[2.1] Real-time edit terrain (Volume Terrain)

Discussion area about developing with Ogre-Next (2.1, 2.2 and beyond)


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123iamking
Gremlin
Posts: 152
Joined: Sat Aug 12, 2017 4:16 pm
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[2.1] Real-time edit terrain (Volume Terrain)

Post by 123iamking »

Hi everybody,

In Ogre 1.x Samples, there is Sample_VolumeTerrain.
With this, I can dig a hole in the ground, make mountain,... in other word, I can real-time edit the terrain, I think it's really interesting and take some look into it. Here is what I found: According to this article
Volume, Cg, Paging and Volume components: I don’t plan on maintaining them. Someone else will have to do the job (I seriously recommend dropping Cg support though).
:D
So does anyone successfully run Volume Terrain in Ogre 2.1? Or Is there alternative method?

Cheers :D
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Zonder
Ogre Magi
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Location: Manchester - England
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Re: [2.1] Real-time edit terrain (Volume Terrain)

Post by Zonder »

I am pretty sure no one has tackled porting this yet you could have a go yourself :)
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