Note: I'm very new to Graphic programming
Currently, I only care about DirectX, so I only need to care about folder HLSL instead of GLSL and Metal. So let's skip these 2 folders.
I see that this Sample use the following folder
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..\Samples\Media\Hlms
..\Samples\Media\2.0\scripts\materials\Common
..\Samples\Media\2.0\scripts\materials\TutorialCompute01_UavTexture
Folder ..\Samples\Media\2.0\scripts\materials\Common. The sample only uses these files:
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..\Samples\Media\2.0\scripts\materials\Common\Copyback.material
..\Samples\Media\2.0\scripts\materials\Common\Quad.program
..\Samples\Media\2.0\scripts\materials\Common\HLSL\Copyback_4xFP32_ps.hlsl
..\Samples\Media\2.0\scripts\materials\Common\HLSL\Quad_vs.hlsl
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..\Samples\Media\2.0\scripts\materials\TutorialCompute01_UavTexture\Compute.compositor
..\Samples\Media\2.0\scripts\materials\TutorialCompute01_UavTexture\ComputeJobs.material.json
..\Samples\Media\2.0\scripts\materials\TutorialCompute01_UavTexture\HLSL\ComputeTest.hlsl
I have read about compositor. and material file is a file to tell the mesh where its texture. hlsl is a file to code on GPU - but I really don't know how to debug this file. Now I don't know where to start with these files. Please help me.
Thanks for reading