Here is the full log:
Code: Select all
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\Sample_Postprocessing.exe'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\OgreOverlay_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\OgreHlmsPbs_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\OgreHlmsUnlit_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\OgreMain_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140d.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140d.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbased.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. Cannot find or open the PDB file.
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Mesh2
Registering ResourceManager for type OldSkeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.15.3
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
ETC codec registering
Registering ResourceManager for type HighLevelGpuProgram
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Item' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject2' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
MovableObjectFactory for type 'WireAabb' registered.
Loading library .\RenderSystem_Direct3D11_d
Installing plugin: D3D11 RenderSystem
D3D11 : Direct3D11 Rendering Subsystem created.
D3D11: Driver Detection Starts
D3D11: Driver Detection Ends
Plugin successfully installed
Loading library .\RenderSystem_GL3Plus_d
Installing plugin: GL 3+ RenderSystem
OpenGL 3+ Rendering Subsystem created.
Plugin successfully installed
Loading library .\Plugin_ParticleFX_d
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 2.1.0unstable ('B')
D3D11 : RenderSystem Option: Allow NVPerfHUD = No
D3D11 : RenderSystem Option: Backbuffer Count = Auto
D3D11 : RenderSystem Option: Driver type = Hardware
D3D11 : RenderSystem Option: FSAA = 1
D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes
D3D11 : RenderSystem Option: Floating-point mode = Fastest
D3D11 : RenderSystem Option: Full Screen = No
D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1
D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
D3D11 : RenderSystem Option: Rendering Device = Intel(R) HD Graphics 4600_0
D3D11 : RenderSystem Option: VSync = No
D3D11 : RenderSystem Option: VSync Interval = 1
D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\RenderSystem_Direct3D11_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_47.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\nvinitx.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\igd10iumd64.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1core.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\nvinitx.dll'
The thread 0x27b4 has exited with code 0 (0x0).
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\igdusc64.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\RenderSystem_GL3Plus_d.dll'. Symbols loaded.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ig75icd64.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\wtsapi32.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
The thread 0x1bfc has exited with code 0 (0x0).
The thread 0x17c4 has exited with code 0 (0x0).
The thread 0x3478 has exited with code 0 (0x0).
The thread 0x21b8 has exited with code 0 (0x0).
'Sample_Postprocessing.exe' (Win32): Loaded 'E:\Source\_build\OgreSDK\bin\debug\Plugin_ParticleFX_d.dll'. Symbols loaded.
D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_623f33d3ecbe86e8\comctl32.dll'. Cannot find or open the PDB file.
D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz
* Logical cores: 4
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D11 : Subsystem Initialising
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\ncrypt.dll'
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\ntasn1.dll'
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\bcrypt.dll'
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10_1.dll'
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10_1core.dll'
'Sample_Postprocessing.exe' (Win32): Unloaded 'C:\Windows\System32\igd10iumd64.dll'
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\dxgidebug.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\igd10iumd64.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1core.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'. Cannot find or open the PDB file.
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\d3d11_2sdklayers.dll'. Cannot find or open the PDB file.
***************************************
*** D3D11 : Subsystem Initialized OK ***
***************************************
D3D11RenderSystem::_createRenderWindow "Postprocessing Sample", 800x600 windowed miscParams: FSAA=1 externalWindowHandle=198142 gamma=true title=Postprocessing Sample vsync=No
D3D11 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
D3D11 : Created D3D11 Rendering Window 'Postprocessing Sample' : 800x600, 32bpp
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D11 Rendering Subsystem
GPU Vendor: intel
Device Name: Intel(R) HD Graphics 4600_0
Driver Version: 10.18.14.4170
* Fixed function pipeline: no
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* 32-bit index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 512
* Number of integer constants for vertex programs: 16
* Number of boolean constants for vertex programs: 16
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 512
* Number of integer constants for fragment programs: 16
* Number of boolean constants for fragment programs: 16
* Geometry programs: yes
* Number of floating-point constants for geometry programs: 512
* Number of integer constants for geometry programs: 16
* Number of boolean constants for geometry programs: 16
* Tessellation Hull programs: yes
* Number of floating-point constants for tessellation hull programs: 512
* Number of integer constants for tessellation hull programs: 16
* Number of boolean constants for tessellation hull programs: 16
* Tessellation Domain programs: yes
* Number of floating-point constants for tessellation domain programs: 512
* Number of integer constants for tessellation domain programs: 16
* Number of boolean constants for tessellation domain programs: 16
* Compute programs: yes
* Number of floating-point constants for compute programs: 512
* Number of integer constants for compute programs: 16
* Number of boolean constants for compute programs: 16
* Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
* Texture Compression: yes
- DXT: yes
- VTC: no
- PVRTC: no
- ATC: no
- ETC1: no
- ETC2: no
- BC4/BC5: yes
- BC6H/BC7: yes
- ASTC: no
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* 1d textures: yes
* Volume textures: yes
* Max Texture resolution (2D) 16384
* Max Texture resolution (3D) 2048
* Max Texture resolution (Cubemaps) 16384
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 256
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 16
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 4
- Vertex textures shared: no
* Render to Vertex Buffer : yes
* Hardware Atomic Counters: no
DefaultWorkQueue('Root') initialising on thread main.
Particle Renderer Type 'billboard' registered
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
Creating resource group Essential
Added resource location 'E:/Source/OgreSDK/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General'
Creating resource group Popular
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
Added resource location 'E:/Source/OgreSDK/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
Added resource location 'E:/Source/OgreSDK/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
Added resource location 'E:/Source/OgreSDK/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
Added resource location 'E:/Source/OgreSDK/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/TutorialSky_Postprocess' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/GLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/HLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/Metal' of type 'FileSystem' to resource group 'General'
Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/SceneAssets' of type 'FileSystem' to resource group 'General'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group Essential
Parsing script Materials.material
Parsing script DebugFont.fontdef
Finished parsing scripts for resource group Essential
Creating resources for group Essential
All done
Parsing scripts for resource group General
Parsing script Quad.program
'Sample_Postprocessing.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Cannot find or open the PDB file.
Parsing script Copyback.material
Parsing script DepthUtils.material
Parsing script DPSM.material
Parsing script EsmGaussianBlurLogFilter.material
Parsing script SkyPostprocess.material
Parsing script ASCII.material
Parsing script BlackAndWhite.material
Parsing script Bloom.material
Parsing script Dither.material
Parsing script Embossed.material
Parsing script Glass.material
Parsing script Halftone.material
Parsing script Invert.material
Parsing script Laplace.material
Parsing script MotionBlur.material
Parsing script NightVision.material
Parsing script OldMovie.material
Exception thrown at 0x00007FF82B0CB1D6 (igdusc64.dll) in Sample_Postprocessing.exe: 0xC0000005: Access violation reading location 0x0000000000000038.
Code: Select all
\OgreMain\src\OgreResourceGroupManager.cpp
void ResourceGroupManager::parseResourceGroupScripts(ResourceGroup* grp)
{
su->parseScript(cachedCopy, grp->name);
...Deep inside parseScript()...
\OgreMain\src\OgreScriptCompiler.cpp
bool ScriptCompiler::compile(const ConcreteNodeListPtr &nodes, const String &group)
{
for(AbstractNodeList::iterator i = ast->begin(); i != ast->end(); ++i)
{
//logAST(0, *i);
if((*i)->type == ANT_OBJECT && static_cast<ObjectAbstractNode*>((*i).get())->abstract)
continue;
//LogManager::getSingleton().logMessage(static_cast<ObjectAbstractNode*>((*i).get())->name);
ScriptTranslator *translator = ScriptCompilerManager::getSingleton().getTranslator(*i);
if(translator)
translator->translate(this, *i); //Crash at this point
}
P.S: I'd like to ask a another question: In sample Sample_Forward3D, I got Avg FPS about 9. Is this sample supposed to be laggy?