Search found 15 matches

by Samuelgames
Fri Aug 08, 2008 3:35 pm
Forum: Showcase
Topic: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Replies: 109
Views: 76607

by Samuelgames
Wed Aug 06, 2008 2:54 pm
Forum: Help
Topic: Attaching a Node to a Entity
Replies: 6
Views: 479

I know how to Attach a Entity to a Node, but not the Inverse
by Samuelgames
Wed Aug 06, 2008 2:42 pm
Forum: Lounge / Off-topic
Topic: Low cost motion capture device
Replies: 26
Views: 5683

You can try Camspace, It is still on beta Stages, does not capture Z Depth or Rotation with a good result yet, but you can make a try
by Samuelgames
Wed Aug 06, 2008 2:37 pm
Forum: Help
Topic: Attaching a Node to a Entity
Replies: 6
Views: 479

Attaching a Node to a Entity

Hello, i tried to use the command Ent->AttachObject( Nodenamegoeshere );, and It gives error, i also tried Ent->AttachNodeToEntity( Nodenamegoeshere);

Help would be Appreciatted?
by Samuelgames
Mon Jun 30, 2008 3:30 pm
Forum: Showcase
Topic: Parallax Occlusion Mapping
Replies: 55
Views: 32066

Wow, awesome work you did there, this is the most 'volumetric' texture shader i've seen
by Samuelgames
Sat Jun 28, 2008 5:19 pm
Forum: Recruitment
Topic: First Person Shooter looking for hobby modelers and artists
Replies: 7
Views: 4863

Bem, se quiser eu tenho flash aqui, posso te ajudar :wink:

Ah sim, se alguem não tivesse me bloqueado no messenger pelo menos, né? :P
by Samuelgames
Fri Jun 27, 2008 2:36 pm
Forum: Showcase
Topic: DevCell Software - StemCell Game Engine (Oil Platform Demo)
Replies: 53
Views: 23078

Is that the Steam Logo i see in the CellBuilder screenshot? 8)

Anyway, you got a awesome work there.
by Samuelgames
Tue Jun 24, 2008 2:13 pm
Forum: Showcase
Topic: Demo: Force Field Frustum using Shadow Mapping
Replies: 8
Views: 2674

I can't run it here, it gives Illegal Operation for me


Also, do you have a Nvidia 6400 or something card?
by Samuelgames
Mon Jun 23, 2008 2:10 am
Forum: Showcase
Topic: SSAO [Screen Space Ambient Occlusion] Demo + Source
Replies: 141
Views: 66310

nullsquared wrote:
Samuelgames wrote: I mean, that is not specular, that is light reflection
Uh. Not to burst your bubble, but no light is getting reflected here (no global illumination). Just some relatively nice SSAO + diffuse/specular shading with soft shadows.
Then i'm blind.

It just, doesn't look like specular
by Samuelgames
Mon Jun 23, 2008 1:50 am
Forum: Showcase
Topic: SSAO [Screen Space Ambient Occlusion] Demo + Source
Replies: 141
Views: 66310

I'm sorry, but Ogre > Source (at least the rendering portion), and thus I declare the above statement impossible. :lol: :roll: The just fact that Ogre is Opensource and Multi Plataform makes it better. And it is a lot better than source in rendering terms Yeah, my demo scenes suck, so just place so...
by Samuelgames
Mon Jun 23, 2008 1:30 am
Forum: Showcase
Topic: SSAO [Screen Space Ambient Occlusion] Demo + Source
Replies: 141
Views: 66310

HOLY SHIT

You managed to add f***ing specular WITH SSAO :o

Null, i love you.

EDIT:

Wow wait, this is not just 'specular', this shit is dynamic

(now do that on HL2) [/post on FP]
by Samuelgames
Wed Jun 11, 2008 3:21 am
Forum: Showcase
Topic: A Swing For Undead - A First Person Shooter Game
Replies: 6
Views: 2628

Haha, the first picture reminds me a lot of TF2

Specially for the "Sticky Baseball ball"
by Samuelgames
Sat May 24, 2008 5:27 am
Forum: Showcase
Topic: Offline Rendering -
Replies: 4
Views: 2231

Offline Rendering -

Here I am Showing an BIG feature that i will put on my game engine Engine; Are you tired of Low FPS Scenes when recording? Specially in that ones that RAPES CPU? Well, that's not a problem here I Show you, the 'Offline Rendering' Technology, and Mass Barrels, sadly i didn't programmed they Exploding...
by Samuelgames
Sun Mar 16, 2008 4:06 am
Forum: Help
Topic: Skipping Ogre Config Window
Replies: 1
Views: 375

Skipping Ogre Config Window

Hello, im quite new to Ogre, and i would know how to 'skip' the Ogre Config Window and just load the ogre.cfg configurations

Is it on Ogre core library?

Thanks :wink:
by Samuelgames
Fri Mar 14, 2008 12:46 am
Forum: Showcase
Topic: Ogre Soft Shadows Demo
Replies: 85
Views: 57733

Haha, nice one Null, you did well making your soft shadows with Spot Light, and hey, self shadowing, well done :)