10:28:03: Creating resource group General 10:28:03: Creating resource group Internal 10:28:03: Creating resource group Autodetect 10:28:03: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:28:03: Registering ResourceManager for type Material 10:28:03: Registering ResourceManager for type Mesh 10:28:03: Registering ResourceManager for type Mesh2 10:28:03: Registering ResourceManager for type OldSkeleton 10:28:03: MovableObjectFactory for type 'ParticleSystem' registered. 10:28:03: ArchiveFactory for archive type FileSystem registered. 10:28:03: ArchiveFactory for archive type Zip registered. 10:28:03: ArchiveFactory for archive type EmbeddedZip registered. 10:28:03: DDS codec registering 10:28:03: FreeImage version: 3.15.3 10:28:03: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:28:03: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 10:28:03: ETC codec registering 10:28:03: OITD codec registering 10:28:03: Registering ResourceManager for type HighLevelGpuProgram 10:28:03: MovableObjectFactory for type 'Decal' registered. 10:28:03: MovableObjectFactory for type 'Entity' registered. 10:28:03: MovableObjectFactory for type 'Item' registered. 10:28:03: MovableObjectFactory for type 'Light' registered. 10:28:03: MovableObjectFactory for type 'BillboardSet' registered. 10:28:03: MovableObjectFactory for type 'ManualObject2' registered. 10:28:03: MovableObjectFactory for type 'BillboardChain' registered. 10:28:03: MovableObjectFactory for type 'RibbonTrail' registered. 10:28:03: MovableObjectFactory for type 'WireAabb' registered. 10:28:03: Loading library c:\home\IntegrationRepPC/bin/WINDOWS64/OgreAddon\RenderSystem_GL3Plus 10:28:03: Installing plugin: GL 3+ RenderSystem 10:28:03: OpenGL 3+ Rendering Subsystem created. 10:28:03: Plugin successfully installed 10:28:03: *-*-* OGRE Initialising 10:28:03: *-*-* Version 2.1.0unstable ('B') 10:28:03: OverlayElementFactory for type Panel registered. 10:28:03: OverlayElementFactory for type BorderPanel registered. 10:28:03: OverlayElementFactory for type TextArea registered. 10:28:03: Registering ResourceManager for type Font 10:28:03: CPU Identifier & Features 10:28:03: ------------------------- 10:28:03: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz 10:28:03: * Logical cores: 8 10:28:03: * SSE: yes 10:28:03: * SSE2: yes 10:28:03: * SSE3: yes 10:28:03: * MMX: yes 10:28:03: * MMXEXT: yes 10:28:03: * 3DNOW: no 10:28:03: * 3DNOWEXT: no 10:28:03: * CMOV: yes 10:28:03: * TSC: yes 10:28:03: * FPU: yes 10:28:03: * PRO: yes 10:28:03: * HT: no 10:28:03: ------------------------- 10:28:03: *** Starting Win32GL Subsystem *** 10:28:03: GL3PlusRenderSystem::_createRenderWindow "DummyWindow", 1x1 windowed miscParams: FSAA=4 currentGLContext=false gamma=true vsync=Yes 10:28:03: Created Win32Window 'DummyWindow' : 17x40, 32bpp 10:28:03: GL_VERSION = 3.3.0.0 10:28:03: GL_VENDOR = NVIDIA Corporation 10:28:03: GL_RENDERER = Quadro K1000M/PCIe/SSE2 10:28:03: GL_EXTENSIONS = 10:28:03: GL_AMD_multi_draw_indirect 10:28:03: GL_AMD_seamless_cubemap_per_texture 10:28:03: GL_ARB_arrays_of_arrays 10:28:03: GL_ARB_base_instance 10:28:03: GL_ARB_bindless_texture 10:28:03: GL_ARB_blend_func_extended 10:28:03: GL_ARB_buffer_storage 10:28:03: GL_ARB_cl_event 10:28:03: GL_ARB_clear_buffer_object 10:28:03: GL_ARB_clear_texture 10:28:03: GL_ARB_clip_control 10:28:03: GL_ARB_color_buffer_float 10:28:03: GL_ARB_compressed_texture_pixel_storage 10:28:03: GL_ARB_conservative_depth 10:28:03: GL_ARB_compute_shader 10:28:03: GL_ARB_compute_variable_group_size 10:28:03: GL_ARB_conditional_render_inverted 10:28:03: GL_ARB_copy_buffer 10:28:03: GL_ARB_copy_image 10:28:03: GL_ARB_cull_distance 10:28:03: GL_ARB_debug_output 10:28:03: GL_ARB_depth_buffer_float 10:28:03: GL_ARB_depth_clamp 10:28:03: GL_ARB_depth_texture 10:28:03: GL_ARB_derivative_control 10:28:03: GL_ARB_direct_state_access 10:28:03: GL_ARB_draw_buffers 10:28:03: GL_ARB_draw_buffers_blend 10:28:03: GL_ARB_draw_indirect 10:28:03: GL_ARB_draw_elements_base_vertex 10:28:03: GL_ARB_draw_instanced 10:28:03: GL_ARB_enhanced_layouts 10:28:03: GL_ARB_ES2_compatibility 10:28:03: GL_ARB_ES3_compatibility 10:28:03: GL_ARB_ES3_1_compatibility 10:28:03: GL_ARB_ES3_2_compatibility 10:28:03: GL_ARB_explicit_attrib_location 10:28:03: GL_ARB_explicit_uniform_location 10:28:03: GL_ARB_fragment_coord_conventions 10:28:03: GL_ARB_fragment_layer_viewport 10:28:03: GL_ARB_fragment_program 10:28:03: GL_ARB_fragment_program_shadow 10:28:03: GL_ARB_fragment_shader 10:28:03: GL_ARB_framebuffer_no_attachments 10:28:03: GL_ARB_framebuffer_object 10:28:03: GL_ARB_framebuffer_sRGB 10:28:03: GL_ARB_geometry_shader4 10:28:03: GL_ARB_get_program_binary 10:28:03: GL_ARB_get_texture_sub_image 10:28:03: GL_ARB_gl_spirv 10:28:03: GL_ARB_gpu_shader5 10:28:03: GL_ARB_gpu_shader_fp64 10:28:03: GL_ARB_gpu_shader_int64 10:28:03: GL_ARB_half_float_pixel 10:28:03: GL_ARB_half_float_vertex 10:28:03: GL_ARB_imaging 10:28:03: GL_ARB_indirect_parameters 10:28:03: GL_ARB_instanced_arrays 10:28:03: GL_ARB_internalformat_query 10:28:03: GL_ARB_internalformat_query2 10:28:03: GL_ARB_invalidate_subdata 10:28:03: GL_ARB_map_buffer_alignment 10:28:03: GL_ARB_map_buffer_range 10:28:03: GL_ARB_multi_bind 10:28:03: GL_ARB_multi_draw_indirect 10:28:03: GL_ARB_multisample 10:28:03: GL_ARB_multitexture 10:28:03: GL_ARB_occlusion_query 10:28:03: GL_ARB_occlusion_query2 10:28:03: GL_ARB_parallel_shader_compile 10:28:03: GL_ARB_pipeline_statistics_query 10:28:03: GL_ARB_pixel_buffer_object 10:28:03: GL_ARB_point_parameters 10:28:03: GL_ARB_point_sprite 10:28:03: GL_ARB_polygon_offset_clamp 10:28:03: GL_ARB_program_interface_query 10:28:03: GL_ARB_provoking_vertex 10:28:03: GL_ARB_query_buffer_object 10:28:03: GL_ARB_robust_buffer_access_behavior 10:28:03: GL_ARB_robustness 10:28:03: GL_ARB_sample_shading 10:28:03: GL_ARB_sampler_objects 10:28:03: GL_ARB_seamless_cube_map 10:28:03: GL_ARB_seamless_cubemap_per_texture 10:28:03: GL_ARB_separate_shader_objects 10:28:03: GL_ARB_shader_atomic_counter_ops 10:28:03: GL_ARB_shader_atomic_counters 10:28:03: GL_ARB_shader_ballot 10:28:03: GL_ARB_shader_bit_encoding 10:28:03: GL_ARB_shader_clock 10:28:03: GL_ARB_shader_draw_parameters 10:28:03: GL_ARB_shader_group_vote 10:28:03: GL_ARB_shader_image_load_store 10:28:03: GL_ARB_shader_image_size 10:28:03: GL_ARB_shader_objects 10:28:03: GL_ARB_shader_precision 10:28:03: GL_ARB_shader_storage_buffer_object 10:28:03: GL_ARB_shader_subroutine 10:28:03: GL_ARB_shader_texture_image_samples 10:28:03: GL_ARB_shader_texture_lod 10:28:03: GL_ARB_shading_language_100 10:28:03: GL_ARB_shading_language_420pack 10:28:03: GL_ARB_shading_language_include 10:28:03: GL_ARB_shading_language_packing 10:28:03: GL_ARB_shadow 10:28:03: GL_ARB_sparse_buffer 10:28:03: GL_ARB_sparse_texture 10:28:03: GL_ARB_spirv_extensions 10:28:03: GL_ARB_stencil_texturing 10:28:03: GL_ARB_sync 10:28:03: GL_ARB_tessellation_shader 10:28:03: GL_ARB_texture_barrier 10:28:03: GL_ARB_texture_border_clamp 10:28:03: GL_ARB_texture_buffer_object 10:28:03: GL_ARB_texture_buffer_object_rgb32 10:28:03: GL_ARB_texture_buffer_range 10:28:03: GL_ARB_texture_compression 10:28:03: GL_ARB_texture_compression_bptc 10:28:03: GL_ARB_texture_compression_rgtc 10:28:03: GL_ARB_texture_cube_map 10:28:03: GL_ARB_texture_cube_map_array 10:28:03: GL_ARB_texture_env_add 10:28:03: GL_ARB_texture_env_combine 10:28:03: GL_ARB_texture_env_crossbar 10:28:03: GL_ARB_texture_env_dot3 10:28:03: GL_ARB_texture_filter_anisotropic 10:28:03: GL_ARB_texture_float 10:28:03: GL_ARB_texture_gather 10:28:03: GL_ARB_texture_mirror_clamp_to_edge 10:28:03: GL_ARB_texture_mirrored_repeat 10:28:03: GL_ARB_texture_multisample 10:28:03: GL_ARB_texture_non_power_of_two 10:28:03: GL_ARB_texture_query_levels 10:28:03: GL_ARB_texture_query_lod 10:28:03: GL_ARB_texture_rectangle 10:28:03: GL_ARB_texture_rg 10:28:03: GL_ARB_texture_rgb10_a2ui 10:28:03: GL_ARB_texture_stencil8 10:28:03: GL_ARB_texture_storage 10:28:03: GL_ARB_texture_storage_multisample 10:28:03: GL_ARB_texture_swizzle 10:28:03: GL_ARB_texture_view 10:28:03: GL_ARB_timer_query 10:28:03: GL_ARB_transform_feedback2 10:28:03: GL_ARB_transform_feedback3 10:28:03: GL_ARB_transform_feedback_instanced 10:28:03: GL_ARB_transform_feedback_overflow_query 10:28:03: GL_ARB_transpose_matrix 10:28:03: GL_ARB_uniform_buffer_object 10:28:03: GL_ARB_vertex_array_bgra 10:28:03: GL_ARB_vertex_array_object 10:28:03: GL_ARB_vertex_attrib_64bit 10:28:03: GL_ARB_vertex_attrib_binding 10:28:03: GL_ARB_vertex_buffer_object 10:28:03: GL_ARB_vertex_program 10:28:03: GL_ARB_vertex_shader 10:28:03: GL_ARB_vertex_type_10f_11f_11f_rev 10:28:03: GL_ARB_vertex_type_2_10_10_10_rev 10:28:03: GL_ARB_viewport_array 10:28:03: GL_ARB_window_pos 10:28:03: GL_ATI_draw_buffers 10:28:03: GL_ATI_texture_float 10:28:03: GL_ATI_texture_mirror_once 10:28:03: GL_S3_s3tc 10:28:03: GL_EXT_texture_env_add 10:28:03: GL_EXT_abgr 10:28:03: GL_EXT_bgra 10:28:03: GL_EXT_bindable_uniform 10:28:03: GL_EXT_blend_color 10:28:03: GL_EXT_blend_equation_separate 10:28:03: GL_EXT_blend_func_separate 10:28:03: GL_EXT_blend_minmax 10:28:03: GL_EXT_blend_subtract 10:28:03: GL_EXT_compiled_vertex_array 10:28:03: GL_EXT_Cg_shader 10:28:03: GL_EXT_depth_bounds_test 10:28:03: GL_EXT_direct_state_access 10:28:03: GL_EXT_draw_buffers2 10:28:03: GL_EXT_draw_instanced 10:28:03: GL_EXT_draw_range_elements 10:28:03: GL_EXT_fog_coord 10:28:03: GL_EXT_framebuffer_blit 10:28:03: GL_EXT_framebuffer_multisample 10:28:03: GL_EXTX_framebuffer_mixed_formats 10:28:03: GL_EXT_framebuffer_multisample_blit_scaled 10:28:03: GL_EXT_framebuffer_object 10:28:03: GL_EXT_framebuffer_sRGB 10:28:03: GL_EXT_geometry_shader4 10:28:03: GL_EXT_gpu_program_parameters 10:28:03: GL_EXT_gpu_shader4 10:28:03: GL_EXT_multi_draw_arrays 10:28:03: GL_EXT_packed_depth_stencil 10:28:03: GL_EXT_packed_float 10:28:03: GL_EXT_packed_pixels 10:28:03: GL_EXT_pixel_buffer_object 10:28:03: GL_EXT_point_parameters 10:28:03: GL_EXT_polygon_offset_clamp 10:28:03: GL_EXT_provoking_vertex 10:28:03: GL_EXT_rescale_normal 10:28:03: GL_EXT_secondary_color 10:28:03: GL_EXT_separate_shader_objects 10:28:03: GL_EXT_separate_specular_color 10:28:03: GL_EXT_shader_image_load_store 10:28:03: GL_EXT_shader_integer_mix 10:28:03: GL_EXT_shadow_funcs 10:28:03: GL_EXT_stencil_two_side 10:28:03: GL_EXT_stencil_wrap 10:28:03: GL_EXT_texture3D 10:28:03: GL_EXT_texture_array 10:28:03: GL_EXT_texture_buffer_object 10:28:03: GL_EXT_texture_compression_dxt1 10:28:03: GL_EXT_texture_compression_latc 10:28:03: GL_EXT_texture_compression_rgtc 10:28:03: GL_EXT_texture_compression_s3tc 10:28:03: GL_EXT_texture_cube_map 10:28:03: GL_EXT_texture_edge_clamp 10:28:03: GL_EXT_texture_env_combine 10:28:03: GL_EXT_texture_env_dot3 10:28:03: GL_EXT_texture_filter_anisotropic 10:28:03: GL_EXT_texture_integer 10:28:03: GL_EXT_texture_lod 10:28:03: GL_EXT_texture_lod_bias 10:28:03: GL_EXT_texture_mirror_clamp 10:28:03: GL_EXT_texture_object 10:28:03: GL_EXT_texture_shared_exponent 10:28:03: GL_EXT_texture_sRGB 10:28:03: GL_EXT_texture_sRGB_decode 10:28:03: GL_EXT_texture_storage 10:28:03: GL_EXT_texture_swizzle 10:28:03: GL_EXT_timer_query 10:28:03: GL_EXT_transform_feedback2 10:28:03: GL_EXT_vertex_array 10:28:03: GL_EXT_vertex_array_bgra 10:28:03: GL_EXT_vertex_attrib_64bit 10:28:03: GL_EXT_window_rectangles 10:28:03: GL_EXT_import_sync_object 10:28:03: GL_IBM_rasterpos_clip 10:28:03: GL_IBM_texture_mirrored_repeat 10:28:03: GL_KHR_context_flush_control 10:28:03: GL_KHR_debug 10:28:03: GL_EXT_memory_object 10:28:03: GL_EXT_memory_object_win32 10:28:03: GL_EXT_win32_keyed_mutex 10:28:03: GL_KHR_parallel_shader_compile 10:28:03: GL_KHR_no_error 10:28:03: GL_KHR_robust_buffer_access_behavior 10:28:03: GL_KHR_robustness 10:28:03: GL_EXT_semaphore 10:28:03: GL_EXT_semaphore_win32 10:28:03: GL_KTX_buffer_region 10:28:03: GL_NV_alpha_to_coverage_dither_control 10:28:03: GL_NV_bindless_multi_draw_indirect 10:28:03: GL_NV_bindless_multi_draw_indirect_count 10:28:03: GL_NV_bindless_texture 10:28:03: GL_NV_blend_equation_advanced 10:28:03: GL_NV_blend_square 10:28:03: GL_NV_command_list 10:28:03: GL_NV_compute_program5 10:28:03: GL_NV_conditional_render 10:28:03: GL_NV_copy_depth_to_color 10:28:03: GL_NV_copy_image 10:28:03: GL_NV_deep_texture3D 10:28:03: GL_NV_depth_buffer_float 10:28:03: GL_NV_depth_clamp 10:28:03: GL_NV_draw_texture 10:28:03: GL_NV_draw_vulkan_image 10:28:03: GL_NV_ES1_1_compatibility 10:28:03: GL_NV_ES3_1_compatibility 10:28:03: GL_NV_explicit_multisample 10:28:03: GL_NV_fence 10:28:03: GL_NV_float_buffer 10:28:03: GL_NV_fog_distance 10:28:03: GL_NV_fragment_program 10:28:03: GL_NV_fragment_program_option 10:28:03: GL_NV_fragment_program2 10:28:03: GL_NV_framebuffer_multisample_coverage 10:28:03: GL_NV_geometry_shader4 10:28:03: GL_NV_gpu_program4 10:28:03: GL_NV_internalformat_sample_query 10:28:03: GL_NV_gpu_program4_1 10:28:03: GL_NV_gpu_program5 10:28:03: GL_NV_gpu_program5_mem_extended 10:28:03: GL_NV_gpu_program_fp64 10:28:03: GL_NV_gpu_shader5 10:28:03: GL_NV_half_float 10:28:03: GL_NV_light_max_exponent 10:28:03: GL_NV_multisample_coverage 10:28:03: GL_NV_multisample_filter_hint 10:28:03: GL_NV_occlusion_query 10:28:03: GL_NV_packed_depth_stencil 10:28:03: GL_NV_parameter_buffer_object 10:28:03: GL_NV_parameter_buffer_object2 10:28:03: GL_NV_path_rendering 10:28:03: GL_NV_pixel_data_range 10:28:03: GL_NV_point_sprite 10:28:03: GL_NV_primitive_restart 10:28:03: GL_NV_query_resource 10:28:03: GL_NV_query_resource_tag 10:28:03: GL_NV_register_combiners 10:28:03: GL_NV_register_combiners2 10:28:03: GL_NV_shader_atomic_counters 10:28:03: GL_NV_shader_atomic_float 10:28:03: GL_NV_shader_buffer_load 10:28:03: GL_NV_shader_storage_buffer_object 10:28:03: GL_NV_texgen_reflection 10:28:03: GL_NV_texture_barrier 10:28:03: GL_NV_texture_compression_vtc 10:28:03: GL_NV_texture_env_combine4 10:28:03: GL_NV_texture_multisample 10:28:03: GL_NV_texture_rectangle 10:28:03: GL_NV_texture_rectangle_compressed 10:28:03: GL_NV_texture_shader 10:28:03: GL_NV_texture_shader2 10:28:03: GL_NV_texture_shader3 10:28:03: GL_NV_transform_feedback 10:28:03: GL_NV_transform_feedback2 10:28:03: GL_NV_uniform_buffer_unified_memory 10:28:03: GL_NV_vertex_array_range 10:28:03: GL_NV_vertex_array_range2 10:28:03: GL_NV_vertex_attrib_integer_64bit 10:28:03: GL_NV_vertex_buffer_unified_memory 10:28:03: GL_NV_vertex_program 10:28:03: GL_NV_vertex_program1_1 10:28:03: GL_NV_vertex_program2 10:28:03: GL_NV_vertex_program2_option 10:28:03: GL_NV_vertex_program3 10:28:03: GL_NV_video_capture 10:28:03: GL_NVX_conditional_render 10:28:03: GL_NVX_gpu_memory_info 10:28:03: GL_NVX_multigpu_info 10:28:03: GL_NVX_nvenc_interop 10:28:03: GL_NV_shader_thread_group 10:28:03: GL_NV_shader_thread_shuffle 10:28:03: GL_KHR_blend_equation_advanced 10:28:03: GL_SGIS_generate_mipmap 10:28:03: GL_SGIS_texture_lod 10:28:03: GL_SGIX_depth_texture 10:28:03: GL_SGIX_shadow 10:28:03: GL_SUN_slice_accum 10:28:03: GL_WIN_swap_hint 10:28:03: WGL_EXT_swap_control 10:28:04: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_video_capture 10:28:04: ************************************** 10:28:04: *** OpenGL 3+ Renderer Started *** 10:28:04: ************************************** 10:28:04: Registering ResourceManager for type GpuProgram 10:28:04: GL3+: Using FBOs for rendering to textures 10:28:04: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 10:28:04: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 10:28:04: RenderSystem capabilities 10:28:04: ------------------------- 10:28:04: RenderSystem Name: OpenGL 3+ Rendering Subsystem 10:28:04: GPU Vendor: nvidia 10:28:04: Device Name: Quadro K1000M/PCIe/SSE2 10:28:04: Driver Version: 3.3.0.0 10:28:04: * Fixed function pipeline: no 10:28:04: * Hardware generation of mipmaps: yes 10:28:04: * Texture blending: yes 10:28:04: * Anisotropic texture filtering: yes 10:28:04: * Dot product texture operation: yes 10:28:04: * Cube mapping: yes 10:28:04: * Hardware stencil buffer: yes 10:28:04: - Stencil depth: 8 10:28:04: - Two sided stencil support: yes 10:28:04: - Wrap stencil values: yes 10:28:04: * Hardware vertex / index buffers: yes 10:28:04: * 32-bit index buffers: yes 10:28:04: * Vertex programs: yes 10:28:04: * Number of floating-point constants for vertex programs: 4096 10:28:04: * Number of integer constants for vertex programs: 4096 10:28:04: * Number of boolean constants for vertex programs: 4096 10:28:04: * Fragment programs: yes 10:28:04: * Number of floating-point constants for fragment programs: 4096 10:28:04: * Number of integer constants for fragment programs: 4096 10:28:04: * Number of boolean constants for fragment programs: 4096 10:28:04: * Geometry programs: yes 10:28:04: * Number of floating-point constants for geometry programs: 2048 10:28:04: * Number of integer constants for geometry programs: 2048 10:28:04: * Number of boolean constants for geometry programs: 2048 10:28:04: * Tessellation Hull programs: yes 10:28:04: * Number of floating-point constants for tessellation hull programs: 2048 10:28:04: * Number of integer constants for tessellation hull programs: 2048 10:28:04: * Number of boolean constants for tessellation hull programs: 2048 10:28:04: * Tessellation Domain programs: yes 10:28:04: * Number of floating-point constants for tessellation domain programs: 2048 10:28:04: * Number of integer constants for tessellation domain programs: 2048 10:28:04: * Number of boolean constants for tessellation domain programs: 2048 10:28:04: * Compute programs: yes 10:28:04: * Number of floating-point constants for compute programs: 2048 10:28:04: * Number of integer constants for compute programs: 2048 10:28:04: * Number of boolean constants for compute programs: 2048 10:28:04: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 10:28:04: * Texture Compression: yes 10:28:04: - DXT: yes 10:28:04: - VTC: yes 10:28:04: - PVRTC: no 10:28:04: - ATC: no 10:28:04: - ETC1: no 10:28:04: - ETC2: yes 10:28:04: - BC4/BC5: yes 10:28:04: - BC6H/BC7: yes 10:28:04: - ASTC: no 10:28:04: * Hardware Occlusion Query: yes 10:28:04: * User clip planes: yes 10:28:04: * VET_UBYTE4 vertex element type: yes 10:28:04: * Infinite far plane projection: yes 10:28:04: * Hardware render-to-texture: yes 10:28:04: * Floating point textures: yes 10:28:04: * Non-power-of-two textures: yes 10:28:04: * 1d textures: yes 10:28:04: * Volume textures: yes 10:28:04: * Max Texture resolution (2D) 16384 10:28:04: * Max Texture resolution (3D) 4096 10:28:04: * Max Texture resolution (Cubemaps) 16384 10:28:04: * Multiple Render Targets: 8 10:28:04: - With different bit depths: yes 10:28:04: * Point Sprites: yes 10:28:04: * Extended point parameters: yes 10:28:04: * Max Point Size: 189.875 10:28:04: * Vertex texture fetch: yes 10:28:04: * Number of world matrices: 0 10:28:04: * Number of texture units: 16 10:28:04: * Stencil buffer depth: 8 10:28:04: * Number of vertex blend matrices: 0 10:28:04: - Max vertex textures: 32 10:28:04: - Vertex textures shared: yes 10:28:04: * Render to Vertex Buffer : yes 10:28:04: * Hardware Atomic Counters: yes 10:28:04: * GL 1.5 without VBO workaround: no 10:28:04: * Frame Buffer objects: yes 10:28:04: * Frame Buffer objects (ARB extension): no 10:28:04: * Frame Buffer objects (ATI extension): no 10:28:04: * PBuffer support: no 10:28:04: * GL 1.5 without HW-occlusion workaround: no 10:28:04: * Vertex Array Objects: yes 10:28:04: * Separate shader objects: no 10:28:04: Registering ResourceManager for type Texture 10:28:04: Using FSAA. 10:28:04: DefaultWorkQueue('Root') initialising on thread main. 10:28:04: Particle Renderer Type 'billboard' registered 10:28:04: Added resource location 'c:\home\IntegrationRepPC/bin/WINDOWS64/OgreAddon/Media/meshes' of type 'FileSystem' to resource group 'General' 10:28:04: Added resource location 'c:\home\IntegrationRepPC/bin/WINDOWS64/OgreAddon/Media/textures' of type 'FileSystem' to resource group 'General' 10:28:04: Added resource location 'c:\home\IntegrationRepPC/bin/WINDOWS64/OgreAddon/Media/fonts' of type 'FileSystem' to resource group 'General' 10:28:04: Parsing scripts for resource group Autodetect 10:28:04: Finished parsing scripts for resource group Autodetect 10:28:04: Creating resources for group Autodetect 10:28:04: All done 10:28:04: Parsing scripts for resource group General 10:28:04: Finished parsing scripts for resource group General 10:28:04: Creating resources for group General 10:28:04: All done 10:28:04: Parsing scripts for resource group Internal 10:28:04: Finished parsing scripts for resource group Internal 10:28:04: Creating resources for group Internal 10:28:04: All done 10:28:04: MovableObjectFactory for type 'MovableText2D' registered. 10:28:04: MovableObjectFactory for type 'MovableText3D' registered. 10:28:04: Texture: basic.dds: Loading 6 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:04: Font arial using texture size 1024x1024 10:28:04: Info: Freetype returned null for character 160 in font arial 10:28:04: Texture: arialTexture: Loading 1 faces(PF_RG8,1024x1024x1) Internal format is PF_RG8,1024x1024x1. 10:28:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 10:28:05: GL3PlusRenderSystem::_createRenderWindow "Window0", 100x30 windowed miscParams: currentGLContext=true externalWindowHandle=658418 vsync=No 10:28:05: OGRE EXCEPTION(3:RenderingAPIException): wglMakeCurrent failed: The pixel format is invalid. in Win32Window::create at C:\cygwin\home-EEE\IntegrationRepPC\lib\Ogre\Ogre-2.1\RenderSystems\GL3Plus\src\windowing\win32\OgreWin32Window.cpp (line 514)