Search found 1742 matches

by Chris Jones
Wed Feb 18, 2015 9:04 am
Forum: General Discussion
Topic: xbuf: call for help for an other 3D format
Replies: 10
Views: 1832

Re: xbuf: call for help for an other 3D format

PhilipLB wrote:Hm... http://xkcd.com/927/
I was going to post that too
by Chris Jones
Wed Aug 29, 2012 12:22 pm
Forum: Lounge / Off-topic
Topic: Autism
Replies: 12
Views: 2066

Re: Autism

31...
by Chris Jones
Mon Jul 09, 2012 9:41 am
Forum: Ogre 2.0+
Topic: The roadmap to 1.9 and 2.0
Replies: 147
Views: 90899

Re: The roadmap to 1.9 and 2.0

I just thought i'd throw an idea out about multiple scene managers and the fact that they have specific scene node implementations. I don't know how well it will work in large applications (i used it in my degree's final year project but that was very small games). Basically split out the spatial/oc...
by Chris Jones
Wed Mar 07, 2012 6:15 pm
Forum: General Discussion
Topic: Opensource component Unity3d/CryEngine Alternative in making
Replies: 8
Views: 1463

Re: Opensource component Unity3d/CryEngine Alternative in ma

I'd recommend trying to keep as much as possible strongly typed as opposed to lots of magic strings mainly for performance and refactoring (not including the scripting language of course). i don't see the benefits of the path system instead of component based objects. it sounds like more effort by t...
by Chris Jones
Tue Nov 15, 2011 4:42 pm
Forum: General Discussion
Topic: Strange System Noise - High FPS Count
Replies: 18
Views: 2009

Re: Strange System Noise - High FPS Count

if the temperature isn't rising don't worry about it, mine does it at high fps and i'm pretty sure it is just something on the gpu being used at a high frequency and causes sound. Have you ever heard a lightbulb? the 50hz electricity can cause the filament to vibrate slightly, probably a similar thi...
by Chris Jones
Wed Aug 31, 2011 12:53 pm
Forum: Showcase
Topic: ROAM Planet rendering
Replies: 888
Views: 223387

Re: ROAM Planet rendering

You are definitely not boring me at least, the more updates the better! Good work!
by Chris Jones
Thu Jun 09, 2011 7:57 am
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

What's the status of the C interface? Is it still being worked on?
by Chris Jones
Wed Apr 20, 2011 8:35 am
Forum: General Discussion
Topic: [NEWS] Ogre News #7
Replies: 8
Views: 2381

Re: [NEWS] Ogre News #7

However there is something I am missing in each of them.
Changes made/features added to Ogre?
by Chris Jones
Tue Apr 12, 2011 2:51 pm
Forum: Help
Topic: Serialize mesh to stream
Replies: 6
Views: 561

Re: Serialize mesh to stream

I think it's a good idea to discuss things like this in the forum first. I don't really know what question xavier was replying to, probably just saw something about patches and assumed... A stream overload sounds good though but i'd wait for some other replies on this first i guess. By stream do you...
by Chris Jones
Tue Mar 29, 2011 8:05 am
Forum: Google Summer Of Code
Topic: [GSoC 2011] Binary format support for scripts
Replies: 10
Views: 6562

Re: [GSoC 2011] Binary format support for scripts

I do not like that Ogre has its very own declarative scripting language.
Can't that be pulled out into its own Ogre Component? Gradually shrink Ogre's size by pulling anything that can be an optional extra into its own component?
by Chris Jones
Sat Mar 12, 2011 4:06 pm
Forum: General Discussion
Topic: Ogre Tools (Material/Particle Editor)?
Replies: 7
Views: 685

Re: Ogre Tools (Material/Particle Editor)?

Thanks for the feedback guys! I'd really love a Dreamweaver-like interface - that is, a split view with the code on one and the rendered view on the other side (maybe even with options to just display the code or the real-time view). Yep i agree, the tools should show you exactly what the materials/...
by Chris Jones
Fri Mar 11, 2011 6:58 pm
Forum: General Discussion
Topic: Ogre Tools (Material/Particle Editor)?
Replies: 7
Views: 685

Ogre Tools (Material/Particle Editor)?

I'd like to get some feedback from you about creating a high quality set of tools for Ogre. The tools would probably consist a Mesh/Animation Viewer, Material and Particle editors. Would you be willing to pay a small amount for a decent tool? If so, how much? £10? £15? more? This would allow more ti...
by Chris Jones
Wed Feb 16, 2011 9:32 am
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

We should probably be using static_cast rather than reinterpret_cast or c style casts. (Stackoverflow post). There's probably not a lot of difference but its probably more inline with the C++ standard.
by Chris Jones
Wed Feb 16, 2011 9:09 am
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

What Jacmoe is doing is correct in that you create a Camera, cast it to a void* then cast the same pointer back to Camera again. It would be dangerous to cast it to any of its base classes though (directly from the void*) as they could have different address offsets.
by Chris Jones
Tue Feb 15, 2011 4:55 pm
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

(Sorry, i'll stop posting about this now) From http://www.codeproject.com/KB/cpp/static_cast.aspx : Once we have cast the pointer to void*, we can't cast it back to the original class easily. In the above example, the only way to get back a CDerived* from a void* is to cast it to a CBaseY* and then ...
by Chris Jones
Tue Feb 15, 2011 4:09 pm
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

virtual method pointers are stored along with class members in a virtual function pointer table ( _vfptr[] ), so as long as the pointer is valid, and no-one memset it to 0, the code will work. It's perfectly safe. IIRC The address of a pointer to a class isn't nessesarily the same as a pointer to i...
by Chris Jones
Tue Feb 15, 2011 3:31 pm
Forum: Feature Requests
Topic: C interface as core feature
Replies: 230
Views: 54072

Re: C interface as core feature

void stuff(void* node_or_bone_or_tagpoint_ptr) { (Node*)node_or_bone_or_tagpoint_ptr->stuff(); } That's a bit dangerous isn't it? You'd have to guarantee that the pointer is a Node* and not to another class, e.g. if the pointer was actually point to a bone, it shouldn't be converted directly to a N...
by Chris Jones
Fri Feb 04, 2011 12:03 pm
Forum: General Discussion
Topic: Kudos
Replies: 31
Views: 17159

Re: Kudos

+1 for normal/non-bold kudos count, at the very least to make it consistent with the rest of the text.
by Chris Jones
Wed Feb 02, 2011 6:51 pm
Forum: General Discussion
Topic: [Solved] New ranks?
Replies: 164
Views: 5008

Re: New ranks?

Should Experienced come before Veteran?
Instead of Almost lives here, how about something on the lines of "Moving In" or squatting or something? (at least something a bit more catchy).
For the highest one, how about "Ogre" or something at least related to it?
by Chris Jones
Wed Feb 02, 2011 4:37 pm
Forum: General Discussion
Topic: [Solved] New ranks?
Replies: 164
Views: 5008

Re: New ranks?

If possible, shouldn't these ranks be based on kudos now as someone could have 1,000 help posts and be classed as a Master?
by Chris Jones
Wed Feb 02, 2011 12:25 pm
Forum: General Discussion
Topic: Kudos
Replies: 31
Views: 17159

Re: Kudos

Yep, fine now.
by Chris Jones
Wed Feb 02, 2011 10:03 am
Forum: General Discussion
Topic: Kudos
Replies: 31
Views: 17159

Re: Kudos

I can't see it, theres only the report and quote buttons, nothing else.
by Chris Jones
Thu Jan 27, 2011 12:54 pm
Forum: Developer talk
Topic: Split Ogre in OgreCore and Ogre3d
Replies: 50
Views: 5944

Re: Split Ogre in OgreCore and Ogre3d

I'd definitely like to see this happen but sadly won't have time to contribute until my project has reached a place where i can use this. Could OgreTools be called OgrePlatform (or similar) instead, i don't think "tools" is appropriate. Add Abstarcts / Interfaces namespace (should this be a seperate...
by Chris Jones
Thu Dec 16, 2010 11:52 am
Forum: Developer talk
Topic: What about new project maintainer?
Replies: 100
Views: 6911

Re: What about new project maintainer?

It doesn't have to sprint no but it doesn't feel like it's going anywhere. It would at least be nice if there were more updates (even single sentences) from the ogre team members about what they are working on. Maybe a sticky thread or something that is updated often? Currently all we have are roadm...
by Chris Jones
Thu Dec 16, 2010 9:18 am
Forum: Developer talk
Topic: What about new project maintainer?
Replies: 100
Views: 6911

Re: What about new project maintainer?

It just feels like this project doesn't have any direction anymore, that it isn't being pushed forward. Maybe there at least needs to be more community facing news/updates on what is actually being done? Also when looking at the roadmap nothing ever really changes on it so it doesn't feel like OGRE ...