Search found 30 matches

by MadHed
Tue Aug 22, 2006 8:26 pm
Forum: Showcase
Topic: Lightning Wheels
Replies: 30
Views: 11488

wow, looks very cool and smooth. :) good job.
I want more! :)
by MadHed
Sun Aug 13, 2006 10:02 pm
Forum: Showcase
Topic: =FRAGFIST= final demo
Replies: 36
Views: 13922

:D Heh, Glad you like it. 8) Korbi: I used only standard particle types. point for "fireballs" and self_oriented for the sparks. I didn't use any particle emitters but spawn them "by hand" in case of an explosion. I think the explosions live mostly from the quality textures... Thanks for you appreci...
by MadHed
Sat Jun 10, 2006 12:28 am
Forum: Showcase
Topic: ==FRAGFIST==
Replies: 52
Views: 19902

:D we are working hard... and are just about to complete a new multiplayer demo. So stay tuned.
by MadHed
Sun Jun 04, 2006 3:18 pm
Forum: Showcase
Topic: The Blob
Replies: 191
Views: 90425

this looks really funny, keep up the great work. :D :mrgreen:
by MadHed
Wed May 17, 2006 5:23 pm
Forum: Showcase
Topic: Code-Black Shots (turnbased strategy game)
Replies: 53
Views: 24629

very nice, indeed!
by MadHed
Mon Feb 20, 2006 5:20 pm
Forum: Showcase
Topic: ==FRAGFIST==
Replies: 52
Views: 19902

Is this vertex shader part of Ogre engine or have you done it by your self? No, I wrote the Vertex/Pixelshader myself. But the shaders are really simple. The Mesh format looks something like this: float4 POSITION //Vertex position float4 NORMAL //Vertex Normal float2 TEXCOORDS0 //UV Coords float4 T...
by MadHed
Thu Feb 16, 2006 2:09 am
Forum: Showcase
Topic: ==FRAGFIST==
Replies: 52
Views: 19902

:D Hi there. Yes that's right, Jens. ;) - RakNET does a wonderful task of connecting the players. I would recommend it to anyone wanting to implement Networking in their game. - PhysX is also darn sweet... unfortunately not open source :( - Ogre3D... well... ;) @corben: The explosions are: standard ...
by MadHed
Wed Jan 25, 2006 5:07 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hi y'all.

I just want to point you to our website.
There's new stuff in the Progress section.
Including some videos of us driving around and crashing each other.

I will upload a paper about our deformation system when I find the time to finish it. :)
by MadHed
Mon Jan 16, 2006 1:54 am
Forum: Help
Topic: Custom Shadow Shader (everything black)
Replies: 1
Views: 718

Custom Shadow Shader (everything black)

Hi fellow ograrians... I just tried to implement my own texture shadow shaders but they didn't work as expected. I get everything black. (like everything is shadowed) I am using a standard projected texture shader (no depth shadows) for testing how it works. I searched the forums but could not find ...
by MadHed
Wed Nov 09, 2005 11:20 am
Forum: Showcase
Topic: Pacific Storm Screenshots
Replies: 77
Views: 31904

This is f**king excellent! :shock:

Great job guys!
by MadHed
Fri Nov 04, 2005 2:54 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hah, just wanted to make an update to another post i made here earlier... I said that Novodex can't create convex meshes. That's NOT true. I just founf the option it was just not well documented. It works... shmooooove. I'm working on the vehicleeditor right now. The basic functionality is ready (in...
by MadHed
Wed Sep 21, 2005 10:59 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Sounds like a hardware or driver problem. Maybe overheating?

Yes we're still alive and kicking ;) I'm currently working on improved friction calculations. (Pacejka anyone? :) )
by MadHed
Sun Aug 28, 2005 12:27 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

hi vectrex, maybe it's a bit late for a reply :) but I was working the last few days and blah... ;) - I will have a look at the Octopus editor, but I think I will be programming the toolset myself just for the fun of it. ;) - We don't use .dotScene just broken-up meshes for the landscape and the oct...
by MadHed
Wed Aug 24, 2005 3:16 pm
Forum: General Discussion
Topic: We got mentioned in Game Developer
Replies: 20
Views: 3325

w00t :)
by MadHed
Tue Aug 23, 2005 1:55 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hi, back from the GC... ;) It was incredibly cool to meet all those developers at the Convention. A really nice experience, seeing that they're just regular human beings as we are ;) We'll have a break until next week. Then it's time to take the demo to the next level. First thing I will code are th...
by MadHed
Wed Aug 17, 2005 1:21 am
Forum: Showcase
Topic: Stunt Playground v1.0
Replies: 165
Views: 68350

Wow :)

now that's some cool news 8)
by MadHed
Sun Aug 14, 2005 6:14 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

thx walaber, for your quick reply. Actually, Novodex doesn't provide a function for that. :( (at least I couldn't find any) For being a commercial physics engine, I think it's very basic and the whole thing seems to be very "Overhyped". I might consider porting my code to "Gangsta" and see which lib...
by MadHed
Sun Aug 14, 2005 4:54 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hi all, nice you enjoyed the demo. I have a question: @walaber: I tested your physics editor for stunt playground. It has the option to generate a convex hull for a mesh. which method did you use? Is it integrated into newton? I had a quick look at QuickHull3D. If you could help me I would be very p...
by MadHed
Sat Aug 13, 2005 4:50 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Thanks Walaber! :D You should get yourself one of those cheap 6600 cards! ;) The pop up is hardcoded, well kind of. in the .prop file (which is just an ogre::configfile) you can set the variable "OffDistance" for every prop. if it isn't there the mesh is drawn all the time. Making it dependant on th...
by MadHed
Sat Aug 13, 2005 4:02 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

:D Wow, quick reply! hehe I just wanted to go to bed... :) Cool, that you liked it. To answer your questions: - We are five people in the team. 1 coder, that's me Jens kortboyer - gfx Marcel Schaika - gfx Cornelius Hoelz - gfx Felix Schulz - music we started working on this about 4 months ago. - Eve...
by MadHed
Tue Aug 09, 2005 3:45 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

long time no see, eh?! :) Well I successfuly did my exams at uni (except one... yay. :( ) The game has evolved very! much since the last post. Actually I'd say it definetely looks absolutely superior to the maya shots on the first page. We will present the current version on wednesday at the games a...
by MadHed
Tue Jul 12, 2005 2:32 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

:D hi there, and again thanks for all your help reporting bugs etc. @NO TEXTURES APPEARING: We are using Pixel- and vertexshaders for everything. Haven't written a fallback yet. The walls only use good ol' fixed-function-pipeline yet. The .program file says: vs1_1 and ps2_0 although I believe the sh...
by MadHed
Fri Jul 08, 2005 1:46 am
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hi there: Chattanoo: Hm, my first guess is, that I have compiled the game, linking the runtime library dynamic not static . So it searches for the corresponding dll at load time. It's strange that they (microsoft) don't distribute those files with their OS. (Oh yes, just had a quick look at my proje...
by MadHed
Thu Jul 07, 2005 4:43 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

Hi Jelly :D

Yes, I also noticed that strange Jittering you mentioned.:oops: I am working on it...
When you 'grab' the car and lift it into the air, it sort of flies around for a bit, slowly coming towards the ground. He he.
That's called gravity, dude. :wink: [/quote]
by MadHed
Thu Jul 07, 2005 3:34 pm
Forum: Showcase
Topic: WIP: Fragfist - UPDATE 04: GC DEMO FINAL -- Demo playable!
Replies: 120
Views: 87099

:D Yeah, It's gonne be a good time at the Games Convention ;)
Let us know what you think.