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It'd probably be best to keep the mesh & the collider/physics properties stored side by, such as in some sort of game object class. For terrain collision PhysX can create a collider from its heightmap. For volume selection, just use Ogre's and select the mesh's associated game object.
- Mon Jul 13, 2009 7:44 pm
- Forum: Artists & Content Creators
- Topic: is there an easy way to get cel shading
- Replies: 4
- Views: 776
No the cel shading effect is done with a shader, CG is preferable because it translates down to HSLS & GLSL, but if you have it in Blender you might be able to export or copy the GLSL shader from Blender.