I have the impression that "editable" ManualObject do not take into account parents transformations.
My code is looking like that:
Code: Select all
_origin = _sceneMgr->getRootSceneNode()->createChildSceneNode();
_object = _origin->createChildSceneNode();
_vertices = new Vector3[ vertices_num ];
_mo = sm->createManualObject(SCENE_DYNAMIC);
_mo->begin("BaseWhiteNoLighting", RenderOperation::OT_LINE_STRIP);
_mo->estimateVertexCount(vertices_num);
_mo->estimateIndexCount(vertices_num);
// pushing vertices and indices
_mo->end();
_object->attachObject(_mo);
I'd like to keep the opportunity to modify the vertices of the manual object, and also to be able to parent it.
Did I miss something?
Thanks in advance.
PLine class code: https://bitbucket.org/polymorphteam/pe. ... 8f27982ac9