Minor issues with the Ogre API that can be trivial to fix
- Posts: 194
- Joined: Sun Nov 07, 2010 12:21 am
- Location: Vancouver
Hello. I was was given a link here for a question i had int he help forums. It was about shadows being casted by my nodes bounding box.
someone told me this
The bounding box is displayed using an Ogre::WireBoundingBox object, which inherits from SimpleRenderable/Movable, which sets CastShadows to true by default. The WireBoundingBox object in scene node is protected, hence not accessible from the outside.
The solution would be that WireBoundingBox should default to CastShadows = false.
Take it or leave it. thanks
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
JohnBoyMan wrote:Take it or leave it. thanks
Take it = ticket in Mantis tracker.
Leave it = no ticket in tracker.
It's up to you.
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