Gravity Clash v0.1.4b

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Ayudo
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Gravity Clash v0.1.4b

Postby Ayudo » Thu Jun 07, 2007 2:57 pm

I have to say: Ogre rocks! Thanks to sinbad and his crew!

Who remembers the old game "Gravity Wars" on Amiga?
You shot turn wise with space ships but planets affect the shot's path with their gravity...

Here is its 3D-version: Gravity Clash!

Technologies used:
-Home brewed application framework
-Ogre3D
-Ode/OgreOde for precise collision detection
-CEGUI
-SDL (for input)
-Blender for creating models

Requirements:
-VC++ 2005 SP1 Express runtime libs (get them here)
-mid/old-gen gfxcard (GeForce4 or higher)
-DX9.0c / OpenGL
-1.5 GHz / 128 MB

Screenshot:
Image

Download demo from website:
http://www.gravity-clash.com

Source:
See http://www.ogre3d.org/phpBB2/viewtopic. ... 305#229305

Enjoy :-)
If you encounter any problems please post here!
Last edited by Ayudo on Sun Jul 01, 2007 9:04 pm, edited 7 times in total.
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jacmoe
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Postby jacmoe » Thu Jun 07, 2007 7:46 pm

Very cool! I really like retro remakes! :)
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DunkelHell
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Postby DunkelHell » Sat Jun 09, 2007 6:03 am

Hey, that's so great, I really loved that game! :lol:
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currently working on (unannounced), based on Ogre, irrKlang and raknet

Ayudo
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Gravity Clash v0.1.2

Postby Ayudo » Sat Jun 09, 2007 5:44 pm

Changes:
- only last 3 shots per player are shown
- old shots fade out
- shots have maximum range
- shots will disappear at a certain distance from center
- shots have the colour of the player's rocket
- more and bigger planets
- stronger gravity
- minor internal changes
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Ayudo
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Gravity Clash Source released

Postby Ayudo » Sat Jun 09, 2007 6:11 pm

Gravity Clash is in a very early stage and there are still tons of features to follow... but it was intended as a learning project from its beginning.

I think in its current stage it is simple enough to be understood what is happening and should be a good source to learn how to write a little game which is using a little code-framework, Ogre, CEGUI and SDL.

If you encounter any problems, please post here.

The source is MIT and also has parts of CEGUI (GEstring is a copy of CEGUI::String).
Gravity Clash source:
http://www.gravity-clash.com/download/s ... 420src.rar

You need
Visual C++ 2005 (Express)
Ogre3D SDK 1.4.1
SDL 1.2.11 (compile yourself)
a bit luck ;-)
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Ayudo
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Gravity Clash v0.1.4b

Postby Ayudo » Thu Jun 14, 2007 11:44 pm

Changes:
see http://www.gravity-clash.com/

I know this game looks like crap compared to other projects shown here on the showcase - it is a learning project and testing for my "game engine".

I will keep you updated here anyways because many features might be still following:
network support, sound, AI, scriptable missions, campaign-mode, MMORPG where you could become anyone and do anything you want to... ok just kidding ;-)

And the game is already good retro-fun 8)
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Postby Mutton » Sat Jun 30, 2007 11:29 pm

Mathias what happened? I havent heard from you in forever. Look if you wanted to know why I wasnt on Skype my desktop got a HUGE virus. Anyways the game looks great currently! Good job! Sorry I couldnt be of much use... :?
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