Search found 107 matches

by novaumas
Mon Jan 17, 2011 12:13 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]

@nec Ok, I see what you mean with the specific case you wrote with resetting the parameter to it's current value and the select node doing nothing. Conceptually the select node only selects a branch and in my opinion it shouldn't care much about what's going on inside it... If anything I'd like to ...
by novaumas
Sun Jan 16, 2011 11:28 pm
Forum: Showcase
Topic: The Teddy Incident [update: released editor]
Replies: 60
Views: 15588

Re: The Teddy Incident [update: released editor]

Hi carzex, I think all the necessary Ogre files to play the game should be on that zip and you shouldn't need to download it at all. The only thing that needed installing that's not on the package would be PhysX, but it's strange it would complain on a missing OgreMain.dll... Does the application cr...
by novaumas
Sat Dec 04, 2010 8:21 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

@nec: Thanks as always for you detailed feedback ^_^ I'll try to comment on your suggestions, but I have to say I'm still not planning on further development at this moment. Patches are very welcome, and I promise to carefully look at them and take the time to apply them if they're good ( even if i...
by novaumas
Sat Dec 04, 2010 8:20 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

Hi everyone, Now, thanks to al2950, the animation runtime and the tool have blendmask support ! Awesome work! I've added his changes along to some other minor stuff to the sourceforge repository and a new release of the tool is also available from there. Still using Ogre 1.6, I need to upgrade somet...
by novaumas
Thu Jun 03, 2010 3:46 pm
Forum: Showcase
Topic: Alimer Game Engine (Beta Stage)
Replies: 58
Views: 37312

Re: Alimer Game Engine (Beta Stage)

Looks like a very nice toolset so far, it'll be interesting to see where the progress goes from here.

It's also great to finally see the Toothrot library put to some good use. Yay for node based UIs! :D
by novaumas
Fri Apr 30, 2010 12:18 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

@al2950: Those seem like useful nodes, specially the skeleton mask node would be a very nice addition :D although it might require some extra work if you want all the nice UI stuff. UpdateId is the number of current update of the animation graph. It's incremented each time update() is called on the...
by novaumas
Sun Apr 25, 2010 2:13 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

For some reason I'm not receiving email notifications on this threads updates in a consistant way, sorry for taking a while... I don't frequent the forums as much. @AWM Mars : I'm happy that you're enjoying it :D @nec : Security update solved the issue..? I never would've guessed :? Glad you were ab...
by novaumas
Sun Apr 18, 2010 8:45 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

Hi al2950, You're correct, the MOgre stuff is not needed anymore, although it should still compile and be usable ( but will not be developed any more... ) That dll is generated by the c++ solution so you'll need to build both ( the build configuration is a little bit of a mess I know... ), but if yo...
by novaumas
Tue Apr 13, 2010 8:06 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Edi

@ Kyle_Katarn: Sorry to hear that... It's probably me that I'm missing something, but I don't have Vista / Win7 / 64 bit system, so I cannot reproduce the problem :( @nec: It's cool when things magically solve themselves... unless when they're an intermittent bug... in that case it's hell on earth. ...
by novaumas
Fri Dec 25, 2009 4:22 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Thanks jacmoe and al2950 ^_^ As promised, released a new version that removes the Mogre dependancy for the editor ( 1.1.3645 ). I probably wont be updating the Mogre viewport or the managed wrapper for the library any more. There are some small details that still need to be ported properly, but just...
by novaumas
Tue Dec 15, 2009 8:40 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Glad that did the trick :D Development is a little bit stagnated, as my programming energy is completely drained when the weekend arrives. Having said that, this last weekend I was toying a little bit with it :D, but didn't get as far as to commit any changes ( I basically was removing the MOgre dep...
by novaumas
Mon Dec 14, 2009 11:31 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Hi al2950, you can also create a new folder wherever you want with a file named "project.tfproj" that should have the following contents: <?xml version="1.0" encoding="utf-8"?> <project> <model_list /> </project> And then you can open the project instead of creating a new one. Hope that helps.
by novaumas
Sun Nov 08, 2009 11:34 pm
Forum: Showcase
Topic: Torchlight
Replies: 179
Views: 84322

Re: Torchlight

Awesome game!

It's been a while since I've had real good fun when playing a game, but I just finished through the demo and felt the urge to make my first Steam purchase! :D
by novaumas
Sun Jul 05, 2009 4:21 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Good to hear that there's a workaround for the issue, but it would be nice to still have the option to load them through the ogre resource system. I'm pasting here the function causing problems to see if someone can see straight away what's wrong, as I don't know if there is something incorrect in t...
by novaumas
Sun Jul 05, 2009 2:26 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Actually, many thanks to you for the patch :)

On the issue you're having, try loading the animation tree and info files without going through the ogre resource system and see if it works that way.
by novaumas
Sun Jul 05, 2009 1:26 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

I myself haven't tried it with the latest Ogre codebase so it's quite possible some issues may arise... I should've scheduled some time for that a long time ago, but other things have been piling up.
Some info on what those problems are would be appreciated.
by novaumas
Fri Jun 05, 2009 9:11 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Hi Angus, I can only reproduce that error message when the Mogre.dll is not in the same folder as the executable, or when using the debug Mogre.dll is there and everything else is built release build ( the release version of Mogre is around 7.8mb ). If you're getting this problem with both downloade...
by novaumas
Mon Jun 01, 2009 6:08 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Animation driven motion is an interesting topic ( it does come with some drawbacks though ) and I do have a few notes on it, but I decided it is a little bit outside of my personal plans at the moment. I think there are a couple of issues to nail down and improve before working on the cool stuff. Th...
by novaumas
Tue May 26, 2009 8:37 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

@Lee04: Thanks :D Actually, it does have it's own forums ( at sourceforge ) but noone uses them as everyone using the system uses Ogre so they hang around here (that makes sense though). The thing is that although it's programmed with Ogre in mind, the animation system is not restricted to it. @Mut...
by novaumas
Wed May 20, 2009 8:27 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

The editor actually uses the runtime, so any fixes on that will apply to what you see in the editor too :D ( Btw, you don't need to implement anything related to this issue, I already fixed the problem ). The only thing is that you'll have to recompile it yourself until I prepare a new download rele...
by novaumas
Tue May 19, 2009 11:48 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Hi Mattias,

What you describe is a perfectly valid use of the LookAt node, and you're completely right: It seems there is a bug in that the LookAt node didn't apply the node weight in the calculation when evaluating child nodes. It should be now fixed in the SVN code. :D
by novaumas
Mon May 18, 2009 9:28 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

The link widgets are C# and winforms. You can always use it as an inspiration of course. For example, I'm working on a c++ port of the link widgets, but don't hold your breath for that as it's in its very early stages only ( but it's coming along very nicely ) Nice to see you feel so strongly about ...
by novaumas
Mon May 18, 2009 8:12 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System[Open Sourced Editor]

Thanks for the encouragement guys! @jacmoe : Currently using Mogre for interfacing with Ogre... My evil secret plan by releasing this is that someone with more free time than I could wrap all the ogre functionality ( not much real work actually, just load a model and expose a couple of functions ) a...
by novaumas
Sun May 17, 2009 11:18 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System and Editor

Just wanted everyone to know that the editor code has finally been open sourced :) It can be obtained from SVN in the sourferge project page . It's in the Editor folder, so all of you who already have the code checked out just have to update to latest version. You will need Mogre. Hope someone will ...
by novaumas
Sun May 10, 2009 11:18 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88853

Re: TecnoFreak: Blend Tree Animation System and Editor

Hi Devast, Here are at least two ways I believe you can achieve what you're looking for. Unfortunately, both of them involve getting your hands dirty: At the moment, there are no implemented nodes that play a single animations once, or change the animation after a certain time, so one way could be t...