21:44:35: Creating resource group General 21:44:35: Creating resource group Internal 21:44:35: Creating resource group Autodetect 21:44:35: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:44:35: Registering ResourceManager for type Material 21:44:35: Registering ResourceManager for type Mesh 21:44:35: Registering ResourceManager for type Skeleton 21:44:35: MovableObjectFactory for type 'ParticleSystem' registered. 21:44:35: ArchiveFactory for archive type FileSystem registered. 21:44:35: ArchiveFactory for archive type Zip registered. 21:44:35: ArchiveFactory for archive type EmbeddedZip registered. 21:44:35: DDS codec registering 21:44:35: FreeImage version: 3.15.3 21:44:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:44:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 21:44:35: Registering ResourceManager for type HighLevelGpuProgram 21:44:35: Registering ResourceManager for type Compositor 21:44:35: MovableObjectFactory for type 'Entity' registered. 21:44:35: MovableObjectFactory for type 'Light' registered. 21:44:35: MovableObjectFactory for type 'BillboardSet' registered. 21:44:35: MovableObjectFactory for type 'ManualObject' registered. 21:44:35: MovableObjectFactory for type 'BillboardChain' registered. 21:44:35: MovableObjectFactory for type 'RibbonTrail' registered. 21:44:35: Loading library ./Release\RenderSystem_Direct3D9 21:44:35: Installing plugin: D3D9 RenderSystem 21:44:35: D3D9 : Direct3D9 Rendering Subsystem created. 21:44:35: D3D9: Driver Detection Starts 21:44:35: D3D9: Driver Detection Ends 21:44:35: Plugin successfully installed 21:44:35: Loading library ./Release\RenderSystem_GL 21:44:35: Installing plugin: GL RenderSystem 21:44:35: OpenGL Rendering Subsystem created. 21:44:36: Plugin successfully installed 21:44:36: *-*-* OGRE Initialising 21:44:36: *-*-* Version 1.9.0 (Ghadamon) 21:44:36: D3D9 : RenderSystem Option: Allow DirectX9Ex = No 21:44:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 21:44:36: D3D9 : RenderSystem Option: FSAA = 0 21:44:36: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes 21:44:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest 21:44:36: D3D9 : RenderSystem Option: Full Screen = No 21:44:36: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory 21:44:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 660 21:44:36: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices 21:44:36: D3D9 : RenderSystem Option: Use Multihead = Auto 21:44:36: D3D9 : RenderSystem Option: VSync = No 21:44:36: D3D9 : RenderSystem Option: VSync Interval = 1 21:44:36: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour 21:44:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 21:44:38: *** Stopping Win32GL Subsystem *** 21:44:38: CPU Identifier & Features 21:44:38: ------------------------- 21:44:38: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz 21:44:38: * SSE: yes 21:44:38: * SSE2: yes 21:44:38: * SSE3: yes 21:44:38: * MMX: yes 21:44:38: * MMXEXT: yes 21:44:38: * 3DNOW: no 21:44:38: * 3DNOWEXT: no 21:44:38: * CMOV: yes 21:44:38: * TSC: yes 21:44:38: * FPU: yes 21:44:38: * PRO: yes 21:44:38: * HT: no 21:44:38: ------------------------- 21:44:38: D3D9 : Subsystem Initialising 21:44:38: Registering ResourceManager for type Texture 21:44:38: Registering ResourceManager for type GpuProgram 21:44:38: D3D9RenderSystem::_createRenderWindow "OGRE/ImGui demo app", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 21:44:38: D3D9 : Created D3D9 Rendering Window 'OGRE/ImGui demo app' : 1024x768, 32bpp 21:44:38: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 21:44:38: D3D9: Vertex texture format supported - PF_A8R8G8B8 21:44:38: D3D9: Vertex texture format supported - PF_B8G8R8A8 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8A8 21:44:38: D3D9: Vertex texture format supported - PF_DEPTH 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT16_R 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT32_R 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT16_GR 21:44:38: D3D9: Vertex texture format supported - PF_FLOAT32_GR 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP 21:44:38: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP 21:44:38: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT 21:44:38: D3D9: Vertex texture format supported - PF_R8_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R16_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R32_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32B32_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT 21:44:38: D3D9: Vertex texture format supported - PF_R8_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R16_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R32_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32B32_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT 21:44:38: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP 21:44:38: D3D9: Vertex texture format supported - PF_BC4_UNORM 21:44:38: D3D9: Vertex texture format supported - PF_BC4_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_BC5_UNORM 21:44:38: D3D9: Vertex texture format supported - PF_BC5_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_BC6H_UF16 21:44:38: D3D9: Vertex texture format supported - PF_BC6H_SF16 21:44:38: D3D9: Vertex texture format supported - PF_BC7_UNORM 21:44:38: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB 21:44:38: D3D9: Vertex texture format supported - PF_R8 21:44:38: D3D9: Vertex texture format supported - PF_RG8 21:44:38: D3D9: Vertex texture format supported - PF_R8_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R8G8_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R16_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R16G16_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM 21:44:38: D3D9: Vertex texture format supported - PF_ETC1_RGB8 21:44:38: D3D9: Vertex texture format supported - PF_ETC2_RGB8 21:44:38: D3D9: Vertex texture format supported - PF_ETC2_RGBA8 21:44:38: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1 21:44:38: D3D9: Vertex texture format supported - PF_ATC_RGB 21:44:38: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA 21:44:38: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA 21:44:38: RenderSystem capabilities 21:44:38: ------------------------- 21:44:38: RenderSystem Name: Direct3D9 Rendering Subsystem 21:44:38: GPU Vendor: nvidia 21:44:38: Device Name: Monitor-1-NVIDIA GeForce GTX 660 21:44:38: Driver Version: 9.18.13.5012 21:44:38: * Fixed function pipeline: yes 21:44:38: * Hardware generation of mipmaps: yes 21:44:38: * Texture blending: yes 21:44:38: * Anisotropic texture filtering: yes 21:44:38: * Dot product texture operation: yes 21:44:38: * Cube mapping: yes 21:44:38: * Hardware stencil buffer: yes 21:44:38: - Stencil depth: 8 21:44:38: - Two sided stencil support: yes 21:44:38: - Wrap stencil values: yes 21:44:38: * Hardware vertex / index buffers: yes 21:44:38: * 32-bit index buffers: yes 21:44:38: * Vertex programs: yes 21:44:38: * Number of floating-point constants for vertex programs: 256 21:44:38: * Number of integer constants for vertex programs: 16 21:44:38: * Number of boolean constants for vertex programs: 16 21:44:38: * Fragment programs: yes 21:44:38: * Number of floating-point constants for fragment programs: 224 21:44:38: * Number of integer constants for fragment programs: 16 21:44:38: * Number of boolean constants for fragment programs: 16 21:44:38: * Geometry programs: no 21:44:38: * Number of floating-point constants for geometry programs: 0 21:44:38: * Number of integer constants for geometry programs: 0 21:44:38: * Number of boolean constants for geometry programs: 0 21:44:38: * Tesselation Hull programs: no 21:44:38: * Number of floating-point constants for tesselation hull programs: 0 21:44:38: * Number of integer constants for tesselation hull programs: 0 21:44:38: * Number of boolean constants for tesselation hull programs: 0 21:44:38: * Tesselation Domain programs: no 21:44:38: * Number of floating-point constants for tesselation domain programs: 0 21:44:38: * Number of integer constants for tesselation domain programs: 0 21:44:38: * Number of boolean constants for tesselation domain programs: 0 21:44:38: * Compute programs: no 21:44:38: * Number of floating-point constants for compute programs: 0 21:44:38: * Number of integer constants for compute programs: 0 21:44:38: * Number of boolean constants for compute programs: 0 21:44:38: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 21:44:38: * Texture Compression: yes 21:44:38: - DXT: yes 21:44:38: - VTC: no 21:44:38: - PVRTC: no 21:44:38: - ATC: no 21:44:38: - ETC1: no 21:44:38: - ETC2: no 21:44:38: - BC4/BC5: no 21:44:38: - BC6H/BC7: no 21:44:38: * Scissor Rectangle: yes 21:44:38: * Hardware Occlusion Query: yes 21:44:38: * User clip planes: yes 21:44:38: * VET_UBYTE4 vertex element type: yes 21:44:38: * Infinite far plane projection: yes 21:44:38: * Hardware render-to-texture: yes 21:44:38: * Floating point textures: yes 21:44:38: * Non-power-of-two textures: yes 21:44:38: * 1d textures: yes 21:44:38: * Volume textures: yes 21:44:38: * Multiple Render Targets: 4 21:44:38: - With different bit depths: yes 21:44:38: * Point Sprites: yes 21:44:38: * Extended point parameters: yes 21:44:38: * Max Point Size: 8192 21:44:38: * Vertex texture fetch: yes 21:44:38: * Number of world matrices: 0 21:44:38: * Number of texture units: 8 21:44:38: * Stencil buffer depth: 8 21:44:38: * Number of vertex blend matrices: 0 21:44:38: - Max vertex textures: 4 21:44:38: - Vertex textures shared: no 21:44:38: * Render to Vertex Buffer : no 21:44:38: * Hardware Atomic Counters: no 21:44:38: * DirectX per stage constants: yes 21:44:38: *************************************** 21:44:38: *** D3D9 : Subsystem Initialised OK *** 21:44:38: *************************************** 21:44:38: DefaultWorkQueue('Root') initialising on thread main. 21:44:38: Particle Renderer Type 'billboard' registered 21:44:38: Parsing scripts for resource group Autodetect 21:44:38: Finished parsing scripts for resource group Autodetect 21:44:38: Creating resources for group Autodetect 21:44:38: All done 21:44:38: Parsing scripts for resource group General 21:44:38: Finished parsing scripts for resource group General 21:44:38: Creating resources for group General 21:44:38: All done 21:44:38: Parsing scripts for resource group Internal 21:44:38: Finished parsing scripts for resource group Internal 21:44:38: Creating resources for group Internal 21:44:38: All done 21:45:25: DefaultWorkQueue('Root') shutting down on thread main. 21:45:25: *-*-* OGRE Shutdown 21:45:25: Unregistering ResourceManager for type Compositor 21:45:25: Unregistering ResourceManager for type Skeleton 21:45:25: Unregistering ResourceManager for type Mesh 21:45:25: Unregistering ResourceManager for type HighLevelGpuProgram 21:45:25: Uninstalling plugin: GL RenderSystem 21:45:25: *** Stopping Win32GL Subsystem *** 21:45:25: Plugin successfully uninstalled 21:45:25: Unloading library ./Release\RenderSystem_GL 21:45:25: Uninstalling plugin: D3D9 RenderSystem 21:45:25: D3D9 device: 0x[01EA91C0] destroy. Releasing D3D9 texture: ImguiFontTex 21:45:25: Released D3D9 texture: ImguiFontTex 21:45:25: D3D9 : Shutting down cleanly. 21:45:25: Unregistering ResourceManager for type Texture 21:45:25: Unregistering ResourceManager for type GpuProgram 21:45:25: D3D9 : Direct3D9 Rendering Subsystem destroyed. 21:45:25: Plugin successfully uninstalled 21:45:25: Unloading library ./Release\RenderSystem_Direct3D9 21:45:25: Unregistering ResourceManager for type Material