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21:40:29: Creating resource group General
21:40:29: Creating resource group Internal
21:40:29: Creating resource group Autodetect
21:40:29: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:40:29: Registering ResourceManager for type Material
21:40:29: Registering ResourceManager for type Mesh
21:40:29: Registering ResourceManager for type Mesh2
21:40:29: Registering ResourceManager for type OldSkeleton
21:40:29: MovableObjectFactory for type 'ParticleSystem' registered.
21:40:29: ArchiveFactory for archive type FileSystem registered.
21:40:29: ArchiveFactory for archive type Zip registered.
21:40:29: ArchiveFactory for archive type EmbeddedZip registered.
21:40:29: DDS codec registering
21:40:29: FreeImage version: 3.15.3
21:40:29: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:40:29: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
21:40:29: ETC codec registering
21:40:29: Registering ResourceManager for type HighLevelGpuProgram
21:40:29: MovableObjectFactory for type 'Entity' registered.
21:40:29: MovableObjectFactory for type 'Item' registered.
21:40:29: MovableObjectFactory for type 'Light' registered.
21:40:29: MovableObjectFactory for type 'BillboardSet' registered.
21:40:29: MovableObjectFactory for type 'ManualObject2' registered.
21:40:29: MovableObjectFactory for type 'BillboardChain' registered.
21:40:29: MovableObjectFactory for type 'RibbonTrail' registered.
21:40:29: MovableObjectFactory for type 'WireAabb' registered.
21:40:29: Loading library .\RenderSystem_Direct3D11_d
21:40:29: Installing plugin: D3D11 RenderSystem
21:40:29: D3D11 : Direct3D11 Rendering Subsystem created.
21:40:29: D3D11: Driver Detection Starts
21:40:29: D3D11: Driver Detection Ends
21:40:29: Plugin successfully installed
21:40:29: Loading library .\RenderSystem_GL3Plus_d
21:40:29: Installing plugin: GL 3+ RenderSystem
21:40:29: OpenGL 3+ Rendering Subsystem created.
21:40:29: Plugin successfully installed
21:40:29: Loading library .\Plugin_ParticleFX_d
21:40:29: Installing plugin: ParticleFX
21:40:29: Particle Emitter Type 'Point' registered
21:40:29: Particle Emitter Type 'Box' registered
21:40:29: Particle Emitter Type 'Ellipsoid' registered
21:40:29: Particle Emitter Type 'Cylinder' registered
21:40:29: Particle Emitter Type 'Ring' registered
21:40:29: Particle Emitter Type 'HollowEllipsoid' registered
21:40:29: Particle Affector Type 'LinearForce' registered
21:40:29: Particle Affector Type 'ColourFader' registered
21:40:29: Particle Affector Type 'ColourFader2' registered
21:40:29: Particle Affector Type 'ColourImage' registered
21:40:29: Particle Affector Type 'ColourInterpolator' registered
21:40:29: Particle Affector Type 'Scaler' registered
21:40:29: Particle Affector Type 'Rotator' registered
21:40:29: Particle Affector Type 'DirectionRandomiser' registered
21:40:29: Particle Affector Type 'DeflectorPlane' registered
21:40:29: Plugin successfully installed
21:40:29: *-*-* OGRE Initialising
21:40:29: *-*-* Version 2.1.0unstable ('B')
21:40:29: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
21:40:29: D3D11 : RenderSystem Option: Backbuffer Count = Auto
21:40:29: D3D11 : RenderSystem Option: Driver type = Hardware
21:40:29: D3D11 : RenderSystem Option: FSAA = 1
21:40:29: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes
21:40:29: D3D11 : RenderSystem Option: Floating-point mode = Fastest
21:40:29: D3D11 : RenderSystem Option: Full Screen = Yes
21:40:29: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
21:40:29: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1
21:40:29: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
21:40:29: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 950M_1
21:40:30: D3D11 : RenderSystem Option: VSync = No
21:40:30: D3D11 : RenderSystem Option: VSync Interval = 1
21:40:30: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
21:40:30: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
21:40:31: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
21:40:31: CPU Identifier & Features
21:40:31: -------------------------
21:40:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz
21:40:31: * Logical cores: 4
21:40:31: * SSE: yes
21:40:31: * SSE2: yes
21:40:31: * SSE3: yes
21:40:31: * MMX: yes
21:40:31: * MMXEXT: yes
21:40:31: * 3DNOW: no
21:40:31: * 3DNOWEXT: no
21:40:31: * CMOV: yes
21:40:31: * TSC: yes
21:40:31: * FPU: yes
21:40:31: * PRO: yes
21:40:31: * HT: no
21:40:31: -------------------------
21:40:31: D3D11 : Subsystem Initialising
21:40:31: ***************************************
21:40:31: *** D3D11 : Subsystem Initialized OK ***
21:40:31: ***************************************
21:40:33: D3D11RenderSystem::_createRenderWindow "Postprocessing Sample", 800x600 fullscreen miscParams: FSAA=1 externalWindowHandle=1640836 gamma=true title=Postprocessing Sample vsync=No
21:40:33: D3D11 : Created D3D11 Rendering Window 'Postprocessing Sample' : 800x600, 32bpp
21:40:33: Registering ResourceManager for type Texture
21:40:33: Registering ResourceManager for type GpuProgram
21:40:33: RenderSystem capabilities
21:40:33: -------------------------
21:40:33: RenderSystem Name: Direct3D11 Rendering Subsystem
21:40:33: GPU Vendor: nvidia
21:40:33: Device Name: NVIDIA GeForce GTX 950M_1
21:40:33: Driver Version: 10.18.13.5946
21:40:33: * Fixed function pipeline: no
21:40:33: * Hardware generation of mipmaps: yes
21:40:33: * Texture blending: yes
21:40:33: * Anisotropic texture filtering: yes
21:40:33: * Dot product texture operation: yes
21:40:33: * Cube mapping: yes
21:40:33: * Hardware stencil buffer: yes
21:40:33: - Stencil depth: 8
21:40:33: - Two sided stencil support: yes
21:40:33: - Wrap stencil values: yes
21:40:33: * Hardware vertex / index buffers: yes
21:40:33: * 32-bit index buffers: yes
21:40:33: * Vertex programs: yes
21:40:33: * Number of floating-point constants for vertex programs: 512
21:40:33: * Number of integer constants for vertex programs: 16
21:40:33: * Number of boolean constants for vertex programs: 16
21:40:33: * Fragment programs: yes
21:40:33: * Number of floating-point constants for fragment programs: 512
21:40:33: * Number of integer constants for fragment programs: 16
21:40:33: * Number of boolean constants for fragment programs: 16
21:40:33: * Geometry programs: yes
21:40:33: * Number of floating-point constants for geometry programs: 512
21:40:33: * Number of integer constants for geometry programs: 16
21:40:33: * Number of boolean constants for geometry programs: 16
21:40:33: * Tessellation Hull programs: yes
21:40:33: * Number of floating-point constants for tessellation hull programs: 512
21:40:33: * Number of integer constants for tessellation hull programs: 16
21:40:33: * Number of boolean constants for tessellation hull programs: 16
21:40:33: * Tessellation Domain programs: yes
21:40:33: * Number of floating-point constants for tessellation domain programs: 512
21:40:33: * Number of integer constants for tessellation domain programs: 16
21:40:33: * Number of boolean constants for tessellation domain programs: 16
21:40:33: * Compute programs: yes
21:40:33: * Number of floating-point constants for compute programs: 512
21:40:33: * Number of integer constants for compute programs: 16
21:40:33: * Number of boolean constants for compute programs: 16
21:40:33: * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
21:40:33: * Texture Compression: yes
21:40:33: - DXT: yes
21:40:33: - VTC: no
21:40:33: - PVRTC: no
21:40:33: - ATC: no
21:40:33: - ETC1: no
21:40:33: - ETC2: no
21:40:33: - BC4/BC5: yes
21:40:33: - BC6H/BC7: yes
21:40:33: - ASTC: no
21:40:33: * Hardware Occlusion Query: yes
21:40:33: * User clip planes: yes
21:40:33: * VET_UBYTE4 vertex element type: yes
21:40:33: * Infinite far plane projection: yes
21:40:33: * Hardware render-to-texture: yes
21:40:33: * Floating point textures: yes
21:40:33: * Non-power-of-two textures: yes
21:40:33: * 1d textures: yes
21:40:33: * Volume textures: yes
21:40:33: * Max Texture resolution (2D) 16384
21:40:33: * Max Texture resolution (3D) 2048
21:40:33: * Max Texture resolution (Cubemaps) 16384
21:40:33: * Multiple Render Targets: 8
21:40:33: - With different bit depths: yes
21:40:33: * Point Sprites: yes
21:40:33: * Extended point parameters: yes
21:40:33: * Max Point Size: 256
21:40:33: * Vertex texture fetch: yes
21:40:33: * Number of world matrices: 0
21:40:33: * Number of texture units: 16
21:40:33: * Stencil buffer depth: 8
21:40:33: * Number of vertex blend matrices: 0
21:40:33: - Max vertex textures: 4
21:40:33: - Vertex textures shared: no
21:40:33: * Render to Vertex Buffer : yes
21:40:33: * Hardware Atomic Counters: no
21:40:33: DefaultWorkQueue('Root') initialising on thread main.
21:40:33: Particle Renderer Type 'billboard' registered
21:40:33: OverlayElementFactory for type Panel registered.
21:40:33: OverlayElementFactory for type BorderPanel registered.
21:40:33: OverlayElementFactory for type TextArea registered.
21:40:33: Registering ResourceManager for type Font
21:40:33: Creating resource group Essential
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General'
21:40:33: Creating resource group Popular
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/TutorialSky_Postprocess' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/GLSL' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/HLSL' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/Metal' of type 'FileSystem' to resource group 'General'
21:40:33: Added resource location 'E:/Source/OgreSDK/Samples/Media/2.0/scripts/materials/Postprocessing/SceneAssets' of type 'FileSystem' to resource group 'General'
21:40:33: Parsing scripts for resource group Autodetect
21:40:33: Finished parsing scripts for resource group Autodetect
21:40:33: Creating resources for group Autodetect
21:40:33: All done
21:40:33: Parsing scripts for resource group Essential
21:40:33: Parsing script Materials.material
21:40:33: Parsing script DebugFont.fontdef
21:40:33: Finished parsing scripts for resource group Essential
21:40:33: Creating resources for group Essential
21:40:33: All done
21:40:33: Parsing scripts for resource group General
21:40:33: Parsing script Quad.program
21:40:33: Parsing script Copyback.material
21:40:33: Parsing script DepthUtils.material
21:40:33: Parsing script DPSM.material
21:40:33: Parsing script EsmGaussianBlurLogFilter.material
21:40:33: Parsing script SkyPostprocess.material
21:40:33: Parsing script ASCII.material
21:40:33: Parsing script BlackAndWhite.material
21:40:33: Parsing script Bloom.material
21:40:33: Parsing script Dither.material
21:40:33: Parsing script Embossed.material
21:40:33: Parsing script Glass.material
21:40:33: Parsing script Halftone.material
21:40:33: Parsing script Invert.material
21:40:33: Parsing script Laplace.material
21:40:33: Parsing script MotionBlur.material
21:40:33: Parsing script NightVision.material
21:40:33: Parsing script OldMovie.material
21:40:33: Parsing script OldTV.material
21:40:33: Parsing script Posterize.material
21:40:33: Parsing script RadialBlur.material
21:40:33: Parsing script SharpenEdges.material
21:40:33: Parsing script Sky.material
21:40:33: Parsing script Tiling.material
21:40:33: Parsing script Materials.material
21:40:33: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
21:40:33: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
21:40:33: WARNING: normal map texture Rocks_Normal.tga is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
21:40:34: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
21:40:34: Texture: loading fw12b.jpg as fw12b.jpg
21:40:34: Parsing script Postprocessing.compositor
21:40:34: Parsing script EsmGaussianBlurLogFilter.material.json
21:40:34: Parsing script Mipmaps.material.json
21:40:34: Finished parsing scripts for resource group General
21:40:34: Creating resources for group General
21:40:34: All done
21:40:34: Parsing scripts for resource group Internal
21:40:34: Finished parsing scripts for resource group Internal
21:40:34: Creating resources for group Internal
21:40:34: All done
21:40:34: Parsing scripts for resource group Popular
21:40:34: Parsing script LocalCubemaps.compositor
21:40:34: Parsing script PbsMaterials.compositor
21:40:34: Parsing script PlanarReflections.compositor
21:40:34: Parsing script ScreenSpaceReflections.compositor
21:40:34: Parsing script ShadowMapDebugging.compositor
21:40:34: Parsing script StaticShadowMaps.compositor
21:40:34: Parsing script StencilTest.compositor
21:40:34: Parsing script StereoRendering.compositor
21:40:34: Parsing script TutorialSky_Postprocess.compositor
21:40:34: Parsing script TutorialUav01_Setup.compositor
21:40:34: Parsing script TutorialUav02_Setup.compositor
21:40:34: Parsing script Tutorial_DynamicCubemap.compositor
21:40:34: Parsing script Tutorial_ReconstructPosFromDepth.compositor
21:40:34: Parsing script Tutorial_Terrain.compositor
21:40:35: Finished parsing scripts for resource group Popular
21:40:35: Creating resources for group Popular
21:40:35: All done
21:40:35: Texture: morning.jpg: Loading 6 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from multiple Images. Internal format is PF_A8B8G8R8,512x512x1.
21:40:35: D3D11 : Loading Cube Texture, base image name : 'morning.jpg' with 9 mip map levels
21:40:35: Mesh: Loading tudorhouse.mesh.
21:40:35: WARNING: tudorhouse.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool.
21:40:36: Font DebugFont using texture size 512x512
21:40:36: Info: Freetype returned null for character 127 in font DebugFont
21:40:36: Info: Freetype returned null for character 128 in font DebugFont
21:40:36: Info: Freetype returned null for character 129 in font DebugFont
21:40:36: Info: Freetype returned null for character 130 in font DebugFont
21:40:36: Info: Freetype returned null for character 131 in font DebugFont
21:40:36: Info: Freetype returned null for character 132 in font DebugFont
21:40:36: Info: Freetype returned null for character 133 in font DebugFont
21:40:36: Info: Freetype returned null for character 134 in font DebugFont
21:40:36: Info: Freetype returned null for character 135 in font DebugFont
21:40:36: Info: Freetype returned null for character 136 in font DebugFont
21:40:36: Info: Freetype returned null for character 137 in font DebugFont
21:40:36: Info: Freetype returned null for character 138 in font DebugFont
21:40:36: Info: Freetype returned null for character 139 in font DebugFont
21:40:36: Info: Freetype returned null for character 140 in font DebugFont
21:40:36: Info: Freetype returned null for character 141 in font DebugFont
21:40:36: Info: Freetype returned null for character 142 in font DebugFont
21:40:36: Info: Freetype returned null for character 143 in font DebugFont
21:40:36: Info: Freetype returned null for character 144 in font DebugFont
21:40:36: Info: Freetype returned null for character 145 in font DebugFont
21:40:36: Info: Freetype returned null for character 146 in font DebugFont
21:40:36: Info: Freetype returned null for character 147 in font DebugFont
21:40:36: Info: Freetype returned null for character 148 in font DebugFont
21:40:36: Info: Freetype returned null for character 149 in font DebugFont
21:40:36: Info: Freetype returned null for character 150 in font DebugFont
21:40:36: Info: Freetype returned null for character 151 in font DebugFont
21:40:36: Info: Freetype returned null for character 152 in font DebugFont
21:40:36: Info: Freetype returned null for character 153 in font DebugFont
21:40:36: Info: Freetype returned null for character 154 in font DebugFont
21:40:36: Info: Freetype returned null for character 155 in font DebugFont
21:40:36: Info: Freetype returned null for character 156 in font DebugFont
21:40:36: Info: Freetype returned null for character 157 in font DebugFont
21:40:36: Info: Freetype returned null for character 158 in font DebugFont
21:40:36: Info: Freetype returned null for character 159 in font DebugFont
21:40:36: Info: Freetype returned null for character 160 in font DebugFont
21:40:36: Texture: DebugFontTexture: Loading 1 faces(PF_RG8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_RG8,512x512x1.
21:40:39: Unregistering ResourceManager for type Font
21:40:39: DefaultWorkQueue('Root') shutting down on thread main.
21:40:39: *-*-* OGRE Shutdown
21:40:39: Unregistering ResourceManager for type OldSkeleton
21:40:39: Unregistering ResourceManager for type Mesh2
21:40:39: Unregistering ResourceManager for type Mesh
21:40:39: Unregistering ResourceManager for type Material
21:40:39: Unregistering ResourceManager for type HighLevelGpuProgram
21:40:39: Uninstalling plugin: ParticleFX
21:40:39: Plugin successfully uninstalled
21:40:39: Unloading library .\Plugin_ParticleFX_d
21:40:39: Uninstalling plugin: GL 3+ RenderSystem
21:40:39: *** Stopping Win32GL Subsystem ***
21:40:39: Plugin successfully uninstalled
21:40:39: Unloading library .\RenderSystem_GL3Plus_d
21:40:39: Uninstalling plugin: D3D11 RenderSystem
21:40:39: D3D11 : Shutting down cleanly.
21:40:39: Unregistering ResourceManager for type Texture
21:40:39: Unregistering ResourceManager for type GpuProgram
21:40:39: D3D11 : Direct3D11 Rendering Subsystem destroyed.
21:40:39: Plugin successfully uninstalled
21:40:39: Unloading library .\RenderSystem_Direct3D11_d
Come to think of it, if I switch to OpenGL 3+, then I can set resolution up to 1024x768 but I can't choose graphic card.
Are these behaviors are normal for Ogre?
Thanks for reading