Search found 4 matches

by banschare
Mon Dec 05, 2011 10:38 am
Forum: Events & Meetings
Topic: Looking for lecturer in the field of game programming
Replies: 1
Views: 3904

Looking for lecturer in the field of game programming

Hi all, I'm looking for lecturers in the field of game programming/engineering. Our master and bachelor degree program named MultiMediaTechnology is based in Salzburg and for the next semester (beginend of february) we are eagerly looking for senior programmers in the field of game programming and s...
by banschare
Wed Feb 17, 2010 9:20 pm
Forum: General Discussion
Topic: recalculating normals of a dynamic deformed mesh
Replies: 2
Views: 720

Re: recalculating normals of a dynamic deformed mesh

well it has nothing to do with morphing, I lock the vertex buffer get the values, change them and ogre draws them. I'll try it manually...
by banschare
Wed Feb 10, 2010 5:16 pm
Forum: General Discussion
Topic: recalculating normals of a dynamic deformed mesh
Replies: 2
Views: 720

recalculating normals of a dynamic deformed mesh

hi all, I was wondering if there is a way in ogre to automatically recalculate the normals of the faces after vertices have been displaced. I am playing arround with a generated plane and trying some terrain deformation stuff. I would love to have it shaded correctly. So do I have to calculate the n...
by banschare
Wed Feb 10, 2010 5:11 pm
Forum: Developer talk
Topic: possible createPlane glitch
Replies: 1
Views: 370

possible createPlane glitch

hi all, I hope this is the right forum for possible bug reports, I am just an Ogre starter, but in general a long time C++ and OpenGL programmer. It seems if xSegments and ySegments exceeds 255 an Ogre application exits in debug mode with the message "Runtime Check Failure #1, a cast to a smaller da...