Search found 17451 matches

by sinbad
Sat Feb 22, 2014 8:11 pm
Forum: Developer talk
Topic: The EOL fiasco
Replies: 18
Views: 3183

Re: The EOL fiasco

I'm assuming you're talking about stripping on Bitbucket. Anyone who has already pulled that commit, when they pull next they'll end up with 2 heads on that branch, and will have to pick the right one to continue with if they decide to do dev work. It's not hard to resolve if you know what you're do...
by sinbad
Sat Feb 22, 2014 7:55 pm
Forum: Developer talk
Topic: The EOL fiasco
Replies: 18
Views: 3183

Re: The EOL fiasco

Matias asked me to comment here :) So in general for future reference, resist the urge to do tidy up commits, it's just never worth it in merge time. Think of every line of code you change as a line you might have to merge later, so don't make work for yourself. I would concur that returning to the ...
by sinbad
Thu Jun 13, 2013 9:57 am
Forum: Ogre 2.0+
Topic: Simpler Build System
Replies: 30
Views: 6507

Re: Simpler Build System

You should have seen what it was like *before* CMake (many Visual Studio files, XCode files, autotool files, really hard to configure without changing files in-place, yadda yadda). Build systems across multiple platforms with tunable parameters (because people genuinely have different needs) is inhe...
by sinbad
Mon Jun 03, 2013 2:53 pm
Forum: General Discussion
Topic: [SOLVED] OGRE Permissions/Copyright
Replies: 2
Views: 588

Re: OGRE Permissions/Copyright

So long as you don't say or imply that the book is endorsed by Ogre it's fine to use the name & logo in any material you like, just please link to www.ogre3d.org.

If you use any of our documentation directly, the license for that is: http://creativecommons.org/licenses/by-sa/3.0/
by sinbad
Thu Aug 23, 2012 11:30 am
Forum: Google Summer Of Code
Topic: Fixing the big commit of the "Volume Rendering" project
Replies: 24
Views: 10219

Re: Fixing the big commit of the "Volume Rendering" project

My experience with LargeFiles has been that it's somewhat ropey. Kiln has supported it via their own fork of the LargeFiles extension for ages, and I know that Unity use it in their repo. SourceTree's ability to use custom hg extensions was initially down to their requirement here. Still, it can be ...
by sinbad
Thu Aug 23, 2012 9:21 am
Forum: Google Summer Of Code
Topic: Fixing the big commit of the "Volume Rendering" project
Replies: 24
Views: 10219

Re: Fixing the big commit of the "Volume Rendering" project

When we moved to hg I stripped the repo down so that it was smaller, the main reason was to keep the initial clone time down. The smaller the clone, the easier it is for everyone, both in terms of download speed, and forking speed. I agree that it would be a good idea to separate the media out, but ...
by sinbad
Mon Jun 18, 2012 10:23 am
Forum: General Discussion
Topic: Strange Google result related to Ogre forum
Replies: 3
Views: 797

Re: Strange Google result related to Ogre forum

Someone must have linked to it directly at some point by IP, just ignore it. We can't control people doing this.
by sinbad
Sat May 26, 2012 5:05 pm
Forum: Developer talk
Topic: Ogre 1.8.0 released
Replies: 27
Views: 6359

Re: Ogre 1.8.0 released

Congratulations, great work guys :)
by sinbad
Tue May 22, 2012 11:45 am
Forum: General Discussion
Topic: Ogre Wiki Missing Links
Replies: 261
Views: 72446

Re: Ogre Wiki Missing Links

Please see the above. You can't use old short links with '+' in them and a 'structure=' parameter anymore because Tiki generates them incorrectly. I've stopped Tiki generating short links for now so it should not be generating the kinds of links you've posted here. If you've found them, they've prob...
by sinbad
Mon May 21, 2012 9:55 am
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Re: Down time weekend of 19th May 2012

Looks like mantis defaults to https for some reason if you don't tell it otherwise. I've told it otherwise ;) Layout fixed.
by sinbad
Sun May 20, 2012 3:14 pm
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Re: Down time weekend of 19th May 2012

spacegaier wrote:BTW: I am not (yet) able to re-access Mantis. Anyone else got the same problem?
Mantis seems to work fine for me, anonymously and logged in.
by sinbad
Sun May 20, 2012 12:20 pm
Forum: General Discussion
Topic: Ogre Wiki Missing Links
Replies: 261
Views: 72446

Re: Ogre Wiki Missing Links

Actually, since a lot of the links that are being produced by Tiki aren't working because of the '&structure=blah' option, I've disabled Clean URLs in Tiki for the moment.
by sinbad
Sun May 20, 2012 12:12 pm
Forum: General Discussion
Topic: Ogre Wiki Missing Links
Replies: 261
Views: 72446

Re: Ogre Wiki Missing Links

I've re-introduced the Tiki hack which deals with '+' characters in the URL when running on Nginx. So URLs like this work again: http://www.ogre3d.org/tikiwiki/RTS+Sample+App However, when a URL has something like '&structure=Tutorials' on the end will not work. I'm not sure if there's a way to get ...
by sinbad
Sat May 19, 2012 5:18 pm
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Re: Down time weekend of 19th May 2012

We're on the new server now, DNS just propagating. Fingers crossed!
by sinbad
Mon May 14, 2012 2:35 pm
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Re: Down time weekend of 19th May 2012

Awesome, thanks.
by sinbad
Mon May 14, 2012 1:11 pm
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Re: Down time weekend of 19th May 2012

jacmoe wrote:Tiki can be locked down too. So that won't be a problem. :)
Oh, can you tell me how so I can do it? I couldn't find this in the admin pages.
by sinbad
Mon May 14, 2012 11:43 am
Forum: General Discussion
Topic: Down time weekend of 19th May 2012
Replies: 13
Views: 1849

Down time weekend of 19th May 2012

Hi folks, There will be some down time this coming weekend (19th May) as we move the Ogre site on to a new server. The new server is cheaper to run so we're not as dependent on ad revenue to pay for it, and is running much newer base software so we can catch up with some upgrades we've been unable t...
by sinbad
Wed Feb 29, 2012 12:51 pm
Forum: Google Summer Of Code
Topic: [GSoC 2011 - Accepted] Terrain paging improvements
Replies: 111
Views: 78182

Re: [GSoC 2011 - Accepted] Terrain paging improvements

I was hoping more people who use the terrain in their real-world project would try it out and comment, but since 1.8 is branched now we can probably justify just bringing it in to the unstable version now. What do the more active team members think?
by sinbad
Tue Dec 06, 2011 10:43 am
Forum: General Discussion
Topic: IndexData::indexStart - questions/usage
Replies: 2
Views: 929

Re: IndexData::indexStart - questions/usage

Here's a couple of examples of why you'd use indexStart: 1. Objects sharing index buffers. Maybe you have a bunch of related geometry and you use a single index buffer for all of them, and you allocate a bit of the buffer for each. Each renderable then uses a different range for indexStart and index...
by sinbad
Fri Oct 07, 2011 2:31 pm
Forum: Showcase
Topic: OKABU - PS3 (PSN) Downloadable title, using Ogre
Replies: 9
Views: 1836

Re: OKABU - PS3 (PSN) Downloadable title, using Ogre

Congratulations mate, I've been following you progress since the beginning and it looks like a lovely game. Best of luck, I'm now going to have to get a PS3 :)
by sinbad
Tue Sep 20, 2011 11:43 am
Forum: Help
Topic: Vertex Colour Tracking with Shadows Problem
Replies: 4
Views: 413

Re: Vertex Colour Tracking with Shadows Problem

Use a shader. Seriously.

But otherwise, all your passes are specifically referencing 'vertexcolour' - the ambient, the per-light and the decal. So of course your vertex colours are getting picked up in all passes.
by sinbad
Thu Sep 15, 2011 6:26 pm
Forum: Showcase
Topic: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Replies: 109
Views: 75839

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link. It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the ...
by sinbad
Wed Aug 31, 2011 6:23 pm
Forum: Google Summer Of Code
Topic: [GSoC 2011 - Accepted] Terrain paging improvements
Replies: 111
Views: 78182

Re: [GSoC 2011 - Accepted] Terrain paging improvements

Doh, email notification fail again.

All the allocators are typedefed, so please make it a subclass of 'UtilityAlloc'. This actually is GeneralAllocatedObject, but it should retain the option to be redefinable.
by sinbad
Wed Aug 24, 2011 2:49 pm
Forum: Google Summer Of Code
Topic: [GSoC 2011 - Accepted] Terrain paging improvements
Replies: 111
Views: 78182

Re: [GSoC 2011 - Accepted] Terrain paging improvements

Please go ahead. Do you need anything to do for that from my side? Nope :) It's done, everything seems fine in the merged version so I've pushed all the changes back to your fork. So this means that in your fork, you're up to date with the upstream as of now and the 2 lines of development have been...
by sinbad
Wed Aug 24, 2011 2:24 pm
Forum: Google Summer Of Code
Topic: [GSoC 2011 - Accepted] Terrain paging improvements
Replies: 111
Views: 78182

Re: [GSoC 2011 - Accepted] Terrain paging improvements

Cool - I'll make that little tweak :) I've pulled in the latest changes from the upstream repository into my local copy and I've merged - no major issues yet but it's still building ;) If it all goes well, do you mind if I push this back to your fork? That way, your fork is prepared for merging back...