Search found 31 matches

by TaeHyungKim
Sun Oct 30, 2011 3:41 pm
Forum: Help
Topic: OgreBites button caption doesn't appear
Replies: 17
Views: 4038

Re: OgreBites button caption doesn't appear

I think this is bug at OgreOverlayElement.cpp
I modify ogre source and caption see well .
reference this thread will help
by TaeHyungKim
Tue Oct 25, 2011 5:20 am
Forum: Developer talk
Topic: Cannot display TextArea in single Panel
Replies: 18
Views: 9440

Re: Cannot display TextArea in single Panel

The SdkTrays system uses pixel metrics mode. If you are correct, then the fix could be just to put the switch statement between lines (1) and (3). you're right. i modify that you said "put the switch statement between lines (1) and (3)". caption is viewed well. thanks. i hope this fix is reflected ...
by TaeHyungKim
Mon Oct 17, 2011 12:53 pm
Forum: Mobile Devices
Topic: nib load error
Replies: 0
Views: 378

nib load error

hi, i try to use xib file in my custom project. i don't use iphone xcode4 template. i use 1.7.3 source and xcode4. and make xcodeproj by cmake. i succeeded adding button view to gesture view by manually. but i want use xib for easily modify ui. so i add xib view file and make viewcontroller class. i...
by TaeHyungKim
Fri Apr 08, 2011 7:21 pm
Forum: Mobile Devices
Topic: Build Issue with iOS4.2.1
Replies: 33
Views: 6386

Re: Build Issue with iOS4.2.1

hi , i fix 2nd problem,, so i notice my fix. i found that samples/browser/cmakelist.txt file has bug at 1.7.1 ,i think that file is correct , but 1.7.2 is errored. at 1.7.1 set (OGRE_SAMPLE_CONTENTS_PATH ${OGRE_BINARY_DIR}/bin/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/SampleBrowser.app) at 1.7.2 se...
by TaeHyungKim
Thu Aug 26, 2010 10:46 pm
Forum: Help
Topic: [Solved][Iphone] how to hide status bar
Replies: 4
Views: 553

Re: [Iphone] how to hide status bar when splash screen is se

hm ... I know why this happened i have downloaded 0gre 1.7 source and iphone dependencies and make project using cmake and then , plist file is produced at build/samples/browser/cmakefiles/samplebrowser.dir/info.plist info.plist open by Property List Editor, View->Property List Type is checked info....
by TaeHyungKim
Thu Aug 26, 2010 12:16 am
Forum: Help
Topic: [Solved][Iphone] how to hide status bar
Replies: 4
Views: 553

Re: [Iphone] how to hide status bar when splash screen is se

ok .. i have coded [[UIApplication sharedApplication] setStatusBarHidden:YES animated:NO]; in applicationDidFinishLaunching method. but my question is how to hide status bar when splash screen is seeing . when rendering started, status bar hidden well. before applicationDidFinishLaunching method cal...
by TaeHyungKim
Wed Aug 25, 2010 11:28 pm
Forum: Help
Topic: [Solved][Iphone] how to hide status bar
Replies: 4
Views: 553

[Solved][Iphone] how to hide status bar

hi, i was coded by reference sample browser's framework when executed at iphone, Default.png is loaded for splash screen i want hide status bar when splash screen is seeing so i added property "Status Bar is initially hidden" in info.plist and set true. but status bar is not hidden when splash scree...
by TaeHyungKim
Thu Aug 19, 2010 7:31 pm
Forum: Developer talk
Topic: Cannot display TextArea in single Panel
Replies: 18
Views: 9440

Re: Cannot display TextArea in single Panel

i don't know what is relative metircs mode.. i just initialize buttons like this m_pTrayMgr = new OgreBites::MySDKTrayManager("TrayMgr", m_pRenderWnd, m_pMouse, this); m_pTrayMgr->showCursor(); m_pTrayMgr->createButton(OgreBites::TL_BOTTOMRIGHT,"_Continue","Continue",140.0f); caption is not displayi...
by TaeHyungKim
Wed Aug 18, 2010 1:06 pm
Forum: Developer talk
Topic: Cannot display TextArea in single Panel
Replies: 18
Views: 9440

Re: Cannot display TextArea in single Panel

i replied for this problem earlier another thread.. I think this is bug in OverlayElement::_update(void) function, mPixelWidth is changed at line (1) , but mWidth is changed at line (2) but at line (3) mGeomPositionsOutOfDate is setting to false, so when next _update fuction called, line (2) is not ...
by TaeHyungKim
Wed Aug 18, 2010 12:35 pm
Forum: Help
Topic: texture addressing problem
Replies: 0
Views: 157

texture addressing problem

hi all ~ I make 2d game using SpriteManager2d. http://www.ogre3d.org/tikiwiki/SpriteManager2d&structure=Cookbook if I set texture address mode to wrap in prepareForRender function uvwAddressMode.u=Ogre::TextureUnitState::TAM_CLAMP; uvwAddressMode.v=Ogre::TextureUnitState::TAM_CLAMP; uvwAddressMode.w...
by TaeHyungKim
Fri Aug 13, 2010 11:25 pm
Forum: Help
Topic: want Opengl ES files for visualc win32
Replies: 2
Views: 390

Re: want Opengl ES files for visualc win32

http://www.imgtec.com/PowerVR/insider/s ... asp#GLES1b

i have succeeded compile by download that sdk and install files to ogre/dependencies
thanks
by TaeHyungKim
Fri Aug 13, 2010 9:06 pm
Forum: Help
Topic: want Opengl ES files for visualc win32
Replies: 2
Views: 390

want Opengl ES files for visualc win32

hi,
I tried to compile ogre that using rendersystem opengl-es and visualc.
my question is where i get GLES header and library files currently using at orgre 1.7 version?
I want file like ogre-dependencies.zip...
thanks
by TaeHyungKim
Fri Jul 30, 2010 12:28 pm
Forum: General Discussion
Topic: ParticleUniverse: tips for using at iphone
Replies: 0
Views: 791

ParticleUniverse: tips for using at iphone

hi, i was tried ParticleUniverse for iphone game. i have succeeded excute at iphone . in my game i play flame1 effect , fps at iphone 3GS is 30-40 fps. so i share about my jobs 1. make ParticleUniverse directory in Plugins folder 2. copy Particle Universe Plugin/VCBuild/Plugins/ParticleUniverse/incl...
by TaeHyungKim
Sun Jul 18, 2010 7:23 pm
Forum: Help
Topic: [Iphone] UIView touchesBegan problem
Replies: 3
Views: 1849

Re: [Iphone] UIView touchesBegan problem

I have seen your source, amd I knowed that why my view is not response touch I was init like below code for example mDelegate = [[InputDelegate alloc] init]; but i found below lines in your code mDelegate = [[InputDelegate alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; i modified that int lin...
by TaeHyungKim
Sun Jul 18, 2010 5:51 pm
Forum: Help
Topic: [Iphone] UIView touchesBegan problem
Replies: 3
Views: 1849

[Iphone] UIView touchesBegan problem

hi , master falcon ^^ I was tried to UIView's touch implementation not using ois's multitouch but I was failed for UIView's touch implementation I think orge create window and EAGLView automatically. in ogre sample's gesture view code , i defined touchesBegan function , but that is not called. i saw...
by TaeHyungKim
Tue Jul 13, 2010 4:54 pm
Forum: Help
Topic: spritemanager2d problem in iphone
Replies: 6
Views: 188

Re: spritemanager2d problem in iphone

hm. i change 2 image for test . that modified is rendered well..
but they is rendered like portrait mode..
this is not critical problem..

thank you . i found solution for this. 2 sqaure size is answer..
by TaeHyungKim
Tue Jul 13, 2010 4:41 pm
Forum: Help
Topic: spritemanager2d problem in iphone
Replies: 6
Views: 188

Re: spritemanager2d problem in iphone

i posted some log. is this related for that situation? my texture size is non 2 square size. Finished parsing scripts for resource group Popular Texture: obj1.png: Loading 1 faces(PF_A8B8G8R8,368x362x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. Texture: ...
by TaeHyungKim
Tue Jul 13, 2010 4:27 pm
Forum: Help
Topic: spritemanager2d problem in iphone
Replies: 6
Views: 188

Re: spritemanager2d problem in iphone

ok , if i enable code for background2d, black screen is seeing..
so i comment background2d code, just white screen is seeing..
by TaeHyungKim
Tue Jul 13, 2010 4:11 pm
Forum: Help
Topic: spritemanager2d problem in iphone
Replies: 6
Views: 188

spritemanager2d problem in iphone

hi. i was using spritemanager2d and Displaying 2D Backgrounds article in wiki http://www.ogre3d.org/tikiwiki/Displaying+2D+Backgrounds&structure=Cookbook http://www.ogre3d.org/tikiwiki/SpriteManager2d at pc with openGL, both is rendering well. but at iphone simulator with openGL ES 1.x , nothing is ...
by TaeHyungKim
Tue Jul 06, 2010 7:28 am
Forum: Help
Topic: OgreBites button caption doesn't appear
Replies: 17
Views: 4038

Re: OgreBites button caption doesn't appear

yes , i was tested on windows. i was coded traycontrols init like below m_pTrayMgr = new OgreBites::MySDKTrayManager("TrayMgr", m_pRenderWnd, m_pMouse, this); m_pTrayMgr->destroyAllWidgets(); m_pTrayMgr->createButton(OgreBites::TL_NONE,"_Continue","Continue",140.0f); m_pTrayMgr->createButton(OgreBit...
by TaeHyungKim
Tue Jul 06, 2010 6:44 am
Forum: Help
Topic: OgreBites button caption doesn't appear
Replies: 17
Views: 4038

Re: OgreBites button caption doesn't appear

yes ^^ i develop for the iphone.
i develop on windows,visualc,opengl mainly.
and then test by macbook,xcode for iphone.
by TaeHyungKim
Tue Jul 06, 2010 12:49 am
Forum: Help
Topic: OgreBites button caption doesn't appear
Replies: 17
Views: 4038

Re: OgreBites button caption doesn't appear

I debug code for this bug. I found bug but I am not know how fix code to solve this. in void OverlayElement::_update(void) function overlay element of button's mPixelWidth initial value is 1.0 so I add dataBreak at when mPixelWidth value is change.. when break is happen, callstack is as below.. Ogre...
by TaeHyungKim
Mon Jul 05, 2010 10:04 pm
Forum: Help
Topic: OgreBites button caption doesn't appear
Replies: 17
Views: 4038

Re: OgreBites button caption doesn't appear

hi. i found same situation. so i debug that, i found one thing 1) mTrayMgr->showFrameStats(TL_BOTTOMLEFT); A) if I commented 1) code in init code and added my buttons, button caption is not appear. B) and I enable by 1) code by keyboard input( refrenced that "o" key defined in basic framework tutori...
by TaeHyungKim
Mon Jun 21, 2010 5:44 am
Forum: Help
Topic: zip file loading error on iphone
Replies: 5
Views: 6721

Re: zip file loading error on iphone

thanks .. i modified resources.cfg mannualy
samplebrowser is well excuted on iphone

i have question .. i think build/bin/resources.cfg is copied to iphone app
and i think that file is generated by cmake
how change absolute path to relative path on generation process..
what file is modify for this??
by TaeHyungKim
Mon Jun 21, 2010 5:18 am
Forum: Help
Topic: zip file loading error on iphone
Replies: 5
Views: 6721

Re: zip file loading error on iphone

i was using ogre source download page's ogre source for mac and iphonedependencies files error is occured at OgreZip.cpp line 89 mZzipDir = zzip_dir_open(mName.c_str(), &zzipError); -----error log----------------------- ... Creating resource group Essential Added resource location '/Users/taehyungki...