Search found 3794 matches

by Kencho
Tue Aug 25, 2009 6:16 pm
Forum: Lounge / Off-topic
Topic: It's mah BDAYYY!
Replies: 22
Views: 2284

Re: It's mah BDAYYY!

Congrats :)

Now you can open a portal to come back this time whenever you want ;D
by Kencho
Mon Aug 24, 2009 2:50 pm
Forum: Showcase
Topic: Hydrax-SkyX tech demo 1.0
Replies: 76
Views: 34869

Re: Hydrax-SkyX tech demo 1.0

Beautiful, man! :D

PS: Great music taste as well 8)
by Kencho
Wed Aug 19, 2009 6:21 pm
Forum: General Discussion
Topic: Adobe Alchemy port
Replies: 4
Views: 1000

Re: Adobe Alchemy port

Praetor, Thanks for the reply! That definitely sheds some light on the issue. Do you think PixelBender | http://labs.adobe.com/technologies/pixelbender/ would be able to handle some of the video card features ogre needs? I can assure you it can't. PixelBender is basically a very limited pixel shade...
by Kencho
Sun Aug 16, 2009 5:56 pm
Forum: Using OGRE in practice
Topic: 3rd person camera problem
Replies: 1
Views: 402

Re: 3rd person camera problem

This has been answered here a million times. Please, use the search first :)
by Kencho
Sat Aug 08, 2009 8:55 pm
Forum: General Discussion
Topic: Resident Evil Game Engine, is there?
Replies: 7
Views: 2950

Re: Resident Evil Game Engine, is there?

2.5D (in terms of RE-clones) are 3D games with pre-rendered backgrounds. Remember PS1's Final Fantasy games? Those are more examples. It's actually quite an easy feature to add. You just need two things: - Place the background image (Rectangle2D class) - Place very low level occluding models (things...
by Kencho
Wed Jul 29, 2009 9:15 pm
Forum: General Discussion
Topic: Animation by code
Replies: 11
Views: 772

Re: Animation by code

Even better. Think it this way. When you used premade animations, you're querying a lookup table. If you do that through code, you're calculating the values yourself (which is more expensive). If you're blending 3 animations, that performance difference is even bigger. I still bet for the premade an...
by Kencho
Tue Jul 28, 2009 2:35 pm
Forum: Google Summer Of Code
Topic: [SoC 2009 - Accepted] Unified Samples Framework & Browser
Replies: 448
Views: 54854

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Duuude, you're my hero :D

Looks very professional and slick! (I love the vignette)
by Kencho
Mon Jul 27, 2009 6:13 pm
Forum: Help
Topic: virtualbox render system exception
Replies: 21
Views: 4314

Re: virtualbox render system exception

The point is that Ogre is a realtime rendering engine. Nice-looking graphics at decent speeds can't be done (well, it's possible but not acceptable nowadays). You would have to choose between 320x240 or <1 FPS.
by Kencho
Mon Jul 27, 2009 2:37 pm
Forum: General Discussion
Topic: Animation by code
Replies: 11
Views: 772

Re: Animation by code

Nope, but the opposite. You'll only gain in disk space, and I'm not really sure about that. My suggestion is to bake the different animations in Blender and then use them sequentially. Even procedural animation systems like Natural Motion's often use hand-made animations as a basis for the animation...
by Kencho
Sun Jul 26, 2009 10:42 pm
Forum: General Discussion
Topic: Animation by code
Replies: 11
Views: 772

Re: ANIMATION BY CODE

Well, rules exist for a reason. First of all, I would edit the first post to avoid the all-caps (title included)
by Kencho
Sat Jul 18, 2009 2:17 pm
Forum: Lounge / Off-topic
Topic: Cheap tactics of Microsoft
Replies: 11
Views: 991

Re: Cheap tactics of Microsoft

SomeFusion wrote:but I have installed Firefox with Wine for that :)

I have native Firefox and Konqueror in Ubuntu without any problems (installed from the repos). Why do you need Wine?
by Kencho
Fri Jul 17, 2009 2:49 pm
Forum: Showcase
Topic: Exomars Rover Sim @ Paris Air Show 2009
Replies: 9
Views: 1858

Re: Exomars Rover Sim @ Paris Air Show 2009

May I ask about... ? :P

Nah, seriously, looks awesome. Ogre is reaching a lot of very distant fields :)
by Kencho
Thu Jul 16, 2009 11:59 pm
Forum: Lounge / Off-topic
Topic: Scholarships, College, etc.
Replies: 31
Views: 1731

Re: Scholarships, College, etc.

xavier wrote:I would actually recommend a Computer Engineering course of study, rather than Computer Science -- in my experience, it provided me with a lot more useful knowledge that is applicable in games engineering, than the CS courses would have (due to more focus on hardware design).

Totally agree here :)
by Kencho
Thu Jul 16, 2009 11:55 pm
Forum: Showcase
Topic: Portalized (GUI update)
Replies: 258
Views: 85825

Re: Portalized (light transfer, working towards summer release)

Sounds like checkpoint/quicksave portals to me, which is a concept most of us already have in our minds, so I don't see why they would be so troublesome ;)
by Kencho
Tue Jul 14, 2009 12:49 am
Forum: Developer talk
Topic: CMake build system for Cthugha *looking for testers*
Replies: 483
Views: 54855

Re: CMake build system for Cthugha *looking for testers*

Okay, finally decided to give CMake a try with the SVN version, and for some reason I can't build the OpenGL render system plugin. CMake just can't find the package, although it's actually there. $ pkg-config --modversion gl 7.3.0 So tried to add a package to the scripts strongly based on the OpenGL...
by Kencho
Mon Jul 13, 2009 10:32 pm
Forum: Showcase
Topic: Portalized (GUI update)
Replies: 258
Views: 85825

Re: Portalized (light transfer, working towards summer release)

Some people has too much free time :lol:

The fun fact is that I used to do games like these when I was a kid! :lol:
by Kencho
Mon Jul 13, 2009 10:28 pm
Forum: Artists & Content Creators
Topic: is there an easy way to get cel shading
Replies: 4
Views: 712

Re: is there an easy way to get cel shading

Yes, it's possible, of course :) But note it doesn't use the model's texture. You should add another sampler to the shader (and another texture unit with the real object texture), then take the texture colour in the shader, and then multiply the lighting and the texture colour to tint it. Anyways, t...
by Kencho
Mon Jul 13, 2009 8:08 pm
Forum: Artists & Content Creators
Topic: is there an easy way to get cel shading
Replies: 4
Views: 712

Re: is there an easy way to get cel shading

I once managed to do it by just using a spheric (though I recommend cubic) reflection map. It actually works, but I suggest it just as a fallback when shaders aren't supported. I find the shaders much better (higher customisation level and better-looking results)
by Kencho
Mon Jul 13, 2009 1:19 pm
Forum: Using OGRE in practice
Topic: Find the color of a vertex?
Replies: 15
Views: 1260

Re: Find the color of a vertex?

That's up to you. Sometimes you will want to clamp it, and sometimes you'll want to wrap it. Would you tile that texture? If so, wrap it. Otherwise, clamp it ;)
by Kencho
Mon Jul 13, 2009 8:53 am
Forum: Using OGRE in practice
Topic: Find the color of a vertex?
Replies: 15
Views: 1260

Re: Find the color of a vertex?

I'm afraid you're mixing concepts here... First of all, pixel boxes are "raw" images. The "uint8" data type should hint that the possible values are integers in the range [0, 255]. Then, they only store colour information, not texture coordinates. Now, assuming you meant that you...
by Kencho
Mon Jul 13, 2009 7:54 am
Forum: Lounge / Off-topic
Topic: Sarah Palin
Replies: 56
Views: 2931

Re: Sarah Palin

Hehe, so the Iraq war was necessary because there was "suffering and pain" there, right? Now what intrigues me is why there's no military action in other countries in a similar (or worse) situation than Iraq's, like in a lot of African countries. Ah, I know. Maybe because Iraq people not o...
by Kencho
Sun Jul 12, 2009 3:08 am
Forum: Lounge / Off-topic
Topic: Scholarships, College, etc.
Replies: 31
Views: 1731

Re: Scholarships, College, etc.

The best advisor here about how to enter the industry is Xavier, so pay attention to his advices. Anyways, you might find some useful info here: http://www.gamecareerguide.com/features/471/schooling_game_programmers_.php My personal opinion is that there's not much problem in the grades you got them...
by Kencho
Sat Jul 11, 2009 10:01 pm
Forum: Showcase
Topic: Portalized (GUI update)
Replies: 258
Views: 85825

Re: Portalized (light transfer, working towards summer release)

Is there anything left your portals don't do? :D They don't eliminate bugs. In fact, they create them. In very, very large magnitudes :cry: :lol: Yeah, that's what happens when you mess around with physics laws and wormholes :P Remember Half-life? Those portals also spawned "bugs" :lol:
by Kencho
Sat Jul 11, 2009 1:50 pm
Forum: Showcase
Topic: Portalized (GUI update)
Replies: 258
Views: 85825

Re: Portalized (light transfer, working towards summer release)

Einstein would've enjoyed meeting you :lol: What will be next? Ray casting to query collisions so that you could kill yourself by shooting through a portal? :D It's quite hard to imagine anything new to add here :D

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