Search found 4 matches

by Thamas
Mon Oct 08, 2007 3:14 pm
Forum: Showcase
Topic: Interior Mapping
Replies: 188
Views: 112926

Hi Oogst, nice new textures, they sure make it look more convincing for non-technical people. But that's not the reason for my post. I have a suggestion (though not a solution) regarding the problem ppClarity brought up: not being able to look through a window into the building and then back out a w...
by Thamas
Tue Mar 27, 2007 12:25 pm
Forum: Showcase
Topic: Interior Mapping
Replies: 188
Views: 112926

Cool technique. :) I do think the look is a bit messy: I'm not entirely sure I would have understood what I was looking at if you hadn' told me. (I will test it on an unsuspecting subject tonight; see what he thinks ;). ) A better texture would probably go a long way, but you might also consider hea...
by Thamas
Wed Jul 05, 2006 1:02 pm
Forum: Using OGRE in practice
Topic: Performance research using Ogre
Replies: 11
Views: 3432

This makes me wonder: why does Ogre do material-sorting and not depth-sorting? I have a few possible explanations for this, but they are all from what people are saying you should do; not based on actual experience. So yeah, I would also be interested to know whether the choice to do it like this i...
by Thamas
Tue Jul 04, 2006 2:21 pm
Forum: Using OGRE in practice
Topic: Performance research using Ogre
Replies: 11
Views: 3432

(Hi everybody. First post here. Oogst asked me to reply :lol:) 1. Our conclusion: alpha blend is only expensive because it increases the number of pixels that need to be drawn, not because of the blending itself. So you conclude that you basically pay for the overdraw, and not the blending? (Does Og...