Search found 124 matches

by Nargil
Fri Jan 27, 2012 6:06 am
Forum: Showcase
Topic: Ponykart
Replies: 81
Views: 11932

Re: Ponykart

Do you use btRaycastVehicle or custom actors/constrains ?
by Nargil
Wed May 19, 2010 3:03 pm
Forum: Showcase
Topic: Legends of Anarkis
Replies: 8
Views: 2288

Re: Legends of Anarkis

Just a force, but i want to start working on more advanced characters in the future.
It's still a force added to the actual bone which was hit.
by Nargil
Wed May 19, 2010 12:47 pm
Forum: Showcase
Topic: Legends of Anarkis
Replies: 8
Views: 2288

Re: Legends of Anarkis

Killing ogres by the sword !
http://www.youtube.com/watch?v=I_NmJ7MRE8E
by Nargil
Wed May 19, 2010 12:08 am
Forum: Showcase
Topic: Legends of Anarkis
Replies: 8
Views: 2288

Legends of Anarkis

Old screen:
Image



New movie showing ragdolls on a test level (without the enviroment):
http://www.youtube.com/watch?v=Pc_G6K_JhWU
by Nargil
Sun Apr 18, 2010 12:40 pm
Forum: Showcase
Topic: Ogitor 0.4.2
Replies: 105
Views: 21791

Re: Upcoming Ogitor Release

yogunlugu - i probably pronouce it bad, but still it has become my new favorite word ^^

Amazing functionality
by Nargil
Sat Apr 17, 2010 12:05 am
Forum: Using OGRE in practice
Topic: Downsides of example framework?
Replies: 16
Views: 1108

Re: Downsides of example framework?

Yep it really sux for people who think that way: 1. mmhm I really need this cell shading 2. ok I open the Demo_CelShading project 3. what now ?! Oh I'll build my game on top of it ! 4. profit ??? 5. Fuuuuuuu! But it's a good way for showing only a certain piece of code. The problem is with newbies, ...
by Nargil
Fri Apr 16, 2010 10:33 am
Forum: Showcase
Topic: have a look - my final project
Replies: 5
Views: 2268

Re: have a look

Looks like a great alternative for people living in a nuclear shelter, who can't go outside cycling, because of the radioactivity ;-)
by Nargil
Wed Apr 14, 2010 8:43 am
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

Ogre 1.7 uses CG 2.2

Would you mind posting the changes you made ?
by Nargil
Tue Apr 13, 2010 6:33 pm
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

I think the compiler is cuting off all unused operations. So if you don't use fDotSpec1, then it's never being calculated. In fact everything used only for calculating fDotSpec1 is also being cut.

You may add

Code: Select all

colour.r+=0.001 * fDotSpec1;
at the end of the shader, to prevent this cuting.
by Nargil
Tue Apr 13, 2010 11:09 am
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

bartiss wrote:
Nargil wrote:Do you really need the gradient texture ?
Yes, it lets me create a great looking specular highlight and 100% control of its behavior.
I didn't mean to get rid of the gradient, just generate it in realtime instead of sampling.
by Nargil
Tue Apr 13, 2010 8:57 am
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

Well I'm just guessing, but... You have a lot of texture samplings there. You should always favor math operations over texture sampling. Do you really need the gradient texture ? Look at this: http://www.tomshardware.com/reviews/radeon-hd-4850,1957-3.html Seems like ati has a much worse performance ...
by Nargil
Tue Apr 13, 2010 1:46 am
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

First of all try to assign a simpler shader. void main_fp( float2 uv : TEXCOORD0, uniform sampler2D texMap1 : register(s0), out oColor : COLOR { oColor = tex2D(texMap1, uv); } to make sure it's really the pixel shader, that affects the performace in a close view. Later try removing some texture samp...
by Nargil
Sat Apr 10, 2010 9:24 pm
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

have you tried a higher profile ? ps_3_0 for example ? How does that impact the performance ? If it helps try ps_2_x
The latest catalyst 10.3 are still beta. You might want to try downgrading to 10.2
by Nargil
Sat Apr 10, 2010 9:03 pm
Forum: Using OGRE in practice
Topic: [Solved] Really weird shader performance
Replies: 34
Views: 1716

Re: Really weird shader performance

First of all a big FAIL i did above, lol

Now on topic: what drivers are you using on the radeon ? What CG version ? The difference shouldn't be that drastic.
by Nargil
Sat Apr 03, 2010 12:49 am
Forum: Showcase
Topic: Driving Game
Replies: 1
Views: 1066

Re: Driving Game

Yeah, everything seems so easy when you look at the final product.
What ? That expensive ? I can make it in 4 days, and 4 times better!
And after 4 months it ends with a
FUUUUUUUU
;-)

Anyway I really like your vehicle physics. Good work.
by Nargil
Sun Oct 18, 2009 9:48 am
Forum: Artists & Content Creators
Topic: NOME - Nargils Ogre Mesh Exporter (batch command line)
Replies: 10
Views: 2528

Re: NOME - Nargils Ogre Mesh Exporter (batch command line)

I have edited the link in the first post. Let's hope it will stay on this server for a while. In case it disappears, write me a PM.
by Nargil
Fri Aug 28, 2009 10:42 pm
Forum: Showcase
Topic: Hydrax-SkyX tech demo 1.0
Replies: 76
Views: 35312

Re: Hydrax-SkyX tech demo 1.0

"acording to crysis' universe" - made me laugh.

- Hey Newton: you suck !
- doh ?
- Crysis rulez the world !

But I think in this case Newton would agree with crysis. ;)
by Nargil
Mon Aug 24, 2009 11:03 pm
Forum: Showcase
Topic: Hydrax-SkyX tech demo 1.0
Replies: 76
Views: 35312

Re: Hydrax-SkyX tech demo 1.0

Well I ran it once again, because its beautiful. I get 60-70 fps @ 1280x1024x32 and lower (Cpu does not allow more in smaller res), 50-60 @ 1440-900 and 30-40 @ 1920x1200x32.
I can now tell whats really wrong with the stars!! They are in front of the clouds ;-)
by Nargil
Mon Aug 24, 2009 6:28 pm
Forum: Showcase
Topic: Hydrax-SkyX tech demo 1.0
Replies: 76
Views: 35312

Re: Hydrax-SkyX tech demo 1.0

I hope you don't mind some critique: - I don't like the stars. There are to many of them and you can see the skydome rotating. - I'd like to see the stars reflection on hydrax. - the shadows look a bit bad, but this isn't paradise demo, is it ? - you can see the specular on the issle even if the sun...
by Nargil
Tue Aug 18, 2009 5:12 pm
Forum: Artists & Content Creators
Topic: NOME - Nargils Ogre Mesh Exporter (batch command line)
Replies: 10
Views: 2528

Re: NOME - Nargils Ogre Mesh Exporter (batch command line)

only static

I need to reupload it somewhere, where it won't get deleted. Any suggestions ?
by Nargil
Tue Aug 18, 2009 3:49 pm
Forum: Artists & Content Creators
Topic: all2ogre - win32 binary available
Replies: 10
Views: 6016

Re: all2ogre - win32 binary available

You might want to try NOME: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=51770
It's based on the same concept, and supports .dds textures.
by Nargil
Tue Aug 18, 2009 7:21 am
Forum: Help
Topic: get an attached Entity
Replies: 4
Views: 225

Re: get an attached Entity

nullsquared wrote:Don't use a c-style cast, use static_cast.
what's the difference in this case ?
I use static_cast<type>(obj) only if I need to call one ->method() of the obj. If casting for pointer assigment, as above, then writing (type) is much faster (to write; not sure about executing time ;>).
by Nargil
Tue Aug 18, 2009 7:14 am
Forum: Help
Topic: Ogre1.7 App Runs in VC++ 08 but Crashes In Windows Explorer?
Replies: 7
Views: 1345

Re: Ogre1.7 App Runs in VC++ 08 but Crashes In Windows Explorer?

Well, mayby you have got some exceptions ? Is your output (show output from debug) window clean, or do you have something like First-chance exception at 0x75cf98f6 in GraRPGHS.exe: Microsoft C++ exception: Ogre::InvalidParametersException at memory location 0x003feff4.. ? Visual studio can pass over...