OGRE for train simulator

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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trainsim
Gnoblar
Posts: 2
Joined: Wed Feb 08, 2017 7:01 pm

OGRE for train simulator

Post by trainsim »

Dear All

we would like to develop a train simulator for driver training purposes. (similar to microsoft train simulator)
may i ask if OGRE, can support this requirement?

if yes, what is the start and process?

Best regards
A.
frostbyte
Orc Shaman
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Joined: Fri May 31, 2013 2:28 am
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Re: OGRE for train simulator

Post by frostbyte »

we would like to develop a train simulator for driver training purposes. (similar to microsoft train simulator)
may i ask if OGRE, can support this requirement?
yes...http://www.ogre3d.org/forums/viewtopic.php?f=11&t=85186
http://www.ogre3d.org/forums/viewtopic. ... 8d84f2f40c

take notice that ogre is "just" a scene based render engine with animation capabilities
it does'nt come attached to any physics/gui/whatever library, instead you have various libraries hook-ups( e.g ogreBullet,NxOgre, QtOgre, ffOgre etc.. ) and you get to choose which libraries would compose your project
in addition to popular libraries binding, ogre have lots of "native" projects and addons, its really being used quite massively by lots of individuals and companies, and as i understand its quite a popular choice in the field of simulation, another popular choice for sims is "open scene graph" aka "OSG"
if yes, what is the start and process?
i recommend touring the wiki a bit( press up-right wiki-banner )
then install ogre from source and play a bit with tutorialFrameWork from the wiki,
after you can practice adding a physics library( look at the addOns forum... ) and so on...

since ogre is now split between two versions, i'm not really sure which one you should install...
1.10 last version of branch 1.x is very a stable version with lots of code-base and a massive use, its also very documented with lots of tutorials, numerous open source projects to guide you( e.g https://stuntrally.tuxfamily.org ) and whats not...
2.1 is the cutting edge version of ogre aimed to optimized performance while giving you an out of the box render-pipeline matching well known commercial engines
its a bit of a change in design and api, its already being commercially used, but the libraries and eco-system around it are still young and only a few selected ogre1.x addons have been ported( btOgre,myGUI, particleUniverse and a few more... )
so... using ogre2.1 will probably require a bit more work on the libraries/addons and its less documented
but on the other hand its more future-proof and may actually save you some pain on the rendering side, especially if you are aiming at modern rendering techniques and performance
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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insider
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Re: 3D simulation of railway

Post by insider »

trainsim wrote: may i ask if OGRE, can support this requirement?
It has already been done before
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=85186

The final version is on the OP's website in the link above.
trainsim
Gnoblar
Posts: 2
Joined: Wed Feb 08, 2017 7:01 pm

Re: OGRE for train simulator

Post by trainsim »

Many thanks for your comments and helps
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