Search found 12 matches

by Jaiza
Wed Jul 09, 2008 6:49 am
Forum: Showcase
Topic: Polygon soup - 3D pathfinding
Replies: 42
Views: 12397

Cool as!
by Jaiza
Thu Jun 26, 2008 9:51 am
Forum: Showcase
Topic: my project (removed)
Replies: 25
Views: 4029

I think HexiDave has jumped the gun a little bit here. Its obvious the resources are covered by copyright if they are being loaded from WoW but i dont think there will be a problem using them to develop your stand alone engine as long as the engine isnt released commercially or under any licence wit...
by Jaiza
Sun May 04, 2008 11:24 am
Forum: Showcase
Topic: TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D
Replies: 437
Views: 196873

wow this is really looking awsome! well done.

How many artists are working on it? just the one?
by Jaiza
Fri May 02, 2008 1:41 pm
Forum: Lounge / Off-topic
Topic: Iron Man
Replies: 21
Views: 3665

word
by Jaiza
Mon Apr 07, 2008 12:59 pm
Forum: Showcase
Topic: Volumetric lightshafts via GPU
Replies: 39
Views: 13348

wow! looks really neat
by Jaiza
Mon Mar 31, 2008 1:43 pm
Forum: Showcase
Topic: KartSim
Replies: 40
Views: 30975

Nice work guys looks great! What sort of polycount are you seeing in a track?
by Jaiza
Sun Mar 23, 2008 12:33 pm
Forum: General Discussion
Topic: Single Mesh or Multiple Mesh files for 1 Object
Replies: 4
Views: 787

If your ship is split into seperate objects in 3D max then a .mesh file will export for each object you choose to export. If you really need one object for your collision detection you can attach everything in 3D Max and use 1 multi-sub for your textures. or As haffax said code it using a scenenode ...
by Jaiza
Sat Mar 22, 2008 2:59 pm
Forum: Showcase
Topic: here's our screenshots,and thanks,we love OGRE
Replies: 65
Views: 65710

much goodness
by Jaiza
Mon Mar 17, 2008 12:40 pm
Forum: Showcase
Topic: ZeroGear: A kart-racing game using Ogre
Replies: 486
Views: 125057

Looks fantastic i really like the style!
by Jaiza
Sat Mar 15, 2008 12:09 pm
Forum: Showcase
Topic: Xsled Hillclimb 64 Players
Replies: 4
Views: 2160

Now that would be hard Split Screen!
by Jaiza
Fri Mar 14, 2008 2:27 pm
Forum: Artists & Content Creators
Topic: Why dont cast shadows?
Replies: 4
Views: 1023

In the oFusion export window theres an "edge list" tick box on the right hand side, make sure you tick that.

The mesh upgrader will also add them.

:D
by Jaiza
Tue Mar 11, 2008 10:25 am
Forum: Showcase
Topic: Wings Of Fury 2
Replies: 34
Views: 32744

Looks great, your well on your way