Search found 12 matches

by Jaiza
Wed Jul 09, 2008 6:49 am
Forum: Showcase
Topic: Polygon soup - 3D pathfinding
Replies: 42
Views: 12706

Cool as!
by Jaiza
Thu Jun 26, 2008 9:51 am
Forum: Showcase
Topic: my project (removed)
Replies: 25
Views: 4058

I think HexiDave has jumped the gun a little bit here. Its obvious the resources are covered by copyright if they are being loaded from WoW but i dont think there will be a problem using them to develop your stand alone engine as long as the engine isnt released commercially or under any licence wit...
by Jaiza
Sun May 04, 2008 11:24 am
Forum: Showcase
Topic: TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D
Replies: 437
Views: 197186

wow this is really looking awsome! well done.

How many artists are working on it? just the one?
by Jaiza
Fri May 02, 2008 1:41 pm
Forum: Lounge / Off-topic
Topic: Iron Man
Replies: 21
Views: 3676

by Jaiza
Mon Apr 07, 2008 12:59 pm
Forum: Showcase
Topic: Volumetric lightshafts via GPU
Replies: 39
Views: 13456

wow! looks really neat
by Jaiza
Mon Mar 31, 2008 1:43 pm
Forum: Showcase
Topic: KartSim
Replies: 40
Views: 31085

Nice work guys looks great! What sort of polycount are you seeing in a track?
by Jaiza
Sun Mar 23, 2008 12:33 pm
Forum: General Discussion
Topic: Single Mesh or Multiple Mesh files for 1 Object
Replies: 4
Views: 796

If your ship is split into seperate objects in 3D max then a .mesh file will export for each object you choose to export. If you really need one object for your collision detection you can attach everything in 3D Max and use 1 multi-sub for your textures. or As haffax said code it using a scenenode ...
by Jaiza
Sat Mar 22, 2008 2:59 pm
Forum: Showcase
Topic: here's our screenshots,and thanks,we love OGRE
Replies: 65
Views: 68450

much goodness
by Jaiza
Mon Mar 17, 2008 12:40 pm
Forum: Showcase
Topic: ZeroGear: A kart-racing game using Ogre
Replies: 486
Views: 125592

Looks fantastic i really like the style!
by Jaiza
Sat Mar 15, 2008 12:09 pm
Forum: Showcase
Topic: Xsled Hillclimb 64 Players
Replies: 4
Views: 2175

Now that would be hard Split Screen!
by Jaiza
Fri Mar 14, 2008 2:27 pm
Forum: Artists & Content Creators
Topic: Why dont cast shadows?
Replies: 4
Views: 1042

In the oFusion export window theres an "edge list" tick box on the right hand side, make sure you tick that.

The mesh upgrader will also add them.

by Jaiza
Tue Mar 11, 2008 10:25 am
Forum: Showcase
Topic: Wings Of Fury 2
Replies: 34
Views: 32789

Looks great, your well on your way