12:39:01: Creating resource group General 12:39:01: Creating resource group Internal 12:39:01: Creating resource group Autodetect 12:39:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:39:01: Registering ResourceManager for type Material 12:39:01: Registering ResourceManager for type Mesh 12:39:01: Registering ResourceManager for type Skeleton 12:39:01: MovableObjectFactory for type 'ParticleSystem' registered. 12:39:01: ArchiveFactory for archive type FileSystem registered. 12:39:01: ArchiveFactory for archive type Zip registered. 12:39:01: ArchiveFactory for archive type EmbeddedZip registered. 12:39:01: DDS codec registering 12:39:01: FreeImage version: 3.15.3 12:39:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:39:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti 12:39:01: Registering ResourceManager for type HighLevelGpuProgram 12:39:01: Registering ResourceManager for type Compositor 12:39:01: MovableObjectFactory for type 'Entity' registered. 12:39:01: MovableObjectFactory for type 'Light' registered. 12:39:01: MovableObjectFactory for type 'BillboardSet' registered. 12:39:01: MovableObjectFactory for type 'ManualObject' registered. 12:39:01: MovableObjectFactory for type 'BillboardChain' registered. 12:39:01: MovableObjectFactory for type 'RibbonTrail' registered. 12:39:01: Loading library .\RenderSystem_Direct3D9_d 12:39:01: Installing plugin: D3D9 RenderSystem 12:39:01: D3D9 : Direct3D9 Rendering Subsystem created. 12:39:03: D3D9: Driver Detection Starts 12:39:03: D3D9: Driver Detection Ends 12:39:03: Plugin successfully installed 12:39:03: Loading library .\RenderSystem_Direct3D11_d 12:39:03: Installing plugin: D3D11 RenderSystem 12:39:03: D3D11 : Direct3D11 Rendering Subsystem created. 12:39:03: D3D11: Driver Detection Starts 12:39:03: D3D11: Driver Detection Ends 12:39:03: Plugin successfully installed 12:39:03: Loading library .\RenderSystem_GL_d 12:39:04: Installing plugin: GL RenderSystem 12:39:04: OpenGL Rendering Subsystem created. 12:39:35: Plugin successfully installed 12:39:35: Loading library .\Plugin_ParticleFX_d 12:39:35: Installing plugin: ParticleFX 12:39:35: Particle Emitter Type 'Point' registered 12:39:35: Particle Emitter Type 'Box' registered 12:39:35: Particle Emitter Type 'Ellipsoid' registered 12:39:35: Particle Emitter Type 'Cylinder' registered 12:39:35: Particle Emitter Type 'Ring' registered 12:39:35: Particle Emitter Type 'HollowEllipsoid' registered 12:39:35: Particle Affector Type 'LinearForce' registered 12:39:35: Particle Affector Type 'ColourFader' registered 12:39:35: Particle Affector Type 'ColourFader2' registered 12:39:35: Particle Affector Type 'ColourImage' registered 12:39:35: Particle Affector Type 'ColourInterpolator' registered 12:39:35: Particle Affector Type 'Scaler' registered 12:39:35: Particle Affector Type 'Rotator' registered 12:39:35: Particle Affector Type 'DirectionRandomiser' registered 12:39:35: Particle Affector Type 'DeflectorPlane' registered 12:39:35: Plugin successfully installed 12:39:35: Loading library .\Plugin_BSPSceneManager_d 12:39:35: Installing plugin: BSP Scene Manager 12:39:35: Plugin successfully installed 12:39:35: Loading library .\Plugin_CgProgramManager_d 12:39:36: Installing plugin: Cg Program Manager 12:39:36: Plugin successfully installed 12:39:36: Loading library .\Plugin_PCZSceneManager_d 12:39:36: Installing plugin: Portal Connected Zone Scene Manager 12:39:36: PCZone Factory Type 'ZoneType_Default' registered 12:39:36: Plugin successfully installed 12:39:36: Loading library .\Plugin_OctreeZone_d 12:39:36: Installing plugin: Octree Zone Factory 12:39:36: Plugin successfully installed 12:39:36: Loading library .\Plugin_OctreeSceneManager_d 12:39:36: Installing plugin: Octree Scene Manager 12:39:36: Plugin successfully installed 12:39:36: *-*-* OGRE Initialising 12:39:36: *-*-* Version 1.10.0unstable (Xalafu) 12:39:36: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 12:39:36: D3D11 : RenderSystem Option: Driver type = Hardware 12:39:36: D3D11 : RenderSystem Option: FSAA = 0 12:39:36: D3D11 : RenderSystem Option: Floating-point mode = Fastest 12:39:36: D3D11 : RenderSystem Option: Full Screen = Yes 12:39:36: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message) 12:39:36: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0 12:39:36: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 12:39:36: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 750 Ti 12:39:36: D3D11 : RenderSystem Option: VSync = No 12:39:36: D3D11 : RenderSystem Option: VSync Interval = 1 12:39:36: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 12:39:36: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No 12:39:36: D3D9 : RenderSystem Option: Allow DirectX9Ex = No 12:39:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:39:36: D3D9 : RenderSystem Option: FSAA = 0 12:39:36: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes 12:39:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:39:36: D3D9 : RenderSystem Option: Full Screen = No 12:39:36: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory 12:39:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 750 Ti 12:39:36: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices 12:39:36: D3D9 : RenderSystem Option: Use Multihead = Auto 12:39:36: D3D9 : RenderSystem Option: VSync = No 12:39:37: D3D9 : RenderSystem Option: VSync Interval = 1 12:39:37: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 12:39:37: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 12:39:37: CPU Identifier & Features 12:39:37: ------------------------- 12:39:37: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 12:39:37: * SSE: yes 12:39:37: * SSE2: yes 12:39:37: * SSE3: yes 12:39:37: * MMX: yes 12:39:37: * MMXEXT: yes 12:39:37: * 3DNOW: no 12:39:37: * 3DNOWEXT: no 12:39:37: * CMOV: yes 12:39:37: * TSC: yes 12:39:37: * FPU: yes 12:39:37: * PRO: yes 12:39:37: * HT: no 12:39:37: ------------------------- 12:39:37: D3D9 : Subsystem Initialising 12:39:37: Registering ResourceManager for type Texture 12:39:37: Registering ResourceManager for type GpuProgram 12:39:37: D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 12:39:37: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp 12:39:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 12:39:37: D3D9: Vertex texture format supported - PF_A8R8G8B8 12:39:37: D3D9: Vertex texture format supported - PF_B8G8R8A8 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8A8 12:39:37: D3D9: Vertex texture format supported - PF_DEPTH 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT16_R 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT32_R 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR 12:39:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP 12:39:37: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP 12:39:37: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT 12:39:37: D3D9: Vertex texture format supported - PF_R8_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R16_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R32_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32B32_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT 12:39:37: D3D9: Vertex texture format supported - PF_R8_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R16_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R32_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32B32_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT 12:39:37: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP 12:39:37: D3D9: Vertex texture format supported - PF_BC4_UNORM 12:39:37: D3D9: Vertex texture format supported - PF_BC4_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_BC5_UNORM 12:39:37: D3D9: Vertex texture format supported - PF_BC5_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_BC6H_UF16 12:39:37: D3D9: Vertex texture format supported - PF_BC6H_SF16 12:39:37: D3D9: Vertex texture format supported - PF_BC7_UNORM 12:39:37: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB 12:39:37: D3D9: Vertex texture format supported - PF_R8 12:39:37: D3D9: Vertex texture format supported - PF_RG8 12:39:37: D3D9: Vertex texture format supported - PF_R8_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R8G8_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R16_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R16G16_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM 12:39:37: D3D9: Vertex texture format supported - PF_ETC1_RGB8 12:39:37: D3D9: Vertex texture format supported - PF_ETC2_RGB8 12:39:37: D3D9: Vertex texture format supported - PF_ETC2_RGBA8 12:39:37: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1 12:39:37: D3D9: Vertex texture format supported - PF_ATC_RGB 12:39:37: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA 12:39:37: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA 12:39:37: RenderSystem capabilities 12:39:37: ------------------------- 12:39:37: RenderSystem Name: Direct3D9 Rendering Subsystem 12:39:37: GPU Vendor: nvidia 12:39:37: Device Name: Monitor-1-NVIDIA GeForce GTX 750 Ti 12:39:37: Driver Version: 9.18.13.4411 12:39:37: * Fixed function pipeline: yes 12:39:37: * Hardware generation of mipmaps: yes 12:39:37: * Texture blending: yes 12:39:37: * Anisotropic texture filtering: yes 12:39:37: * Dot product texture operation: yes 12:39:37: * Cube mapping: yes 12:39:37: * Hardware stencil buffer: yes 12:39:37: - Stencil depth: 8 12:39:37: - Two sided stencil support: yes 12:39:37: - Wrap stencil values: yes 12:39:37: * Hardware vertex / index buffers: yes 12:39:37: * 32-bit index buffers: yes 12:39:37: * Vertex programs: yes 12:39:37: * Number of floating-point constants for vertex programs: 256 12:39:37: * Number of integer constants for vertex programs: 16 12:39:37: * Number of boolean constants for vertex programs: 16 12:39:37: * Fragment programs: yes 12:39:37: * Number of floating-point constants for fragment programs: 224 12:39:37: * Number of integer constants for fragment programs: 16 12:39:37: * Number of boolean constants for fragment programs: 16 12:39:37: * Geometry programs: no 12:39:37: * Number of floating-point constants for geometry programs: 0 12:39:37: * Number of integer constants for geometry programs: 75 12:39:37: * Number of boolean constants for geometry programs: 0 12:39:37: * Tessellation Hull programs: no 12:39:37: * Number of floating-point constants for tessellation hull programs: 52428 12:39:37: * Number of integer constants for tessellation hull programs: 52428 12:39:37: * Number of boolean constants for tessellation hull programs: 52428 12:39:37: * Tessellation Domain programs: no 12:39:37: * Number of floating-point constants for tessellation domain programs: 52428 12:39:37: * Number of integer constants for tessellation domain programs: 52428 12:39:37: * Number of boolean constants for tessellation domain programs: 52428 12:39:37: * Compute programs: no 12:39:37: * Number of floating-point constants for compute programs: 52428 12:39:37: * Number of integer constants for compute programs: 52428 12:39:37: * Number of boolean constants for compute programs: 52428 12:39:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 12:39:37: * Texture Compression: yes 12:39:37: - DXT: yes 12:39:37: - VTC: no 12:39:37: - PVRTC: no 12:39:37: - ATC: no 12:39:37: - ETC1: no 12:39:37: - ETC2: no 12:39:37: - BC4/BC5: no 12:39:37: - BC6H/BC7: no 12:39:37: * Scissor Rectangle: yes 12:39:37: * Hardware Occlusion Query: yes 12:39:37: * User clip planes: yes 12:39:37: * VET_UBYTE4 vertex element type: yes 12:39:37: * Infinite far plane projection: yes 12:39:37: * Hardware render-to-texture: yes 12:39:37: * Floating point textures: yes 12:39:37: * Non-power-of-two textures: yes 12:39:37: * 1d textures: yes 12:39:37: * Volume textures: yes 12:39:37: * Multiple Render Targets: 4 12:39:37: - With different bit depths: yes 12:39:37: * Point Sprites: yes 12:39:37: * Extended point parameters: yes 12:39:37: * Max Point Size: 8192 12:39:37: * Vertex texture fetch: yes 12:39:37: * Number of world matrices: 0 12:39:37: * Number of texture units: 8 12:39:37: * Stencil buffer depth: 8 12:39:37: * Number of vertex blend matrices: 0 12:39:37: - Max vertex textures: 4 12:39:37: - Vertex textures shared: no 12:39:37: * Render to Vertex Buffer : no 12:39:37: * Hardware Atomic Counters: no 12:39:37: * DirectX per stage constants: yes 12:39:37: *************************************** 12:39:37: *** D3D9 : Subsystem Initialised OK *** 12:39:37: *************************************** 12:39:37: DefaultWorkQueue('Root') initialising on thread 2d58. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 548 starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 26a0 starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 27e8 starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 187c starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 2f18 starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 1a90 starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 256c starting. 12:39:37: DefaultWorkQueue('Root')::WorkerFunc - thread 1f18 starting. 12:39:37: Particle Renderer Type 'billboard' registered 12:39:37: SceneManagerFactory for type 'BspSceneManager' registered. 12:39:37: Registering ResourceManager for type BspLevel 12:39:38: SceneManagerFactory for type 'PCZSceneManager' registered. 12:39:38: MovableObjectFactory for type 'PCZLight' registered. 12:39:38: MovableObjectFactory for type 'Portal' registered. 12:39:38: MovableObjectFactory for type 'AntiPortal' registered. 12:39:38: PCZone Factory Type 'ZoneType_Octree' registered 12:39:38: SceneManagerFactory for type 'OctreeSceneManager' registered.