Search found 5 matches

by rukos1
Thu Oct 30, 2008 1:54 pm
Forum: Showcase
Topic: MOC - Minimal Ogre Collision 1.0 - [Update 03.May.2009]
Replies: 193
Views: 92582

another MOC feature request

Hi, I tried to pick an BillboardSet, but they were not recognized, because Billboards are not intented. To allow this I added the entry: mRaySceneQuery->setQueryTypeMask(SceneManager::FX_TYPE_MASK | SceneManager::ENTITY_TYPE_MASK); into the constructor. But in method CollisionTools::raycast is an ex...
by rukos1
Fri Oct 24, 2008 2:27 pm
Forum: Showcase
Topic: MOC - Minimal Ogre Collision 1.0 - [Update 03.May.2009]
Replies: 193
Views: 92582

MOC feature request

Hi,

i tried out MOC and it works fine.
The CollisionTools::raycastFromCamera method expects an const OIS::MouseEvent param.
What do you think about a downgrade to an OIS::MouseState struct? You just use the mouse position in this function. This could reduce the dependencies.

best regards rukos1
by rukos1
Tue Oct 21, 2008 12:04 am
Forum: General Discussion
Topic: high resolution (I mean REALLY high)?
Replies: 56
Views: 15020

Added an Example Screenshot class into Wiki

Hi, i added an example implementation of a screenshot class, which is designed for Shoggoth(1.6.x). Parts of this class based on the previous Eihort (v1.4.x) code (incl. comments) and the Render to Texture - Tutorial. The approach is to render into a texture and copy the content to a PixelBox. Final...
by rukos1
Thu Aug 23, 2007 8:25 pm
Forum: Artists & Content Creators
Topic: [solved] Mesh Problem / Using Maya Exporter
Replies: 7
Views: 1221

Thx Anathema, can`t open the maya file because just have maya 8.0 and the file is an 8.5. The Problem is solved now! The geometry of the left boot was negative scaled and this was the reason for the inside/outside problem of the faces. To solve this Problem, i normalized the scale values with the "F...
by rukos1
Wed Aug 22, 2007 10:45 pm
Forum: Artists & Content Creators
Topic: [solved] Mesh Problem / Using Maya Exporter
Replies: 7
Views: 1221

[solved] Mesh Problem / Using Maya Exporter

Hi! searched in the forum, but can`t find a solution for my problem. i have Maya File with 2 boots http://fit-bscw.fit.fhg.de/pub/bscw.cgi/d37400817/boots_maya2.JPG After the export they look like this in lexiview: http://fit-bscw.fit.fhg.de/pub/bscw.cgi/d37400817/boots_lexiview.JPG The light from t...