Full CAD with Ogre
Posted: Thu Sep 07, 2017 4:29 am
Hello all
We have new stable version of KernelCAD: http://www.dynoinsight.com/ProDown.htm. It is the second one with Ogre as the rendering engine. It is based on Ogre 1.10. We plan to upgrade it in the next KC version.
Source code with minor modifications is available in the third party zip on the page. So it is modifiable. KC will run OK on top of it.
Even if you do not really need to handle geometry or do things like Boolean operations or STEP import, 3D debugger http://www.dynoinsight.com/3DBugger.htm should be useful for debugging any 3D application, not necessary KC or Ogre based. It can dump 3D objects or any geometry related info while you are stepping through your code in debugger
The birds eye view http://www.dynoinsight.com/Help/Compone ... View1.aspx should also be handy for debugging 3D navigation. It shows the scene with the frustum, window, screen, etc.
Thanks a lot to Ogre team for the awesome software
Nick Zubchenko
DInsight
We have new stable version of KernelCAD: http://www.dynoinsight.com/ProDown.htm. It is the second one with Ogre as the rendering engine. It is based on Ogre 1.10. We plan to upgrade it in the next KC version.
Source code with minor modifications is available in the third party zip on the page. So it is modifiable. KC will run OK on top of it.
Even if you do not really need to handle geometry or do things like Boolean operations or STEP import, 3D debugger http://www.dynoinsight.com/3DBugger.htm should be useful for debugging any 3D application, not necessary KC or Ogre based. It can dump 3D objects or any geometry related info while you are stepping through your code in debugger
The birds eye view http://www.dynoinsight.com/Help/Compone ... View1.aspx should also be handy for debugging 3D navigation. It shows the scene with the frustum, window, screen, etc.
Thanks a lot to Ogre team for the awesome software
Nick Zubchenko
DInsight