Search found 828 matches

by walaber
Mon Mar 17, 2008 6:44 am
Forum: Showcase
Topic: ZeroGear: A kart-racing game using Ogre
Replies: 486
Views: 124251

just wanted to say that I've been following your blog, and this game is looking really great! The visual style make the game look FUN, which I think is a very good thing.
by walaber
Wed Jan 09, 2008 10:33 pm
Forum: Showcase
Topic: Portalized (GUI update)
Replies: 258
Views: 86045

this is the most impressive use of Newton Game Dynamics I think I've ever seen. amazing stuff!

I assume you are using a custom joint for the self-collision / cross portal collision, that is an amazing use of the joint system!
by walaber
Sun Jan 06, 2008 9:33 pm
Forum: Showcase
Topic: WiiSticks [wii remote + physics]
Replies: 82
Views: 36808

I used a modified version of cWiiMote for Wiisticks, but that was before OIS fully supported the Wiimote.
by walaber
Thu Dec 27, 2007 8:35 am
Forum: Showcase
Topic: Neural network in racing games
Replies: 7
Views: 3981

cool demo, nice to see some brains attached to the OgreNewt demo car :)
by walaber
Sun Dec 16, 2007 10:58 pm
Forum: Help
Topic: Good frame rates, physics engine? Lot of collisions, how to?
Replies: 69
Views: 5429

geez, you guys DO realize that I was kidding, right?!?
by walaber
Sun Dec 16, 2007 8:17 am
Forum: Help
Topic: Good frame rates, physics engine? Lot of collisions, how to?
Replies: 69
Views: 5429

what is it about physics that makes everyone go back to middle school? I swear, you'd think some people posting here wrote the physics engines themselves, they way they argue. let's have a flame war over sound libraries, or maybe network libraries for a change :) OpenAL sucks! Fmod kicks it's ass! :)
by walaber
Mon Oct 22, 2007 4:41 pm
Forum: Showcase
Topic: Disorder - a physics FPS [vid. update]
Replies: 14
Views: 4591

the physics surrounding picking up, rotating, and dropping objects looks really nice, good job!
by walaber
Tue Oct 16, 2007 7:25 pm
Forum: Showcase
Topic: ThunderWheels [Demo 0.6] + track editor 2009.09.06
Replies: 77
Views: 36328

I LOVE the old Off Road arcade game, and so I really like your concept for this game. however I agree that the controls and vehicle handling currently make the game quite frustrating. so, here are my comments: 1. the default keys are non-standard, and confusing. 2. the default steering speed (rate a...
by walaber
Fri Sep 21, 2007 7:51 pm
Forum: Showcase
Topic: MOTORM4X - Game Released + Demo Available
Replies: 183
Views: 85652

gorgeous!!!! I can't wait for a video to see this in action.

what sort of physics solution are you using?
by walaber
Fri Aug 24, 2007 11:05 pm
Forum: Using OGRE in practice
Topic: Official MeshMagick thread - now licensed under MIT
Replies: 278
Views: 97355

just wanted to note that this tool saved my life, allowing me to salvage a model I was having a lot of time getting into the right orientation!

this tool is a life saver!
by walaber
Mon Aug 20, 2007 10:08 pm
Forum: Help
Topic: [Solved] Beginner - Blank screen
Replies: 2
Views: 645

how big is the ninja.mesh? are you sure the camera isn't "inside" the model, so you aren't seeing anything?
by walaber
Thu Aug 16, 2007 8:19 pm
Forum: Using OGRE in practice
Topic: Using ODE/Newton/Bullet for 2d physics-> Getting started
Replies: 26
Views: 6979

cool! let me know if you have any trouble with the 2D joint, or OgreNewt in general. I'm working on a 2D project myself right now, so I can probably help you out if you get stuck.
by walaber
Tue Aug 14, 2007 10:57 pm
Forum: Help
Topic: problem underestanding orthographic projection
Replies: 8
Views: 3104

what kind of game are you trying to make that requires an orthographic view?
by walaber
Tue Aug 14, 2007 4:08 pm
Forum: Help
Topic: [solved] Soft body movements - conceptual question
Replies: 4
Views: 630

applying gravity to the "entire body" is exactly the same as applying it to each point mass.
by walaber
Mon Aug 13, 2007 8:49 pm
Forum: Help
Topic: [solved] Soft body movements - conceptual question
Replies: 4
Views: 630

to aid in frustum culling, etc... it is probably best to have a single Node that represents the center of the object. That way the Node can own it's bounding box, which can be used for culling as well as broad-phase collision, etc. I would recommend this: 1. have a PointMass class that keeps track o...
by walaber
Mon Aug 13, 2007 8:45 pm
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

i think I'm missing a lightmap... I'll fix it.
by walaber
Mon Aug 13, 2007 7:12 pm
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

yeah, you can just copy v1.0 over to any directory and it will still run.

I might make some adjustments to the physics before the final release... I haven't tried investigating your taskset file yet, I'll do that after the release.
by walaber
Mon Aug 13, 2007 4:31 am
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

Version 1.1 Testing help below is a link to the installer for version 1.1. if anyone who has a moment could please try installing it, and let me know if there are any problems I'd really appreciate it. I'd like a few confirmations that I haven't forgotten anything before I release this version! tha...
by walaber
Mon Aug 13, 2007 2:26 am
Forum: Showcase
Topic: GraLL - Take The Test (Update: 18th August 2007)
Replies: 110
Views: 30015

I gave this a go, but for some reason the sphere was turning VERY slowly... so slowly that I couldn't play without being frustrated. I'm not sure what was causing it... any ideas? I tried both mouse and keyboard control.
by walaber
Sun Aug 12, 2007 2:48 am
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

I was planning on requiring that the previous version be uninstalled before installing the new one... why would you want to keep the old one?
by walaber
Sat Aug 11, 2007 8:25 pm
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

probably less than a week. this is not a major update, but it will do the following: 1. updated to latest Ogre 2. updated to 1.5 of CEGUI 3. reduced the size of many textures, they were way too big. this may help people that were having trouble running the game on older cards. 4. changed many textur...
by walaber
Sat Aug 11, 2007 1:38 am
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

OK, it's about time I went back to work on Trampoline a bit. I'll spend some time on it this weekend, and see if I can find your problem, and also try to get closer to releasing the updated version of the game.
by walaber
Wed Aug 08, 2007 1:28 am
Forum: Using OGRE in practice
Topic: [Solved] help me get a Gile[s] lightmap into my game?
Replies: 6
Views: 1158

hmmm... that sounds like an error in my exporter, no?

once the new version of Gile[s] is released, I would like to update my exporter, and perhaps make it a bit more flexible.
by walaber
Mon Aug 06, 2007 11:42 pm
Forum: Showcase
Topic: Walaber's Trampoline v1.0 [released]
Replies: 106
Views: 51428

it's not impossible, but I think the game would be very hard to play... also, charging up spin might be strange...
by walaber
Mon Aug 06, 2007 11:16 pm
Forum: Showcase
Topic: X-Sled Hillclimb - Prototype screenshots
Replies: 20
Views: 5045

this looks great! I love to see unusual games and sports like this... I look forward to playing it!