Displaying mouse cursor across multiple viewports

Problems building or running the engine, queries about how to use features etc.
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shenjoku
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Displaying mouse cursor across multiple viewports

Post by shenjoku »

I'm having some issues trying to get one universal mouse cursor that displays it's actual location no matter what viewport it's over. Is this even possible? As far as I can tell it isn't since the cursor is being rendered within each individual viewport.
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omniter
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Re: Displaying mouse cursor across multiple viewports

Post by omniter »

This question has been asked many times in the past. Type "overlay viewport" into the Google search box on the top right of the forum. :) Please perform a search in the future before posting a new thread.
shenjoku
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Re: Displaying mouse cursor across multiple viewports

Post by shenjoku »

Oh I did plenty of searching, just apparently not with the correct keywords. I got it working but now my ray queries are broken. Do you have to adjust somehow when using a smaller viewport? The dimensions are (0.25, 0, 0.75, 1).

EDIT: Nevermind, I figured it out. Just needed to adjust the mouse location by the size of the viewport. I swear I tried that already but I guess I did something different lol.
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