14:08:28: Creating resource group General 14:08:28: Creating resource group Internal 14:08:28: Creating resource group Autodetect 14:08:28: SceneManagerFactory for type 'DefaultSceneManager' registered. 14:08:28: Registering ResourceManager for type Material 14:08:28: Registering ResourceManager for type Mesh 14:08:28: Registering ResourceManager for type Skeleton 14:08:28: MovableObjectFactory for type 'ParticleSystem' registered. 14:08:28: ArchiveFactory for archive type FileSystem registered. 14:08:28: ArchiveFactory for archive type Zip registered. 14:08:28: ArchiveFactory for archive type EmbeddedZip registered. 14:08:28: DDS codec registering 14:08:28: FreeImage version: 3.15.3 14:08:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 14:08:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 14:08:28: ETC codec registering 14:08:28: Registering ResourceManager for type HighLevelGpuProgram 14:08:28: Registering ResourceManager for type Compositor 14:08:28: MovableObjectFactory for type 'Entity' registered. 14:08:28: MovableObjectFactory for type 'Light' registered. 14:08:28: MovableObjectFactory for type 'BillboardSet' registered. 14:08:28: MovableObjectFactory for type 'ManualObject' registered. 14:08:28: MovableObjectFactory for type 'BillboardChain' registered. 14:08:28: MovableObjectFactory for type 'RibbonTrail' registered. 14:08:28: Loading library ./Release\RenderSystem_Direct3D9 14:08:28: Installing plugin: D3D9 RenderSystem 14:08:28: D3D9 : Direct3D9 Rendering Subsystem created. 14:08:28: D3D9: Driver Detection Starts 14:08:28: D3D9: Driver Detection Ends 14:08:28: Plugin successfully installed 14:08:28: Loading library ./Release\RenderSystem_GL 14:08:28: Installing plugin: GL RenderSystem 14:08:28: OpenGL Rendering Subsystem created. 14:08:29: Plugin successfully installed 14:08:29: Loading library ./Release\RenderSystem_GL3Plus 14:08:29: Installing plugin: GL 3+ RenderSystem 14:08:29: OpenGL 3+ Rendering Subsystem (EXPERIMENTAL) created. 14:08:29: Plugin successfully installed 14:08:29: *-*-* OGRE Initialising 14:08:29: *-*-* Version 1.9.0 (Ghadamon) 14:08:34: D3D9 : RenderSystem Option: Full Screen = No 14:08:42: D3D9 : RenderSystem Option: Video Mode = 1280 x 768 @ 32-bit colour 14:08:47: *** Stopping Win32GL Subsystem *** 14:08:47: CPU Identifier & Features 14:08:47: ------------------------- 14:08:47: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 14:08:47: * SSE: yes 14:08:47: * SSE2: yes 14:08:47: * SSE3: yes 14:08:47: * MMX: yes 14:08:47: * MMXEXT: yes 14:08:47: * 3DNOW: no 14:08:47: * 3DNOWEXT: no 14:08:47: * CMOV: yes 14:08:47: * TSC: yes 14:08:47: * FPU: yes 14:08:47: * PRO: yes 14:08:47: * HT: no 14:08:47: ------------------------- 14:08:47: D3D9 : Subsystem Initialising 14:08:47: Registering ResourceManager for type Texture 14:08:47: Registering ResourceManager for type GpuProgram 14:08:47: D3D9RenderSystem::_createRenderWindow "OGRE/ImGui demo app", 1280x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 14:08:47: D3D9 : Created D3D9 Rendering Window 'OGRE/ImGui demo app' : 1280x768, 32bpp 14:08:47: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 14:08:47: D3D9: Vertex texture format supported - PF_L8 14:08:47: D3D9: Vertex texture format supported - PF_L16 14:08:47: D3D9: Vertex texture format supported - PF_A8 14:08:47: D3D9: Vertex texture format supported - PF_A4L4 14:08:47: D3D9: Vertex texture format supported - PF_BYTE_LA 14:08:47: D3D9: Vertex texture format supported - PF_R5G6B5 14:08:47: D3D9: Vertex texture format supported - PF_B5G6R5 14:08:47: D3D9: Vertex texture format supported - PF_A4R4G4B4 14:08:47: D3D9: Vertex texture format supported - PF_A1R5G5B5 14:08:47: D3D9: Vertex texture format supported - PF_A8R8G8B8 14:08:47: D3D9: Vertex texture format supported - PF_B8G8R8A8 14:08:47: D3D9: Vertex texture format supported - PF_A2R10G10B10 14:08:47: D3D9: Vertex texture format supported - PF_A2B10G10R10 14:08:47: D3D9: Vertex texture format supported - PF_DXT1 14:08:47: D3D9: Vertex texture format supported - PF_DXT2 14:08:47: D3D9: Vertex texture format supported - PF_DXT3 14:08:47: D3D9: Vertex texture format supported - PF_DXT4 14:08:47: D3D9: Vertex texture format supported - PF_DXT5 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 14:08:47: D3D9: Vertex texture format supported - PF_X8R8G8B8 14:08:47: D3D9: Vertex texture format supported - PF_X8B8G8R8 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8A8 14:08:47: D3D9: Vertex texture format supported - PF_DEPTH 14:08:47: D3D9: Vertex texture format supported - PF_SHORT_RGBA 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_R 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_R 14:08:47: D3D9: Vertex texture format supported - PF_SHORT_GR 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_GR 14:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_GR 14:08:47: D3D9: Vertex texture format supported - PF_SHORT_RGB 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP 14:08:47: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP 14:08:47: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT 14:08:47: D3D9: Vertex texture format supported - PF_R8_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R16_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R32_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32B32_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT 14:08:47: D3D9: Vertex texture format supported - PF_R8_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R16_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R32_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32B32_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT 14:08:47: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP 14:08:47: D3D9: Vertex texture format supported - PF_BC4_UNORM 14:08:47: D3D9: Vertex texture format supported - PF_BC4_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_BC5_UNORM 14:08:47: D3D9: Vertex texture format supported - PF_BC5_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_BC6H_UF16 14:08:47: D3D9: Vertex texture format supported - PF_BC6H_SF16 14:08:47: D3D9: Vertex texture format supported - PF_BC7_UNORM 14:08:47: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB 14:08:47: D3D9: Vertex texture format supported - PF_R8 14:08:47: D3D9: Vertex texture format supported - PF_RG8 14:08:47: D3D9: Vertex texture format supported - PF_R8_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R8G8_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R16_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R16G16_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM 14:08:47: D3D9: Vertex texture format supported - PF_ETC1_RGB8 14:08:47: D3D9: Vertex texture format supported - PF_ETC2_RGB8 14:08:47: D3D9: Vertex texture format supported - PF_ETC2_RGBA8 14:08:47: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1 14:08:47: D3D9: Vertex texture format supported - PF_ATC_RGB 14:08:47: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA 14:08:47: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA 14:08:47: RenderSystem capabilities 14:08:47: ------------------------- 14:08:47: RenderSystem Name: Direct3D9 Rendering Subsystem 14:08:47: GPU Vendor: amd 14:08:47: Device Name: Monitor-1-AMD RADEON HD 6350 14:08:47: Driver Version: 8.14.1.6243 14:08:47: * Fixed function pipeline: yes 14:08:47: * Hardware generation of mipmaps: yes 14:08:47: * Texture blending: yes 14:08:47: * Anisotropic texture filtering: yes 14:08:47: * Dot product texture operation: yes 14:08:47: * Cube mapping: yes 14:08:47: * Hardware stencil buffer: yes 14:08:47: - Stencil depth: 8 14:08:47: - Two sided stencil support: yes 14:08:47: - Wrap stencil values: yes 14:08:47: * Hardware vertex / index buffers: yes 14:08:47: * 32-bit index buffers: yes 14:08:47: * Vertex programs: yes 14:08:47: * Number of floating-point constants for vertex programs: 256 14:08:47: * Number of integer constants for vertex programs: 16 14:08:47: * Number of boolean constants for vertex programs: 16 14:08:47: * Fragment programs: yes 14:08:47: * Number of floating-point constants for fragment programs: 224 14:08:47: * Number of integer constants for fragment programs: 16 14:08:47: * Number of boolean constants for fragment programs: 16 14:08:47: * Geometry programs: no 14:08:47: * Number of floating-point constants for geometry programs: 0 14:08:47: * Number of integer constants for geometry programs: 0 14:08:47: * Number of boolean constants for geometry programs: 0 14:08:47: * Tesselation Hull programs: no 14:08:47: * Number of floating-point constants for tesselation hull programs: 0 14:08:47: * Number of integer constants for tesselation hull programs: 0 14:08:47: * Number of boolean constants for tesselation hull programs: 0 14:08:47: * Tesselation Domain programs: no 14:08:47: * Number of floating-point constants for tesselation domain programs: 0 14:08:47: * Number of integer constants for tesselation domain programs: 0 14:08:47: * Number of boolean constants for tesselation domain programs: 0 14:08:47: * Compute programs: no 14:08:47: * Number of floating-point constants for compute programs: 0 14:08:47: * Number of integer constants for compute programs: 0 14:08:47: * Number of boolean constants for compute programs: 0 14:08:47: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 14:08:47: * Texture Compression: yes 14:08:47: - DXT: yes 14:08:47: - VTC: no 14:08:47: - PVRTC: no 14:08:47: - ATC: no 14:08:47: - ETC1: no 14:08:47: - ETC2: no 14:08:47: - BC4/BC5: no 14:08:47: - BC6H/BC7: no 14:08:47: * Scissor Rectangle: yes 14:08:47: * Hardware Occlusion Query: yes 14:08:47: * User clip planes: yes 14:08:47: * VET_UBYTE4 vertex element type: yes 14:08:47: * Infinite far plane projection: yes 14:08:47: * Hardware render-to-texture: yes 14:08:47: * Floating point textures: yes 14:08:47: * Non-power-of-two textures: yes 14:08:47: * 1d textures: yes 14:08:47: * Volume textures: yes 14:08:47: * Multiple Render Targets: 4 14:08:47: - With different bit depths: yes 14:08:47: * Point Sprites: yes 14:08:47: * Extended point parameters: yes 14:08:47: * Max Point Size: 256 14:08:47: * Vertex texture fetch: yes 14:08:47: * Number of world matrices: 0 14:08:47: * Number of texture units: 8 14:08:47: * Stencil buffer depth: 8 14:08:47: * Number of vertex blend matrices: 0 14:08:47: - Max vertex textures: 4 14:08:47: - Vertex textures shared: no 14:08:47: * Render to Vertex Buffer : no 14:08:47: * Hardware Atomic Counters: no 14:08:47: * DirectX per stage constants: yes 14:08:47: *************************************** 14:08:47: *** D3D9 : Subsystem Initialised OK *** 14:08:47: *************************************** 14:08:47: DefaultWorkQueue('Root') initialising on thread main. 14:08:47: Particle Renderer Type 'billboard' registered 14:08:47: Parsing scripts for resource group Autodetect 14:08:47: Finished parsing scripts for resource group Autodetect 14:08:47: Creating resources for group Autodetect 14:08:47: All done 14:08:47: Parsing scripts for resource group General 14:08:47: Finished parsing scripts for resource group General 14:08:47: Creating resources for group General 14:08:47: All done 14:08:47: Parsing scripts for resource group Internal 14:08:47: Finished parsing scripts for resource group Internal 14:08:47: Creating resources for group Internal 14:08:47: All done 14:09:47: DefaultWorkQueue('Root') shutting down on thread main. 14:09:47: *-*-* OGRE Shutdown 14:09:47: Unregistering ResourceManager for type Compositor 14:09:47: Unregistering ResourceManager for type Skeleton 14:09:47: Unregistering ResourceManager for type Mesh 14:09:47: Unregistering ResourceManager for type HighLevelGpuProgram 14:09:47: Uninstalling plugin: GL 3+ RenderSystem 14:09:47: *** Stopping Win32GL Subsystem *** 14:09:47: Plugin successfully uninstalled 14:09:47: Unloading library ./Release\RenderSystem_GL3Plus 14:09:47: Uninstalling plugin: GL RenderSystem 14:09:47: *** Stopping Win32GL Subsystem *** 14:09:47: Plugin successfully uninstalled 14:09:47: Unloading library ./Release\RenderSystem_GL 14:09:47: Uninstalling plugin: D3D9 RenderSystem 14:09:47: D3D9 device: 0x[0352D540] destroy. Releasing D3D9 texture: ImguiFontTex 14:09:47: Released D3D9 texture: ImguiFontTex 14:09:47: D3D9 : Shutting down cleanly. 14:09:47: Unregistering ResourceManager for type Texture 14:09:47: Unregistering ResourceManager for type GpuProgram 14:09:47: D3D9 : Direct3D9 Rendering Subsystem destroyed. 14:09:47: Plugin successfully uninstalled 14:09:47: Unloading library ./Release\RenderSystem_Direct3D9 14:09:47: Unregistering ResourceManager for type Material