Pacific Storm Screenshots
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
Pacific Storm Screenshots
Hello there. Thanks to Ogre we've almost made PacificStorm.
See more larger screenshots here: http://www.pacificstorm.net/gallery/
See more larger screenshots here: http://www.pacificstorm.net/gallery/
- d3th_n1gG4
- Gnome
- Posts: 346
- Joined: Thu May 19, 2005 10:32 am
- Location: Durban, South Africa, No London, wait, where?
- Contact:
-
- Halfling
- Posts: 42
- Joined: Wed Jun 08, 2005 2:23 pm
- Location: New Zealand
- Contact:
-
- Google Summer of Code Student
- Posts: 1005
- Joined: Wed Jan 08, 2003 9:15 pm
- Location: Lyon, France
- x 49
- Contact:
- haffax
- OGRE Retired Moderator
- Posts: 4823
- Joined: Fri Jun 18, 2004 1:40 pm
- Location: Berlin, Germany
- x 7
- Contact:
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
- Kencho
- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
- celic
- Gnome
- Posts: 363
- Joined: Wed Mar 23, 2005 11:05 am
- Location: Chisinau/Moldova
- Contact:
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
- eugen
- OGRE Expert User
- Posts: 1422
- Joined: Sat May 22, 2004 5:28 am
- Location: Bucharest
- x 8
- Contact:
- spookyboo
- Silver Sponsor
- Posts: 1141
- Joined: Tue Jul 06, 2004 5:57 am
- x 151
- Contact:
- d3th_n1gG4
- Gnome
- Posts: 346
- Joined: Thu May 19, 2005 10:32 am
- Location: Durban, South Africa, No London, wait, where?
- Contact:
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
- celic
- Gnome
- Posts: 363
- Joined: Wed Mar 23, 2005 11:05 am
- Location: Chisinau/Moldova
- Contact:
- Kencho
- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
FPS: I got 15-60 of them in missions. Cool enough for an RTS, more than enough for an air sim. Plain environment with no units gives better result, something over 100 fps. We are usung an old OGRE version but modified it a little to optimize performance.
My PC configuration: P4 3Hz, 1Gb RAM, GeForce 6600GT
This is a performance killer test screenshot. 200 high-poly Уamatо battleships each firing fom its 200 high-poly main caliber guns and turrets. FPS is 9 and falls to 2 when they fire.
My PC configuration: P4 3Hz, 1Gb RAM, GeForce 6600GT
This is a performance killer test screenshot. 200 high-poly Уamatо battleships each firing fom its 200 high-poly main caliber guns and turrets. FPS is 9 and falls to 2 when they fire.
- DWORD
- OGRE Retired Moderator
- Posts: 1365
- Joined: Tue Sep 07, 2004 12:43 pm
- Location: Aalborg, Denmark
- Contact:
- Olex
- Hobgoblin
- Posts: 593
- Joined: Fri Apr 08, 2005 6:08 pm
- Location: WA, USA
I have an interview with you guys: http://www.playground.ru/articles/11648/
It is in russian.
It is in russian.
-
- Ogre Magi
- Posts: 1266
- Joined: Tue Aug 12, 2003 1:53 am
- Location: Melbourne, Australia
- x 1
- Contact:
don't you use mesh and material LOD?tittarini wrote: This is a performance killer test screenshot. 200 high-poly Уamatо battleships each firing fom its 200 high-poly main caliber guns and turrets. FPS is 9 and falls to 2 when they fire.
This is the first action game I've seen in ogre that looks truly pro.
- Sergey
- Gnoblar
- Posts: 5
- Joined: Thu Jul 24, 2003 10:35 am
- Location: St.Petersburg, Russian Federation
- Contact:
- tittarini
- Gnoblar
- Posts: 21
- Joined: Fri Oct 10, 2003 11:01 am
- Location: St.Petersburg, Russia
- Contact:
-
- Ogre Magi
- Posts: 1266
- Joined: Tue Aug 12, 2003 1:53 am
- Location: Melbourne, Australia
- x 1
- Contact:
ah, of course. I wonder if lodding particle fx would help, ie spawn different detail fx based on distance.
A few other questions
Do you a custom scenemanager?
Do you use cegui at all?
What culling rules do you use? I notice there's some nice ground detail close up.
What optimisations/changes did you need to add to ogre?
Any other libs you use?
Thanks, really looking forward to play it
A few other questions
Do you a custom scenemanager?
Do you use cegui at all?
What culling rules do you use? I notice there's some nice ground detail close up.
What optimisations/changes did you need to add to ogre?
Any other libs you use?
Thanks, really looking forward to play it
- Borundin
- Platinum Sponsor
- Posts: 243
- Joined: Fri Oct 03, 2003 5:57 am
- Location: Sweden
- x 2
- Contact:
Yes, be sure to check out the two trailer videosKencho wrote:It's even greater in movement! http://www.gamespot.com/pc/strategy/pac ... index.html
Nice !!