X-Sled Hillclimb - Prototype screenshots
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
X-Sled Hillclimb - Prototype screenshots
Hello guys,
We are working on a new game called X-Sled Hillclimb. It is an extreme snowmobile racing game. Snowmobile hillclimb racing is an existing sport. It is similar to slalom sking but you start at the bottom of the hill.
We found a distributer a few weeks ago. We will make an official announcement soon.
Here is a few screenshots. Tell us what you think!
=)
Eric Trudel
CEO
Wendigo Studios
http://www.wendigostudios.com/
We are working on a new game called X-Sled Hillclimb. It is an extreme snowmobile racing game. Snowmobile hillclimb racing is an existing sport. It is similar to slalom sking but you start at the bottom of the hill.
We found a distributer a few weeks ago. We will make an official announcement soon.
Here is a few screenshots. Tell us what you think!
=)
Eric Trudel
CEO
Wendigo Studios
http://www.wendigostudios.com/
- walaber
- OGRE Expert User
- Posts: 829
- Joined: Sat Oct 02, 2004 2:20 pm
- Location: California, USA
- Contact:
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Thanks to all of you for your kind comments on our game.
Twinsen: We are using PhysX API from Ageia as a physics engine. So far, having a realisticaly moving snowmobile is proving quite a challenge. The combination of extreme pictches, jumps and bumps requires a lot of "tweeking". Frankly we are not there yet if u ask me. But we are getting closer, we have front and rear suspension movements wich is quite cool .
Presently we are starting to implement terrains specs (deep snow, stomped snow, ice, dirt patches). All those terrains will have influences on traction and performance of the snowmobile.
I'll post a link to a video soon. You'll be able to see the snowmobile in action.
Take care
Eric Trudel
CEO
Wendigo Studios
http://www.wendigostudios.com
Twinsen: We are using PhysX API from Ageia as a physics engine. So far, having a realisticaly moving snowmobile is proving quite a challenge. The combination of extreme pictches, jumps and bumps requires a lot of "tweeking". Frankly we are not there yet if u ask me. But we are getting closer, we have front and rear suspension movements wich is quite cool .
Presently we are starting to implement terrains specs (deep snow, stomped snow, ice, dirt patches). All those terrains will have influences on traction and performance of the snowmobile.
I'll post a link to a video soon. You'll be able to see the snowmobile in action.
Take care
Eric Trudel
CEO
Wendigo Studios
http://www.wendigostudios.com
- sinbad
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
- Contact:
- JohnJ
- OGRE Expert User
- Posts: 975
- Joined: Thu Aug 04, 2005 4:14 am
- Location: Santa Clara, California
- x 4
- Jules Robichaud Gagnon
- Goblin
- Posts: 227
- Joined: Thu Jan 18, 2007 2:13 pm
- Location: Chicoutimi, Québec
- JohnJ
- OGRE Expert User
- Posts: 975
- Joined: Thu Aug 04, 2005 4:14 am
- Location: Santa Clara, California
- x 4
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Hello again,
Thanks for your nice comments guys.
Here is a link to the gagme in action!
http://games.wendigostudios.com/enUS/games/videos
Tell me what you think!
Take
Thanks for your nice comments guys.
Here is a link to the gagme in action!
http://games.wendigostudios.com/enUS/games/videos
Tell me what you think!
Take
- To1ne
- Halfling
- Posts: 68
- Joined: Thu May 10, 2007 3:24 pm
- sinbad
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
- Contact:
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Real cool, super!!! Sometimes it's hard to separate the real crashes from the virtual...
The crashes are not implemented yet. But it will be a really important part of our game. We plan to have burnout 3 type of crashes. For this we will have to constuct an AI that we call "virtual director" who will decide what camera angle to use for each crash. We will aslo feature slow motion action and stuff like that. I can't wait for those features!!!
I hope there soon is a demo coming up?
I have no date yet for an official demo. We plan to release the final game next spring. So the official demo will be around that date. But this might change. At this point, it all hangs on financing.
So far we have the following game modes planned:What are the different play modes? Only hillclimbing? Or are there also specials like "long jump" or something
- Hillclimb : You have to go up hill and navigate through a series of gates. The first one to the finish line wins the game
- Downhill : Same thing but downhill....
- Mountain Rally : You follow a course in the mountain (a combination of hillclimb and downhill action)
- Crash and burn: You have to crash your snowmobile. The more damage, the more points.
Eric Trudel
CEO
Wendigo Studios Inc.
http://www.wendigostudios.com
-
- Gnoblar
- Posts: 4
- Joined: Mon Jul 31, 2006 4:32 pm
- Location: Netherlands
- Contact:
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
thanks! We obviously think this is fun too! So far, all hardcore gamers I saw try this game were having a lot of fun.This really is fun...
In our physic model, the snowmobile has two "wheels" in front, tweeked to simulate both skis. The track is modeled using 3 "flintstones wheels" and provide the traction. So our snowmobile is in fact a modified "car". Getting all this to work is not so easy as it looks. It is a real challenge actually. So far, casual gamers (like our girlfriends) have a lot of difficulty handling the snowmobile because it is really sensible to bumps and will turn on a dime if you turn too long. But we are getting there.I've played some snowmobile racers in the past, but the physics in those games were like driving a regular car racing game... I think you don't have that same problem.
- Denis_
- Halfling
- Posts: 43
- Joined: Thu Jan 04, 2007 1:43 pm
- Location: Belarus
- x 2
- Contact:
- Aladrin
- Orc
- Posts: 465
- Joined: Fri Mar 10, 2006 10:22 pm
Looks nice!
Some constructive criticism about your video, though: I liked it up until you started showing real snowboarding. At first, I thought you were going to show a real clip, and then a clip from the game... But you didn't. In fact, later, you say 'realistic crashes!' and then only show live shots, not shots from the game.
This seems to be a little deceptive, and I'm sure that's not how you meant it to be.
Some constructive criticism about your video, though: I liked it up until you started showing real snowboarding. At first, I thought you were going to show a real clip, and then a clip from the game... But you didn't. In fact, later, you say 'realistic crashes!' and then only show live shots, not shots from the game.
This seems to be a little deceptive, and I'm sure that's not how you meant it to be.
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Aladrin wrote :
There is no deception intended. Think of it as most of cinematic intro to similar types of games that mixes real shots with captures from the game.
Denis_ wrote :
To1ne wrote
This teaser was mainly done to present our concept to publishers and distributors. Realistic crashes will be a big part of our game but this feature is not implemented yet. We still wanted them to see where we are going though. This is why we placed real footage instead. As soon as we got this feature implemented we will update our teaser to feature them.This seems to be a little deceptive, and I'm sure that's not how you meant it to
There is no deception intended. Think of it as most of cinematic intro to similar types of games that mixes real shots with captures from the game.
Denis_ wrote :
Thanksyeah... it's a good work
To1ne wrote
Ohh yeah, this feature is already implemented. We support gamepads also since we plan to have an updated version on XBLA. We already started some analysis on that project.So it will support steering wheels or analog joysticks too?
- To1ne
- Halfling
- Posts: 68
- Joined: Thu May 10, 2007 3:24 pm