Search found 181 matches

by LordMyth
Thu Jul 20, 2006 2:28 am
Forum: General Discussion
Topic: Are there any ogre linux games yet?
Replies: 24
Views: 4100

oh... I don't really care if they're completed and stuff

something that works is ok :D

it's just that so few teams want to release their code open source, they don't realise how much benefits they can get from that.
by LordMyth
Thu Jul 20, 2006 2:02 am
Forum: General Discussion
Topic: Are there any ogre linux games yet?
Replies: 24
Views: 4100

or you can simply open source and have the users do the work right
by LordMyth
Sat Jul 15, 2006 10:48 pm
Forum: General Discussion
Topic: Copyright questions again ^_^
Replies: 26
Views: 3746

Another question: what's litigation? I know it has to do with government, and congress. Ligitation is just a fancy word for a lawsuit. EDIT: I see now why some movies, or films have strange names, for their ideas, so that he doesn't monopolize on the idea, and leaves room for other writers to creat...
by LordMyth
Sat Jul 15, 2006 10:43 pm
Forum: General Discussion
Topic: Are there any ogre linux games yet?
Replies: 24
Views: 4100

Are there any ogre linux games yet?

i haven't touched ogre for quite a while, and in my OGRE days I have never seen a linux game.
everybody was talking the same old windows user rubbish we won't open source or run on linux blah blah blah

has this changed a bit?
by LordMyth
Tue Dec 20, 2005 10:10 pm
Forum: General Discussion
Topic: OGRE 1.0.6 ebuild on Gentoo
Replies: 21
Views: 2618

@ LordMyth: so the following does not work? USE="cg devil" ACCEPT_KEYWORDS="~amd64" emerge -va ogre If so, you should post an error and get developers a chance to either you tell what you did wrong, or fix the problem. Isn't there a reason for the keeping OGRE in x86? What the hell, what's hard abo...
by LordMyth
Tue Dec 20, 2005 9:02 pm
Forum: General Discussion
Topic: Getting started without zigging or zagging
Replies: 8
Views: 1686

Oh, thanks for the replies. I ended up choosing SDL after looking at the list of games created with it and have been going over some tutorials in the last few weeks, thanks again for the input.(There is also a new book out for beginning game programming using SDL and OGL that was just published thi...
by LordMyth
Tue Dec 20, 2005 8:59 pm
Forum: General Discussion
Topic: OGRE 1.0.6 ebuild on Gentoo
Replies: 21
Views: 2618

Bummer, it fails building on my amd64. :( Sigh. Wow... I just added ogre ~x86 to package.keywords and it worked right away. After that I noticed it build without nvidia-cg and devil. Now it complains that I don't have nvidia-cg installed... So, you're running in 32-bit since you added ~x86? Odd, wh...
by LordMyth
Tue Dec 20, 2005 5:51 pm
Forum: General Discussion
Topic: OGRE 1.0.6 ebuild on Gentoo
Replies: 21
Views: 2618

Um well fixed it by adding ~x86 to nvidia-cg-toolkit in package.keywords.
by LordMyth
Tue Dec 20, 2005 5:38 pm
Forum: General Discussion
Topic: OGRE 1.0.6 ebuild on Gentoo
Replies: 21
Views: 2618

spoot wrote:Bummer, it fails building on my amd64. :( Sigh.
Wow... I just added ogre ~x86 to package.keywords and it worked right away. After that I noticed it build without nvidia-cg and devil. Now it complains that I don't have nvidia-cg installed...
by LordMyth
Tue Dec 20, 2005 5:31 pm
Forum: General Discussion
Topic: any nice open-source ogre project?
Replies: 11
Views: 2283

I think it's a pita too. For some reasons many windows users are unable to see the infinite amount of benefits they get when they go open source. And their argument always is something vague about not being secure or so.
by LordMyth
Tue Dec 20, 2005 5:02 pm
Forum: General Discussion
Topic: Getting started without zigging or zagging
Replies: 8
Views: 1686

SDL or Allegro would be very good for you. Just google for them.
by LordMyth
Tue Dec 20, 2005 4:41 pm
Forum: Feature Requests
Topic: Sh GPU Metaprogramming Language - plugin [demo]
Replies: 63
Views: 23604

Um Linux support?
by LordMyth
Sun Oct 23, 2005 9:45 am
Forum: General Discussion
Topic: what modeler do you use?
Replies: 51
Views: 9358

The slowness i think comes in with the wonderful support that winxp has for opengl... I think it's pretty card specific. I've had drivers that sucked before, but it doesn't run too badly for me now (although I use XSI now for the most part). Hmmm maybe, running a 128meg GF6600GTS, and anything that...
by LordMyth
Sun Oct 09, 2005 5:35 pm
Forum: General Discussion
Topic: OffTopic: putting linux on an XP PC
Replies: 32
Views: 4182

The Ubuntu installation program has a partition resizng tool...
by LordMyth
Fri Aug 12, 2005 9:45 pm
Forum: Feature Requests
Topic: Sh GPU Metaprogramming Language - plugin [demo]
Replies: 63
Views: 23604

Drool drool!
Are there plans to put it OGRE allready? (without patches/plugins)
by LordMyth
Sun Jul 31, 2005 6:03 pm
Forum: General Discussion
Topic: Cheers
Replies: 6
Views: 1536

Yay! Welcome!
by LordMyth
Wed Jul 06, 2005 6:07 pm
Forum: General Discussion
Topic: Software Patents Rejected by European parlement :) Perhaps:(
Replies: 14
Views: 1803

Sinbad, that just looked like a speech of an American president!
by LordMyth
Wed Jul 06, 2005 6:05 pm
Forum: Recruitment
Topic: Game development (recruitment)
Replies: 17
Views: 6626

Do you know that, if you'd change all these human MMO players into AI characters, the whole thing will be vary amazing and probably get very well known, even more if you'd open source the stuff. But as far I can interpret your posts, your not the kind of guy that ever will open source a project... :...
by LordMyth
Tue Jul 05, 2005 10:26 am
Forum: Recruitment
Topic: Game development (recruitment)
Replies: 17
Views: 6626

pfff... if I was you I'd forget the MMO part, and finally make some good environment simulation RPG, maybe I'll help with that, I'm very interested in simulating evolving environments...
by LordMyth
Tue Jul 05, 2005 9:37 am
Forum: Recruitment
Topic: Game development (recruitment)
Replies: 17
Views: 6626

This might be of collective use, so I'll ask it here.
What are you going to do with the network/internet part?
by LordMyth
Tue Jul 05, 2005 1:19 am
Forum: Developer talk
Topic: working on perl Wavefont .obj to XML file converter
Replies: 37
Views: 5195

This post is from more than a year ago... dunno if you noticed that :P
by LordMyth
Sun Jul 03, 2005 7:49 pm
Forum: Using OGRE in practice
Topic: Is there a bug in OgreMath?
Replies: 9
Views: 1792

We have been teaching bad habits to the people... Maybe we should put some 'Making an MMORPG is NOT required! Everybody will be taken serious.' on the forum's front page.
by LordMyth
Sun Jul 03, 2005 7:04 pm
Forum: Back to Basics
Topic: 2D C++ Library...
Replies: 2
Views: 1343

There is SDL and some other one called allegro I think...
by LordMyth
Fri Jul 01, 2005 11:46 am
Forum: General Discussion
Topic: (Code::Blocks) Ogre.workspace in linux
Replies: 1
Views: 1101

Whoops, now it says 'Something has gone wrong inside code::blocks' and then it closes...
by LordMyth
Fri Jul 01, 2005 11:43 am
Forum: General Discussion
Topic: (Code::Blocks) Ogre.workspace in linux
Replies: 1
Views: 1101

(Code::Blocks) Ogre.workspace in linux

I thought: let's try compiling OGRE with Code::Blocks on Linux! So I opened the the Ogre.workspace file and it turns out that it does not use unix-style directory separators... It think it should use them to be cross-platform, shouldn't it? Anyways , I started to change them, so if somebody wants it...