Search found 16 matches

by Kissy
Wed May 15, 2013 10:58 pm
Forum: Showcase
Topic: [Particle Effects] HellHeavenFX Ogre Plugin
Replies: 96
Views: 64338

Re: [Particle Effects] HellHeavenFX Ogre Plugin

Hello,

how was the GDC 2013 ?

first of all thanks for this plugin, it's really great !
Does the popcornFX editor will work with the hellheavenFX ogre plugin ?

Would it be possible to have a Visual Studio 2012 version of the plugin too ?

Regards
by Kissy
Tue Jan 15, 2013 2:34 pm
Forum: Showcase
Topic: Cello Fortress
Replies: 87
Views: 30174

Re: Cello Fortress

Really impressive. I like how you manage to take gaming to a different point of view.

TheSHEEEP is right, it could be really fun with more instruments.

Geep up your good work !
by Kissy
Fri Nov 02, 2012 9:19 am
Forum: Showcase
Topic: A MMORPG game engine base on Ogre - Walker3DII
Replies: 36
Views: 17860

Re: A MMORPG game engine base on Ogre - Walker3DII

wow, it looks like some pre-generated images. Really impressive.
I wonder what is the FPS while displaying a scene like this ? Is it quite high ?
by Kissy
Wed Oct 24, 2012 9:28 am
Forum: Showcase
Topic: A MMORPG game engine base on Ogre - Walker3DII
Replies: 36
Views: 17860

Re: A MMORPG game engine base on Ogre - Walker3DII

This video has blown my mind. Really great job.
I was wondering about the assets. Are you using some already created ? Or did you created it ?

Regards
by Kissy
Fri Sep 14, 2012 2:39 pm
Forum: Showcase
Topic: Cello Fortress
Replies: 87
Views: 30174

Re: Cello Fortress

Hello,

The logo is quite nice and reflect the fortress really nice :)
I don't get the idea of the game yet. Do you really have to own a cello to play the game ?

EDIT : the blog post better explain the game itself !
by Kissy
Fri Aug 17, 2012 10:37 am
Forum: General Discussion
Topic: OISB (new input binding/mapping library!)
Replies: 55
Views: 19469

Re: OISB (new input binding/mapping library!)

Hello, First of all, thanks for this library it's a good starting point for a keymapping feature. However, I have found an issue when you press both inputs at the same time (increase & decrease) using the analog emulation system. The input value will be set to a positive value (=> increase) instead ...
by Kissy
Fri Apr 20, 2012 7:51 pm
Forum: General Discussion
Topic: Common Middleware
Replies: 23
Views: 4080

Re: Common Middleware

As far as I am concerned I really enjoyed those middlewar :
  • Input: OISB - Nice input mapping
  • Physics: Havok
  • Database: MongoDB - Very fast document oriented database.
  • Network: RakNet
  • General: TBB for Threading
by Kissy
Mon Mar 12, 2012 10:49 pm
Forum: Showcase
Topic: SkyX 0.4 [0.4 version released - Over-cloud rendering!]
Replies: 383
Views: 153777

Re: SkyX 0.3 [0.3 version released!]

Thanks !

This is a really cool release.
I love the thunderstorm :)

Keep up your good work.

PS : links are broken (404) is it not yet uploaded ?

Kissy
by Kissy
Thu Mar 08, 2012 9:31 am
Forum: Showcase
Topic: SkyX 0.4 [0.4 version released - Over-cloud rendering!]
Replies: 383
Views: 153777

Re: SkyX 0.2 [0.3 preview demo available!]

Hi Xavier,

thanks for your preview, it seems really nice.
I am waiting for this 0.3 release !

Thanks
by Kissy
Tue Mar 06, 2012 5:36 pm
Forum: General Discussion
Topic: Shroud Cloth Sim Goes Free
Replies: 9
Views: 8543

Re: Shroud Cloth Sim Goes Free

I did it actually, waiting for their answer :)
by Kissy
Tue Mar 06, 2012 9:58 am
Forum: General Discussion
Topic: Shroud Cloth Sim Goes Free
Replies: 9
Views: 8543

Re: Shroud Cloth Sim Goes Free

Hello,

I have browse the whole website, and I am not able to find any link to download the free version.
The get-shroud link also give me blank frame :(
Anyone have a working links ?

Thanks
by Kissy
Fri Mar 02, 2012 4:15 pm
Forum: Showcase
Topic: Interactive Engine - Online FPS Engine
Replies: 7
Views: 1938

Re: Interactive Engine - Online FPS Engine

Hello,

I would recommand thinking about your Multi-Threading engine before everything else, it's a tough thing
and you cannot easily refactor everything after you made your different Systems :)

Kissy
by Kissy
Fri Mar 02, 2012 10:04 am
Forum: Showcase
Topic: Interactive Engine - Online FPS Engine
Replies: 7
Views: 1938

Re: Interactive Engine - Online FPS Engine

Hello, it seems to be a nice project that you are creating. I do have few questions : 1) Will you engine be open source ? free ? commercial ? Other ? 2) Your architecture make me think about the Intel Smoke Demo (http://software.intel.com/en-us/articles/smoke-game-technology-demo/) Did you used this...
by Kissy
Wed Feb 29, 2012 2:10 pm
Forum: Showcase
Topic: Gorilla - minimal hud and overlay replacement for OGRE
Replies: 700
Views: 200143

Re: Gorilla - Coco is a siamese cat - Coming soon.

Really nice GUI that you made.
It seems really fast and I really like the effect of sliding from one page to another.
Great job !
by Kissy
Tue Dec 14, 2010 10:05 pm
Forum: Showcase
Topic: The 'Player' Demo
Replies: 190
Views: 45104

Re: The 'Player' Demo

Hello,

ICEWorlds seems a very nice project, but there is no source / demo for download right ?
How do you want someone use it if there is nothing avaiable ?
by Kissy
Mon Dec 06, 2010 7:11 pm
Forum: General Discussion
Topic: Re: New Tutorials ! [updt:2011/03/29: geometry shader cubes]
Replies: 32
Views: 31756

Re: New Tutorials ! [updt:2010/12/05: frustum slicing]

I have started the first tutorials it's really nice and easy to understand.
I hope you will increase the number of advance tutorials for non-beginners :)

Good job !