Search found 3 matches

by carbonization
Tue Sep 15, 2009 5:23 pm
Forum: Help
Topic: Question about physics in game
Replies: 3
Views: 380

Re: Question about physics in game

It'd probably be best to keep the mesh & the collider/physics properties stored side by, such as in some sort of game object class. For terrain collision PhysX can create a collider from its heightmap. For volume selection, just use Ogre's and select the mesh's associated game object.
by carbonization
Mon Jul 13, 2009 7:44 pm
Forum: Artists & Content Creators
Topic: is there an easy way to get cel shading
Replies: 4
Views: 776

Re: is there an easy way to get cel shading

No the cel shading effect is done with a shader, CG is preferable because it translates down to HSLS & GLSL, but if you have it in Blender you might be able to export or copy the GLSL shader from Blender.
by carbonization
Mon Apr 20, 2009 4:27 am
Forum: Artists & Content Creators
Topic: Maya 2009 Exporter [Mac]
Replies: 15
Views: 6763

Re: Maya 2009 Exporter [Mac]

Here's one I compiled if you want it.