Search found 129 matches

by alexdbkim
Tue Nov 02, 2010 1:17 am
Forum: Using OGRE in practice
Topic: get width and height of screen
Replies: 4
Views: 3246

Re: get width and height of screen

hi all how can i get height and width of screen resolution ? thanks Nevarim Hi Nevarim, your question is little bit vague. =) Are you want to know the screen resolution of your monitor? or your application? If it was your application then I guess you are referring to the viewport of your applicatio...
by alexdbkim
Tue Nov 02, 2010 12:44 am
Forum: Developer talk
Topic: Tabs or spaces
Replies: 50
Views: 3227

Re: Tabs or spaces

:) Why don't you try astyle? (I can tell you are a good programmer though)
by alexdbkim
Mon Nov 01, 2010 10:47 pm
Forum: Help
Topic: Ogre3D with Visual Studio 2010
Replies: 5
Views: 375

Re: Ogre3D with Visual Studio 2010

If it works in OpenGL but not in DirectX, it probably means that you graphics card drivers are OK, but your DirectX runtimes needs updating. So use the DirectX runtime web installer and see if that fixes your problem. The example is meant to be blank - it's up to you to populate the scene. :wink: T...
by alexdbkim
Mon Nov 01, 2010 3:50 pm
Forum: Help
Topic: Ogre3D with Visual Studio 2010
Replies: 5
Views: 375

Re: Ogre3D with Visual Studio 2010

In case you want to see the log file. 01:49:04: Creating resource group General 01:49:04: Creating resource group Internal 01:49:04: Creating resource group Autodetect 01:49:04: SceneManagerFactory for type 'DefaultSceneManager' registered. 01:49:04: Registering ResourceManager for type Material 01:...
by alexdbkim
Mon Nov 01, 2010 3:47 pm
Forum: Help
Topic: Ogre3D with Visual Studio 2010
Replies: 5
Views: 375

Re: Ogre3D with Visual Studio 2010

Although I could execute the TutorialApplication, I still have few problems. 1. When I run it with Direct3D, it crashes for some reason... (From debug output) First-chance exception at 0x026a95bd in HelloOgre.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled exception at 0x026...
by alexdbkim
Mon Nov 01, 2010 3:37 pm
Forum: Help
Topic: Ogre3D with Visual Studio 2010
Replies: 5
Views: 375

Re: Ogre3D with Visual Studio 2010

I could solve the problem by placing Ogre3D somewhere that does not required to have Administrator permission.
by alexdbkim
Mon Nov 01, 2010 3:03 pm
Forum: Help
Topic: Ogre3D with Visual Studio 2010
Replies: 5
Views: 375

Ogre3D with Visual Studio 2010

Hi all, I'm trying to follow "Setting Up An Application" with Ogre 3D 1.7.1 with Visual Studio 2010. I believe I did everything as the article shows but encountered this problem. 1>------ Build started: Project: HelloOgre, Configuration: Debug Win32 ------ 1>Build started 2/11/2010 12:54:50 AM. 1>In...
by alexdbkim
Sat Oct 25, 2008 12:05 pm
Forum: Help
Topic: Warning with GCC
Replies: 0
Views: 185

Warning with GCC

Dear members, After the tutorials, I decided to buy the book "Pro OGRE3D Programming" and I am doing chapter 4. I decided to make an application myself by using Ogre3D. I did link and compile the application correctly with Ogre3D library files by using GCC 4.2.2 but the compiler keeps showing the fo...
by alexdbkim
Thu Oct 23, 2008 1:43 pm
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88060

I keep saying the same thing... this is really good. You are a genuinely good programmer!

thanks,
by alexdbkim
Thu Oct 23, 2008 12:32 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88060

Looks great! Almost like a lite version of Morpheme from Natural Motion. All the gui is C# right? How do you get that type of work area, with boxes and connections between them etc? Do you, or anyone else for that matter, know if you can do something similar with wxWidgets? I second that question, ...
by alexdbkim
Thu Oct 23, 2008 12:31 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88060

Sorry, maybe I missed something, but what's so special about the tree control? Looks to me like a standard tree control available in every recent GUI toolkit... Even .net ;). :) I didn't mean the normal tree control but the one shows linkages between elements in the middle of the screen shorts. It ...
by alexdbkim
Thu Oct 23, 2008 12:27 am
Forum: Showcase
Topic: Myrddin Landscape Plugin Demo 2
Replies: 158
Views: 51442

Wah...... How much time do I need to put for making an application like this?
by alexdbkim
Thu Oct 23, 2008 12:25 am
Forum: Showcase
Topic: Lucre - 2D economic game
Replies: 15
Views: 2452

Inspiring me. Thanks.

cheers,
by alexdbkim
Thu Oct 23, 2008 12:21 am
Forum: Showcase
Topic: TecnoFreak: Blend Tree Animation System[1.2 Blendmasks]
Replies: 175
Views: 88060

Looking very nice. =) I wonder how you made that tree control thing. Did you use some GUI library? or did you create it by your self?

cheers,
by alexdbkim
Thu Oct 23, 2008 12:15 am
Forum: Recruitment
Topic: Wonderland Project - Metaverse
Replies: 1
Views: 803

Re: Wonderland Project - Metaverse

Hey all, Wonderland project is a little play project we've been working on from Neeww Zeeealand. * Nick - http://indigorenderer.com/ * Ben Nolan - http://bennolan.com/ We're building a metaverse. We use lots of fun libraries for your c++ pleasures: * Ogre * Bullet * Boost * V8 - Googles JIT compile...
by alexdbkim
Thu Oct 23, 2008 12:12 am
Forum: Help
Topic: Question on Tutorial 3
Replies: 1
Views: 143

Re: Question on Tutorial 3

Hello I am new to Orge and I have a question, I am doing tutorial 3 and when I load the terrain it is shifted to right. If you start the program the view from the virtual camera is at 0,0,0 right?. Where or how do I shift the terrain to be centered right where the camera is looking when loaded. Cou...
by alexdbkim
Thu Oct 23, 2008 12:11 am
Forum: Using OGRE in practice
Topic: Distribute Ogre application on other Linux machine
Replies: 7
Views: 660

Azatoth wrote:Or you can use autopackage and save yourself all the hassle.
I found out it is quite interesting although for some reason the web site is extremely slow...

cheers,
by alexdbkim
Wed Oct 22, 2008 11:26 pm
Forum: Showcase
Topic: Monster Dungeon
Replies: 10
Views: 2958

gamedboy wrote:
There are green Pacmans in a water !
!!! You spotted an Easter Egg !!!
lol
by alexdbkim
Wed Oct 22, 2008 3:56 pm
Forum: Help
Topic: How to draw dots??
Replies: 3
Views: 261

volca wrote:Use manualobject with RenderOperation OT_POINT_LIST and appropriate material (BaseWhiteNoLightning for start).
Only fill the manualobject with positions and colors.

For lines, do simmilar thing.
Ah thanks, volca! =)

regards,
by alexdbkim
Wed Oct 22, 2008 3:52 pm
Forum: Using OGRE in practice
Topic: Distribute Ogre application on other Linux machine
Replies: 7
Views: 660

Re: Distribute Ogre application on other Linux machine

hi guys, How do you distribute your Ogre application to other Linux machines? I copied the executable file and necessary Plugins, media resources. But the executable just cannot run (error message was of missing some libs file, so if I copied all that libs filed to usr/lib then it can run, I guess ...
by alexdbkim
Wed Oct 22, 2008 3:43 pm
Forum: Showcase
Topic: Monster Dungeon
Replies: 10
Views: 2958

There are green Pacmans in a water ! :shock: :shock: I think it's a leaf... http://en.wikipedia.org/wiki/Nymphaeaceae in specific: http://en.wikipedia.org/wiki/Image:Seerosen_wei%C3%9F.jpg aka, a "Water Lilly". Yes that's it. I knew it but didn't know English name =) hum... Water Lilly... good nami...
by alexdbkim
Wed Oct 22, 2008 3:36 pm
Forum: Showcase
Topic: MOC - Minimal Ogre Collision 1.0 - [Update 03.May.2009]
Replies: 193
Views: 91294

Wow~ it must be a hard work. Excellent =)
by alexdbkim
Wed Oct 22, 2008 3:35 pm
Forum: Help
Topic: How to draw dots??
Replies: 3
Views: 261

and lines as well =)

cheers,
by alexdbkim
Wed Oct 22, 2008 3:33 pm
Forum: Help
Topic: How to draw dots??
Replies: 3
Views: 261

How to draw dots??

Dear members, I've finished all the basic and intermediate tutorial... I can't wait for making my first own ogre-based application. Since I'm working as a full time C++ programmer, I think it would be really nice if I can do something related with my work. I don't mind reuse the ExampleApplication f...
by alexdbkim
Wed Oct 22, 2008 8:33 am
Forum: Showcase
Topic: Monster Dungeon
Replies: 10
Views: 2958

slouffka wrote:There are green Pacmans in a water ! :shock:
:shock: I think it's a leaf...