Caelum has excellent star rendering and full julian time of year clock. Sun/moon etc. Technically there's nothing stopping you using caelum star/time etc without it's clouds and use skyx. But I'll bet you money it wouldn't be easy :) (even though it probably should b...
by Vectrex
Mon Feb 08, 2010 8:56 am
Forum: Lounge / Off-topic
Topic: What's wrong with C++?
Replies: 194
Views: 14794

Re: What's wrong with C++?

People like what they know ;) If you're used to bashing your head against a wall you might even come to look forward to it :)
by Vectrex
Mon Feb 08, 2010 4:25 am
Forum: Back to Basics
Topic: Intelli-sense
Replies: 29
Views: 4809

Re: Intelli-sense

VAX is great for c++
ReSharper is *insane* for c#
by Vectrex
Wed Feb 03, 2010 8:24 am
Forum: Showcase
Topic: real-time cloud cover
Replies: 5
Views: 3081

Re: real-time cloud cover

Looks very nice!
by Vectrex
Fri Jan 29, 2010 2:33 am
Forum: Lounge / Off-topic
Topic: Microsoft patent for multiuser editing
Replies: 6
Views: 894

Re: Microsoft patent for multiuser editing

Sounds like Cube and Sauerbraten. http://sauerbraten.org Both are first person shooters with in game multiuser level editing. They sound exactly like the abstract above, except for the word "console". slightly ot but does anyone know of any pc games that do this? I only know of cube based...
by Vectrex
Thu Jan 28, 2010 3:28 pm
Forum: Using OGRE in practice
Topic: Rendering city lights suggestion
Replies: 3
Views: 429

Re: Rendering city lights suggestion

You are going to be very happy :)
viewtopic.php?f=5&t=48412&start=0
by Vectrex
Thu Jan 28, 2010 11:58 am
Forum: Lounge / Off-topic
Topic: The iPad
Replies: 27
Views: 3477

Re: The iPad

the IPS screen will look super tasty. IPS is the best screen tech, next is VA (most big screen lcd tvs) and DEAD LAST is TN (99% of all computer lcds) so that's very nice. It'd make a great video viewer for lying in bed :)

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