Ogre Mascot?

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
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Re: Ogre Mascot?

Postby PC_Nerd » Thu Jan 21, 2010 10:21 pm

I haven't had a chance to jump back into Ogre recently - but this is the push I've been needing... Great work!!! I'll definately use him in my project - and the .blend file will be most useful to add a death animation :)

THANKYOU!!!!!
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Re: Ogre Mascot?

Postby _tommo_ » Thu Jan 21, 2010 10:31 pm

omniter wrote:_tommo_, if you plan to sell your game, I'm afraid you can't include the character model in it. :( I also won't be accepting payment for this model for commercial use. It's free, period. Cameo appearances would usually involve you making your own version of the character to appear in your game. Just to be clear, the license is not on the concept of the Sinbad character, but on the actual model. You can make references to Sinbad and have a picture / your own model of him in a commercial game, for example. It'd be awesome and flattering to see Sinbad in your game, but to be fair, I don't want to make any exceptions. Sorry. :(


No problem, i just thought Ogre deserved a quote in my game, but i'm aware that Sindbad as boss is a *big* piece of art, much more than a simple cameo... that's why i asked for permission in the first place :D
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Re: Ogre Mascot?

Postby lai3d » Fri Jan 22, 2010 6:54 am

what a handsome ogre! I will use it in my demos.
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Re: Ogre Mascot?

Postby Badguy » Fri Jan 22, 2010 6:44 pm

Nice!
have not checked it out yet but looks very sweet.

did you provide the art files or is it binary?
will a guy be able to swap weapons and equipment?
maybe add animations?

looks like it will be a fun addition to play with! :)
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Re: Ogre Mascot?

Postby ToeNails » Fri Jan 22, 2010 7:52 pm

Would be nice if you guys made an official splash video or picture to stick at the front of our projects. :)
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Re: Ogre Mascot?

Postby Toudinho » Fri Jan 22, 2010 9:16 pm

Hy Guys,

I expirence a strange thing with the blend file. The mesh is not shaded, neither in object nor in edit mode. I can only see it in a solid color (pink). Am i missing something? A setting maybe?

Using Blender 2.49b

Hope somebody can help me. I´d love to show this Ogre some new Tricks ;)

Greetz
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Re: Ogre Mascot?

Postby jacmoe » Fri Jan 22, 2010 9:21 pm

texture paths most probably.
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Re: Ogre Mascot?

Postby omniter » Fri Jan 22, 2010 10:14 pm

Oh yeah... I should probably fix the texture paths so people don't get confused, lol.
EDIT: Fixed.
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Re: Ogre Mascot?

Postby freegamerblog » Sat Jan 23, 2010 12:10 am

omniter wrote:Hey qubondup, if it's an open source game, why would it matter if I use a Non-commercial license? They can use the model.

Omniter, you are misunderstanding the nature of non-commercial.

For the CC-by-SA, it has to be attributed to you (-by) and nobody can legally directly sell your model (-SA / share alike). However if you add the non-commercial clause, it means that anything that might be commercial can not touch this model with a barge pole. So it can't be in anything on a demo CD for a magazine, or be in a Linux distribution whose contributors might get revenue from services. Because then they are inadvertently using (even totally indirectly and not really anything to do with their revenue) your model in a context that is commercial.
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Re: Ogre Mascot?

Postby freegamerblog » Sat Jan 23, 2010 12:15 am

I really hope somebody takes this zombie and this skeleton warrior and puts together a game where waves of zombies and skeletons try to rush the player (as Sinbad).

Why not put together an official OGRE game? :D
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Re: Ogre Mascot?

Postby omniter » Sat Jan 23, 2010 12:49 am

Oh wow. Then it seems like the CC-by-SA fits completely with my original intentions. Can someone else confirm this? I will update the license if that is the case. Sorry about this mess guys.
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Re: Ogre Mascot?

Postby mitsos1os » Mon Jan 25, 2010 1:00 pm

This is actually a great job. Congratulations!!!! I am in the same group with the others that loved the idle-dance....hehe.... Where can I downlaod the model with animations?
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Re: Ogre Mascot?

Postby jacmoe » Mon Jan 25, 2010 1:03 pm

It's in the Ogre 1.7 svn branch. :)
Wait for the release, if you don't want to grab it from the source repository.
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Re: Ogre Mascot?

Postby mitsos1os » Mon Jan 25, 2010 7:36 pm

And one more just informal-curious question. What software did you use to model and animate sinbad?
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Re: Ogre Mascot?

Postby omniter » Mon Jan 25, 2010 7:38 pm

I used Blender.
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Re: Ogre Mascot?

Postby mitsos1os » Mon Jan 25, 2010 7:59 pm

Ah ok. Thanks a lot
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Re: Ogre Mascot?

Postby XAngel » Mon Jan 25, 2010 8:54 pm

WoW... Amazing...
Great work!

Tks omniter!
Ur the man.
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Re: Ogre Mascot?

Postby trid_gamer » Wed Feb 03, 2010 7:20 pm

Omniter

First of all grate work, look really cool!

I think you need to released the blender file along with the Ogre mesh.

If you updated the character with new features in Ogre and Blender it would serve as a good learning tool for both commutes. Helping people to understand the best way that Blender can be used to create a game character as well as being the example of all the possible feature of a character deigned for Ogre. The possibility are endless.

Thanks

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Re: Ogre Mascot?

Postby jacmoe » Wed Feb 03, 2010 7:27 pm

He already released the Blender file... :wink:
Find it in the Ogre 1.7 svn branch.
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Re: Ogre Mascot?

Postby omniter » Wed Feb 03, 2010 7:29 pm

Hi trid_gamer,
Thanks! As jacmoe said, I did release the Blender file a while ago. And I'm not sure what kind of "new features" you're referring to, but it's unlikely that I will add to the model at this point. Blender and character creation tutorials are everywhere, and the sample I created shows people how to use the character in Ogre.
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Re: Ogre Mascot?

Postby trid_gamer » Wed Feb 03, 2010 7:45 pm

Cool Thanks, It was just that I have alway had a hard time learning the correct way to rig a character but, sorry I did not know that you had already released the model. As for the new feature's that I was referring to, things like sculpting and normal maps as well as shader trees. I am still new to a lot of Blender even some I have been using it for ages.

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Re: Ogre Mascot?

Postby qubodup » Sun Feb 07, 2010 11:57 pm

Warning: license discussion in this post! :)

omniter wrote:Oh wow. Then it seems like the CC-by-SA fits completely with my original intentions. Can someone else confirm this? I will update the license if that is the case. Sorry about this mess guys.

Well, here's a small note by STK about licenses, that they orientate on Debian's guidelines.(Debian is one of the major Linux distributions, Ubuntu is based on Debain for example.)

Here's a statement about debian-cc-nc license incompatibility.
It is clear that the licenses that contain a NonCommercial or a NoDerivatives restriction (e.g. Attribution-NonCommercial, Attribution-NonCommercial-ShareAlike, Attribution-NoDerivatives, Attribution-NonCommercial-NoDerivatives ) will never be able to comply with the DFSG because these violate basic principles articulate in the DSFG — specifically, DSFG 1 which requires that a licensee be able to sell copies of the work, DSFG 3 which requires a license to permit the making of derivative works and DSFG 6 which proscribes discrimination against any field of endeavor.


Also, here's a list of games not suitable for Debian. The reason usually being non-free media. the Creative Commons NC licenses are considered non-free by Debian.

I hope this helps. :)
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Re: Ogre Mascot?

Postby jacmoe » Mon Feb 08, 2010 12:33 am

He already said that the regular CC license was fine.
We know that the NC version is not compatible.
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Re: Ogre Mascot?

Postby freegamerblog » Mon Feb 08, 2010 11:01 am

jacmoe wrote:He already said that the regular CC license was fine.
We know that the NC version is not compatible.

He asked for confirmation (check page 11) so qubodup was 'confirming' - or, at least, offering an alternative perspective.

Btw, IANAL, neither is qubodup, these are just our interpretations / perspectives based on (over-)exposure to Free Software games.
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Re: Ogre Mascot?

Postby jacmoe » Mon Feb 08, 2010 11:06 am

I missed that.
Yes, no one else confirmed it. :)
Until now.
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