Okay... I need some input on this...
I only knew about Caelum up until now, until I stumbled upon Xaviar's SkyX.
I did a Hydrax+Caelum library mix for my old game project, and getting the 2 to work properly took a lot of work.
I was wondering how the Hydrax+SkyX intermixing works. Is there a lot of disabling of the other's features involved?
Lastly... I saw vids of both versions, and it SEEMS the Hydrax+SkyX looks better?
Thanks.
Hydrax+Caelum -or- Hydrax+SkyX
- Ockonal
- Greenskin
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Re: Hydrax+Caelum -or- Hydrax+SkyX
In my opinion HydaX+SkyX is better solution. SkyX is nicer and it made up by one author with HydraX so that communication between hx and sx should be better
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- OGRE Expert User
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Re: Hydrax+Caelum -or- Hydrax+SkyX
I think it depends on your time limits. I am using Hydrax with Caelum, I want to intergrate SkyX aswell but i am waiting for it to become a bit more mature
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- Ogre Magi
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Re: Hydrax+Caelum -or- Hydrax+SkyX
depends what you need right now. Caelum has excellent star rendering and full julian time of year clock. Sun/moon etc. Technically there's nothing stopping you using caelum star/time etc without it's clouds and use skyx. But I'll bet you money it wouldn't be easy (even though it probably should be really)
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- Goblin
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Re: Hydrax+Caelum -or- Hydrax+SkyX
Hey Xaviar (if you read this)
How much longer do you think it'll take to ("mature") your product to be stable as Caelum?
I prefer the Sunlight reflections on the water of SkyX over Caelum... which is why I plan on using SkyX over Caelum.
Also, is it really that hard to add the STAR background from Caelum to SkyX
How much longer do you think it'll take to ("mature") your product to be stable as Caelum?
I prefer the Sunlight reflections on the water of SkyX over Caelum... which is why I plan on using SkyX over Caelum.
Also, is it really that hard to add the STAR background from Caelum to SkyX