Search found 302 matches
- Sat Oct 09, 2010 9:32 pm
- Forum: Lounge / Off-topic
- Topic: Need Career/Higher-Education advice. MBA to Soft.Development
- Replies: 1
- Views: 800
Need Career/Higher-Education advice. MBA to Soft.Development
Hi Im 25, and in Pakistan, I started self-learning C++ at age of 15 because I wanted to develop games and internet told me thats how big guys do. So I learned many things along the way. I hold a bachelor degree in Commerce I will be completing my MBA in Finance in 5 months, have a CGPA of 3.5. I liv...
- Thu Apr 15, 2010 7:34 am
- Forum: General Discussion
- Topic: Component Based Objects?
- Replies: 711
- Views: 130315
Re: Component Based Objects?
I see a lot of people are using strings for properties and messaging for params. Who uses StringTables or StringIDs??? and How? I used to use StringIDs and std::strings interchangeably in the code. Because once strings are converted into unique IDs its faster to do searching. Now a days i tend to us...
- Sun Jan 03, 2010 8:54 pm
- Forum: Back to Basics
- Topic: I want to use Boost::sginals but LATE/Lazy binding
- Replies: 1
- Views: 536
I want to use Boost::sginals but LATE/Lazy binding
Is it possible to do a late binding of functions with boost::signals?? possibly with boost::bind or boost::function ?? without OVERHEAD??
Forexample i have created a bind object of a class::function and later i connect it with a signal. But i expect there would be no extra overheads.
Forexample i have created a bind object of a class::function and later i connect it with a signal. But i expect there would be no extra overheads.
- Tue Dec 22, 2009 12:35 am
- Forum: Back to Basics
- Topic: Cmake can really generate normal MSVC++ projects?
- Replies: 11
- Views: 4183
Re: Cmake can really generate normal MSVC++ projects?
absolute path is ok, it can be get around. eventhough i find lua based premake simpler but because it seems cmake has larger userbase including ogre so im with cmake here.
- Tue Dec 22, 2009 12:16 am
- Forum: Back to Basics
- Topic: Cmake can really generate normal MSVC++ projects?
- Replies: 11
- Views: 4183
Cmake can really generate normal MSVC++ projects?
I wasted to days of learning Scons just to realize that it generates MSVS project which is hooked to Scons, no individual file compiling nor debugging... I could just experiment with premake or cmake or any other project generator but can any one confirm that Cmake/Premake generate MSVS projects fil...
- Sat Nov 01, 2008 5:57 am
- Forum: Using OGRE in practice
- Topic: ask how to simulate bicycle in OGRE and OgreOde
- Replies: 1
- Views: 417
You need to take time to understand how ODE works, it isnt a friendly engine to work as you desire. First u have to identify why the wheels are behaving like that, are they overlapping or is collision is not disabled between the wheels or because of bad joint setup? Also you need to re-adjust the jo...
- Thu Oct 30, 2008 8:01 am
- Forum: Showcase
- Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
- Replies: 175
- Views: 88427
Man!! this is exactly what I had planned 2 years back but could not manage time and also couldnt spend time to setup a GUI for node & connections. I was mainly working on Node based animation blending, but flatten the heirarchy. I wanted it for an alternative IK and simplifying the inputs to manage ...
- Fri Oct 05, 2007 2:25 am
- Forum: General Discussion
- Topic: Alternative languages, these days.
- Replies: 10
- Views: 1594
Yes Lisp/Scheme can alienate regular imperative programmers. But at first glance at .Net lisp implementations, they have made constructs & other changes friendlier for imperative programmers and to take advantage of .net . So it is possible to use .lisp as an imperative language too at reasonable ex...
- Fri Oct 05, 2007 12:03 am
- Forum: General Discussion
- Topic: Alternative languages, these days.
- Replies: 10
- Views: 1594
Alternative languages, these days.
I was looking for not so well known languages and atleast having the possiblity to access essential libraries for 3d game development. From a game programmer's POV some of these languages may seem practical other may help a programmer to improve his designing & problem solving skills. Embeddable scr...
- Thu Oct 04, 2007 7:13 pm
- Forum: General Discussion
- Topic: game objects scripting state machines
- Replies: 11
- Views: 1777
- Thu Oct 04, 2007 5:41 pm
- Forum: Showcase
- Topic: M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre
- Replies: 6
- Views: 2829
Thanks guys, I just noted that it is possible to play more than 1 games in parallel if cpu can bear it. @ChalkTrauma In near future, once i get time, I shall upload altered files, python files and info. But I used mame 0.105, the latest mame0.119 has completely changed OSD base code. process in simp...
- Fri Sep 28, 2007 8:36 pm
- Forum: Showcase
- Topic: M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre
- Replies: 6
- Views: 2829
M.A.M.E (Arcade Emulator) and my TvTuner in PythonOgre
Just two projects I did in PythonOgre using ctypes. The objective was to play tv using a common tv tuner and play MAME arcade games inside pythonogre. Both uses ctypes for memory copy from framebuffer to ogre texture. 1- MAME using vcmame 0.105 http://mamedev.org/ If you dont know about MAME, its an...
- Wed Jun 27, 2007 9:39 am
- Forum: General Discussion
- Topic: Suggestions por physics engine?
- Replies: 22
- Views: 2098
Things have changed a lot since Sinbad and Carmack had some conflicts in ogre's design, maybe because Sinbad is a self learned c programmer and cant match with Carmack's excellent OO design skills. Many ogre libs and wrappers are missing. Sinbad's interview at slashdot shows his plan to acquire most...
- Wed Jun 27, 2007 7:42 am
- Forum: Showcase
- Topic: Editable Terrain Manager [v2.2 released]
- Replies: 500
- Views: 130045
I tested with 50 raytests only, still it makes the whole game slow. I checked rayIntersects source, it uses incremental height tests. Most of the time is wasted in While Loop. And the more rays the more long loops. But if I direct ray down and very close to terrain, it still becomes slow with 50 ray...
- Tue Jun 26, 2007 10:33 pm
- Forum: Showcase
- Topic: Editable Terrain Manager [v2.2 released]
- Replies: 500
- Views: 130045
- Fri Jun 22, 2007 10:44 am
- Forum: Showcase
- Topic: LashkarDemo2: 6 Vehicles
- Replies: 6
- Views: 3042
- Thu Jun 21, 2007 1:45 pm
- Forum: Showcase
- Topic: LashkarDemo2: 6 Vehicles
- Replies: 6
- Views: 3042
LashkarDemo2: 6 Vehicles
This project was done for Softec2007 exhibition in 1.5 months, I droped the idea of integrating OpenSteer this time (had no time for it). Nothing interesting about this demo, this was a waste of time but anyhow just wanna share in exhibition to give awareness to public about game development. http:/...
- Wed Jun 20, 2007 9:55 pm
- Forum: Artists & Content Creators
- Topic: Creating animated mechanical characters
- Replies: 8
- Views: 1407
- Sat Jun 16, 2007 10:54 pm
- Forum: General Discussion
- Topic: Cadabra 3D
- Replies: 12
- Views: 1993
- Sat Jun 16, 2007 10:50 pm
- Forum: Showcase
- Topic: WIP: Lashker:. A test of Apaches+OpenSteer+GangstaWrapper
- Replies: 15
- Views: 11459
- Tue Jun 12, 2007 10:06 am
- Forum: General Discussion
- Topic: IT's important!!! Developers of Orge, asnwer pls!!
- Replies: 22
- Views: 2536
Im not surprised with the OP's question. When I was a beginner programmer I also had this sneaky attitude towards opensource work. I had a delusion that I can sneak opensource work into becoming part of my work without any problem, with self-satisfaction. And giving no attention to licenses etc, GPL...
- Sun Jun 10, 2007 9:17 am
- Forum: General Discussion
- Topic: My Bad-Ass Quotient System (measure someone's bad-assness)
- Replies: 24
- Views: 2398
- Sat Jun 09, 2007 10:53 am
- Forum: General Discussion
- Topic: Free DivX pro for limited time.
- Replies: 10
- Views: 1215
- Tue Jun 05, 2007 7:36 pm
- Forum: Help
- Topic: CEGUI won't even intialize, unknown exception [SOLVED]
- Replies: 7
- Views: 812
SOLVED
Well I just downloaded cegui sources and compiled myself. And thanks god its working now.
- Tue Jun 05, 2007 11:22 am
- Forum: Help
- Topic: CEGUI won't even intialize, unknown exception [SOLVED]
- Replies: 7
- Views: 812