Search found 286 matches

by EricB
Fri Sep 07, 2018 2:43 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

Thanks for the PM mkultra333, but honestly there is really no reason to drag me back into the thread. :) Hit a nerve did I? Only when you said 24fps is as good as 60fps. I never said that. Do not put words in my mouth and make outright lies about what I said. I said, 60fps is not a minimum. 24fps is...
by EricB
Thu Sep 06, 2018 4:34 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

Just when I thought I was out, they pull me back in... I knew I shouldn't have left this tab open on my tablet. I am just pointing out GTX 770 is fairly high for the graphical quality of your game. Forgot to say thanks for this subtle piece of encouragement. Don't get me wrong, I think the game look...
by EricB
Thu Sep 06, 2018 12:06 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

GearCity is built on Windows for Windows. You hate the very operating system that your "highly successful" game is intended for and which is the primary operating system for PC Gaming and Development worldwide ? That's the equivalent of saying "I love Pizza but hate Cheese" :lol: Windows insecure, ...
by EricB
Wed Sep 05, 2018 9:21 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

The fact you consider 1080p@60fps to be a minimum is part of the problem. That's a recommended spec. You quote specs for PUBG and DOOM, but lets be a little more honest with ourselves. :) Minimum should be the bare minimum to play. Does your game support 720? How about 1024x768? Whatever the lowest ...
by EricB
Sun Sep 02, 2018 10:39 pm
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

Thanks for the feedback. The GTX 770 came out in 2013, Windows 7 in 2009. Steam shows most people have DX12 capable cards. So my requirements don't seem that steep to me. I'd expect most PC first person shooter players to easily exceed those levels. But I guess I'll see. DirectX12 capable cards != ...
by EricB
Sun Sep 02, 2018 1:29 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

So to formulate it better: VR Minimum Specs: Minimum Requirements for Vive or Oculus Rift. Non-VR Minimum Specs: DirectX10 (Windows 7+) GTX 770/RX570s. I've got a XP64 with a HD6750 and a Win 8 Laptop with an A8-6410. So I won't be able to help ya there. :) Before you sell it, you may want to get a ...
by EricB
Fri Aug 31, 2018 4:57 am
Forum: General Discussion
Topic: Necro Mutex playtesters? Especially Oculus users.
Replies: 36
Views: 835

Re: Necro Mutex playtesters? Especially Oculus users.

What's the estimated minimum specs/OS requirements? I may or may not be able to do some play testing, my Windows boxes aren't very powerful.
by EricB
Sat Mar 17, 2018 2:13 am
Forum: Developer talk
Topic: App developemnt
Replies: 1
Views: 307

Re: App developemnt

Here is a good starting point: http://www.catb.org/esr/faqs/smart-ques ... anslations

Specifically this portion: http://www.catb.org/esr/faqs/smart-ques ... l#explicit

Once you learn how to ask a proper question, you might get some help.
by EricB
Tue Mar 06, 2018 4:58 pm
Forum: Recruitment
Topic: [PAID] Looking for conversion of two shaders from glsl to hlsl (or cg).
Replies: 2
Views: 192

Re: [PAID] Looking for conversion of two shaders from glsl to hlsl (or cg).

Try posting classifieds on gamedev.net, gamasutra, the other industry specific sites, and the various reddit communities. Maybe even hit up a few IRC channels like ##opengl on freenode. Shaders are a bit niche, so you will have a hard time finding someone who specialises in it. Very few people learn...
by EricB
Mon Mar 05, 2018 3:10 am
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

I've finally got a game to add to the list. http://store.steampowered.com/app/779590/Scavenger_SV4/ (Released 2018, not EA.) Awesome! I'll be sure to add it to the list next time I update it. (There are 3? or 4? games I need to add...) My own game has been taking up much of my time sadly. So it mig...
by EricB
Sat Feb 10, 2018 7:23 pm
Forum: Lounge / Off-topic
Topic: State/feedback/rant -> Ogre 2.1
Replies: 13
Views: 1311

Re: State/feedback/rant -> Ogre 2.1

I guess I'll throw my two bits in. I view 2.1 as absolutely necessary in order to save Ogre. But at the same time I also consider it beta software that shouldn't be called "2.1" yet. Hell it shouldn't even be called 2.0 yet. Why? Because as devxkh mentions, it's missing a lot of features. I think th...
by EricB
Sat Nov 25, 2017 1:12 am
Forum: Announcements / News / Information
Topic: [Announcement] Forums updated/ Addon forums to go down
Replies: 40
Views: 3946

Re: [Announcement] Forums updated/ Addon forums to go down

the manual for 1.7 is still where it was before: http://www.ogre3d.org/docs/manual.old/ /docs/manual/ redirects the core pages to 1.10 for discoverability. I added a symlink so you can get around the redirects: http://www.ogre3d.org/docs/manual18/ Sorry, I was getting 1.7 documentation confused wit...
by EricB
Fri Nov 24, 2017 10:08 pm
Forum: Announcements / News / Information
Topic: [Announcement] Forums updated/ Addon forums to go down
Replies: 40
Views: 3946

Re: [Announcement] Forums updated/ Addon forums to go down

Speaking of moving documentation to github. All manuals for older versions, such as Ogre 1.7, are now redirecting to the 1.10.9's github.io page. I see no way to change versions on this page, so I assume you have purged old data needlessly. :( Is there any place we can get the old manuals for the ol...
by EricB
Tue Nov 21, 2017 11:51 am
Forum: Announcements / News / Information
Topic: [Announcement] Forums updated/ Addon forums to go down
Replies: 40
Views: 3946

Re: [Announcement] Forums updated/ Addon forums to go down

Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works. Anything that's invented between when you're fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it. Anything invented after yo...
by EricB
Tue Nov 21, 2017 7:13 am
Forum: Announcements / News / Information
Topic: [Announcement] Forums updated/ Addon forums to go down
Replies: 40
Views: 3946

Re: [Announcement] Forums updated/ Addon forums to go down

Sorry for the late reply, my work takes priority and I've been pretty busy. Just remember, these are all opinions. Opinions are like assholes, everyone has one and they all stink. I'm an old man, I hate a lot of the direction things are going in these days. so is github - just better suited for code...
by EricB
Tue Nov 21, 2017 6:10 am
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

Note to self, need to check the latest Emergency game: http://store.steampowered.com/app/735280/EMERGENCY_20/
by EricB
Mon Nov 06, 2017 1:46 am
Forum: Announcements / News / Information
Topic: [Announcement] Forums updated/ Addon forums to go down
Replies: 40
Views: 3946

Re: [Announcement] Forums updated/ Addon forums to go down

I echo hyyou's sentiments. The current wiki system (Tiki) has always been crap, but I don't like some of Paroj's plans either. Wikis are designed for crowd sourced documentation. I can easily sign up, edit pages, add pages, and everything is great. for tutorial/ sample code Doxygen is the way to go ...
by EricB
Sat Nov 04, 2017 4:35 am
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

Also note to my self and everyone else: Thunderwheels is finally was released! http://store.steampowered.com/app/296790/ThunderWheels/

And I need to do some more research in the game dark_sylinc used to work for. As it used Ogre for a time.
by EricB
Sat Nov 04, 2017 4:34 am
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

dang you were right - runic games closed today. :( Yup, I was just about to pop in here and post about it. Was waiting for my night shift. For anyone that wants to read the announcement: http://runicgames.com/ So we don't have an exact headcount, but they started Torchlight with 17 employees, and t...
by EricB
Wed Oct 25, 2017 4:47 pm
Forum: Showcase
Topic: T.I.M.E DEMO available
Replies: 10
Views: 963

Re: T.I.M.E.: The Orion Incident (pre-Alpha)

These kind of copyright violations happen alllllllll the time, and no controversy would usually occur unless the project attracts sufficient attention and actually generates any revenue, so it's usually not something for most to be too concerned about. You are correct that it happens frequently, an...
by EricB
Wed Oct 25, 2017 4:50 am
Forum: Showcase
Topic: T.I.M.E DEMO available
Replies: 10
Views: 963

Re: T.I.M.E.: The Orion Incident (pre-Alpha)

I left the tab open, and when I came to close it I noticed "Pearl Jam" poster in the background of the fat man: https://i62.servimg.com/u/f62/19/58/43/82/t_i_m_19.jpg Please note, this is a violation of copyright law, and you can (and would) be sued for it. Not to mention the use of Pearl Jam in thi...
by EricB
Wed Oct 25, 2017 12:34 am
Forum: Lounge / Off-topic
Topic: Idea to prevent multiple 'same purpose' classes in your custom Game Engine
Replies: 2
Views: 511

Re: Idea to prevent multiple 'same purpose' classes in your custom Game Engine

According to The best reasons NOT to use the Tombstone Engine : I wouldn't use Tombstone simply for the fact that the only reason it exists is because the Eric (the Author) rage quit C4 Linux support. Due to the very bad publicity (in my opinion) he renamed his engine to Tombstone, shut down the fo...
by EricB
Wed Oct 25, 2017 12:06 am
Forum: Showcase
Topic: T.I.M.E DEMO available
Replies: 10
Views: 963

Re: T.I.M.E.: The Orion Incident (pre-Alpha)

Looking pretty good! I've been thinking you needed to do a commercial game with your engine for quite a while.

Be sure to hire an English writer/editor to clean up video and screenshots before you do public press release of the game.
by EricB
Thu Oct 19, 2017 5:49 pm
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

46-55th, Average Player Count
Average-46-55.jpg
56-65th, Average Player Count
Average-56-65.jpg
by EricB
Thu Oct 19, 2017 5:48 pm
Forum: General Discussion
Topic: Ogre3D Based Game Sales
Replies: 123
Views: 20735

Re: Ogre3D Based Game Sales

16-25th, Average Player Count
Average-16-25.jpg
26-35th, Average Player Count
Average-26-35.jpg
36-45th, Average Player Count
Average-36-45.jpg