VB Middle School
-
- Halfling
- Posts: 58
- Joined: Sat Jan 06, 2007 10:36 pm
VB Middle School
Hey, just wanted to show off some work my company is doing for a local architect. This is the new Virginia Beach Middle School. The model is about 300k polys in 1000 objects, all lightmapped with AO baked out of Brazil 2. Rendered with custom HDR post, and a tree system which statically lights billboards to simulate foliage. Runs at about 60 fps on a geforce 7900.
Last edited by rchadwick on Wed Oct 31, 2007 4:23 am, edited 1 time in total.
- Kentamanos
- Minaton
- Posts: 980
- Joined: Sat Aug 07, 2004 12:08 am
- Location: Dallas, TX
- sinbad
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
- Contact:
- Kencho
- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
-
- Halfling
- Posts: 58
- Joined: Sat Jan 06, 2007 10:36 pm
Imageshack
Ah, there we go. Image shack is a much better solution.
Let me take a moment to thank the team members for such an amazing product. I've had a hand at a few 3d tools, but OGRE is just the right solution.
Thanks for the comments everyone. Virtual Sciences is a small company I joined about a year ago. We do arch viz in 3DSMax, but I've been pushing to make an interactive viewer application part of our business model. The company has been trying to move in this direction for a while, but it was kind of all artists, no programmers. Theres all sorts of opportunity for comedy there. I've put together an engine with OGRE, Newton, CEgui, OpenAL, a bunch of shaders and some custom io. The issue is that we need to use the existing assets we have for the architecture. Currently, we ship is app to clients with very simple models, and they can mark up the image with some drawing tools. I'll post a shot with the markups working in another thread. Once in a while we get to do something fun, like this peice. I may make the whole app public soon, with a few models you can load up and play with.
Let me take a moment to thank the team members for such an amazing product. I've had a hand at a few 3d tools, but OGRE is just the right solution.
Thanks for the comments everyone. Virtual Sciences is a small company I joined about a year ago. We do arch viz in 3DSMax, but I've been pushing to make an interactive viewer application part of our business model. The company has been trying to move in this direction for a while, but it was kind of all artists, no programmers. Theres all sorts of opportunity for comedy there. I've put together an engine with OGRE, Newton, CEgui, OpenAL, a bunch of shaders and some custom io. The issue is that we need to use the existing assets we have for the architecture. Currently, we ship is app to clients with very simple models, and they can mark up the image with some drawing tools. I'll post a shot with the markups working in another thread. Once in a while we get to do something fun, like this peice. I may make the whole app public soon, with a few models you can load up and play with.
- Kencho
- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
- Edman
- Silver Sponsor
- Posts: 76
- Joined: Fri Jun 30, 2006 6:57 pm
- Location: Prague, Czech Republic
- Contact:
-
- Halfling
- Posts: 58
- Joined: Sat Jan 06, 2007 10:36 pm
Leaves
As to the leaf shader, I'm not using a shader at all. Just alpha rejection on the planes. The trick is to set the Billboard color value, so you can approximate the lighting. I also assume the canopy is a sphere, so that I can guess the normal for the billboard and run the lighting on the cpu.