Search found 1511 matches

by c6burns
Tue Oct 04, 2016 10:25 am
Forum: Help
Topic: [IOS] Ogre 1.9.0 + SDL2 issues
Replies: 1
Views: 833

Re: [IOS] Ogre 1.9.0 + SDL2 issues

Hey I kept coming across questions like this while implementing SDL + iOS + Ogre for myself. I'm reposting my Stack Exchange answer here in the hopes it helps someone like me, who found only dead ends through googling :) I can't speak to your performance issues ... I haven't got that far yet in my i...
by c6burns
Sat May 28, 2016 12:26 am
Forum: Lounge / Off-topic
Topic: CryEngine is now on GitHUB
Replies: 8
Views: 6900

Re: CryEngine is now on GitHUB

Gambling make sense. Gambling is ALWAYS singled out for separate licensing. For example, I know Unity licenses separate for that. Also Crytek has always had a separate license for "serious games", so that somewhat makes sense. IIRC they issue licenses to the US Military for various sims. I assume th...
by c6burns
Fri May 27, 2016 7:47 am
Forum: Lounge / Off-topic
Topic: CryEngine is now on GitHUB
Replies: 8
Views: 6900

Re: CryEngine is now on GitHUB

xavi if you hear us...please MIT SkyX so we can have more motivation to port it to ogre2.1 and continue on improving it... (-: I offered $$$ and he got my message and didn't respond. I replaced it with more basic code and no one has said anything among my playtesters :lol: There isn't much there if...
by c6burns
Fri May 27, 2016 7:35 am
Forum: Lounge / Off-topic
Topic: HTC Vive
Replies: 17
Views: 9948

Re: HTC Vive

New day, definitely having fun now. Showed my parents, they were shocked at VR, it amazed them. Most fun I've had so far is a mini-game called Xortex in Steam's free game "The Lab." It's a simple arcade shooter done really well, and I really hope they expand on it. So fun right? I love that little ...
by c6burns
Tue May 24, 2016 4:28 am
Forum: Lounge / Off-topic
Topic: Use popular brand (Ex.Starwars) in our games, can we?
Replies: 22
Views: 9137

Re: Use popular brand (Ex.Starwars) in our games, can we?

bronzebeard wrote:Anyone can sue you for any reasons. Your job in life is to mitigate those risks and make it impossible to lose.
Truer words were ne'er spake
by c6burns
Tue May 24, 2016 4:26 am
Forum: Lounge / Off-topic
Topic: HTC Vive
Replies: 17
Views: 9948

Re: HTC Vive

Yeah I recently redid the entire setup on a different machine and there were 0 problems. All the problems in my initial post were software and firmware, and it's already all been smoothed over. I was upset with it on the night it arrived, but there has been a flurry of updates since then
by c6burns
Tue May 10, 2016 4:53 am
Forum: Using OGRE in practice
Topic: Ogre Video Plugin (using FFmpeg)
Replies: 32
Views: 10003

Re: Ogre Video Plugin (using FFmpeg)

That makes total sense that it was 32 vs 64. Boost can be annoying. Start by doing this in your CMakeLists.txt: set(Boost_DEBUG ON) Then when you configure the project via cmake you will see exactly what names/paths it is searching under. For example it could potentially be searching for dynamic boo...
by c6burns
Tue May 10, 2016 3:31 am
Forum: Lounge / Off-topic
Topic: HTC Vive
Replies: 17
Views: 9948

Re: HTC Vive

All my issues are now confirmed 100% software/firmware. SteamVR beta fixed most of my issues ... the controllers still sometimes need to "tap in" by plugging them into micro-usb to PC ... but not every time anymore. The headset sometimes loses tracking and requires the whole hardware chain be reset,...
by c6burns
Mon May 09, 2016 10:23 pm
Forum: Help
Topic: [2.0] Support GLES2 ?
Replies: 4
Views: 428

Re: [2.0] Support GLES2 ?

GLES2 does not have a FFP ... are you using materials with shaders or the RTSS to compensate for this?
by c6burns
Mon May 09, 2016 5:21 pm
Forum: Lounge / Off-topic
Topic: HTC Vive
Replies: 17
Views: 9948

Re: HTC Vive

Connecting the wands to a pc with usb cable should only be once, that's for updating the firmware. Did you do the firmware update option in the SteamVR Status panel? Yup I updated. Nope it's not just for firmware, although it obviously should be (and says it is). It absolutely will not recognize th...
by c6burns
Mon May 09, 2016 12:38 am
Forum: Using OGRE in practice
Topic: Ogre Video Plugin (using FFmpeg)
Replies: 32
Views: 10003

Re: Ogre Video Plugin (using FFmpeg)

avcodec and avformat libraries churn versions (and add features) like crazy ... you have to make sure you are using a compatible version. I have built and used this library with a prebuilt ffmpeg (dont remember which version, but it was from zeranoe) so I know it does work. That being said, some of ...
by c6burns
Sun May 08, 2016 6:48 am
Forum: Lounge / Off-topic
Topic: HTC Vive
Replies: 17
Views: 9948

HTC Vive

Just got home from a business trip and it was waiting for me. Unboxed and set everything up. It's pretty terrible. Took 2 hours of rebooting and resetting everything in the hardware chain before it even would recognize the firmware updates. Firmware updates did work fine though eventually. Controlle...
by c6burns
Sun May 08, 2016 2:34 am
Forum: Mobile Devices
Topic: Android In-app purchase
Replies: 2
Views: 1586

Re: Android In-app purchase

Just to double down on this, no you don't implement IAP in Ogre or through Ogre. You don't even render the IAP screens using Ogre. Google provides you an API for IAP (lol?) so take a closer look their documentation and examples.
by c6burns
Sun May 08, 2016 2:28 am
Forum: Lounge / Off-topic
Topic: Audio Licensing Confusion.
Replies: 3
Views: 8356

Re: Audio Licensing Confusion.

"Hi (Names taken out for privacy), for YouTube, etc I charge a standard $100.00. You can paypal me at paypal.me/(Names taken out for privacy) $100 per song and use it! Thanks! (Names taken out for privacy)" I'm sure many composers will disagree, but to me, you're getting ripped off. $100 for ~only~...
by c6burns
Thu Apr 28, 2016 11:03 am
Forum: Lounge / Off-topic
Topic: Use popular brand (Ex.Starwars) in our games, can we?
Replies: 22
Views: 9137

Re: Use popular brand (Ex.Starwars) in our games, can we?

So the simple version of the answer is NO. Accepted. I had to google what a Sukhoi Su-27 was ... cool!!! ... let's say you wanted to put those in your flight sim game. So you write to Sukhoi Aviation Corporation asking if you can obtain permission to use that jet's name and likeness in your game. I...
by c6burns
Thu Apr 28, 2016 10:47 am
Forum: Lounge / Off-topic
Topic: Use popular brand (Ex.Starwars) in our games, can we?
Replies: 22
Views: 9137

Re: Use popular brand (Ex.Starwars) in our games, can we?

This is why lawyers make bank ... trademark law is not always interesting or simple, though in the case of something like "Dell" you can bet your ass it is trademarked by Dell and they will defend that trademark. I never give out legal advice nor take it from anyone except a lawyer, so nothing I am ...
by c6burns
Thu Apr 28, 2016 8:54 am
Forum: Ogre 2.0+
Topic: Ogre3D as a complete game engine
Replies: 13
Views: 1859

Re: Ogre3D as a complete game engine

Can't wait to use this new engine when it's done
by c6burns
Thu Apr 28, 2016 8:46 am
Forum: Lounge / Off-topic
Topic: Use popular brand (Ex.Starwars) in our games, can we?
Replies: 22
Views: 9137

Re: Use popular brand (Ex.Starwars) in our games, can we?

Software patents are so brutal ... there's no point in even trying to figure out what elements of your software are patented in most cases. The harder you search to see what is patented the more you will find and have to tiptoe around. Literally the strategy is to just publish and wait to see what h...
by c6burns
Thu Apr 28, 2016 8:34 am
Forum: Help
Topic: Building RenderSystem_Direct3D9 with Visual Studio 2015
Replies: 6
Views: 2022

Re: Building RenderSystem_Direct3D9 with Visual Studio 2015

You just linked the thread your own post is in. I'm sure that doesn't help.
by c6burns
Mon Apr 25, 2016 8:14 am
Forum: Showcase
Topic: iubes are intelligent cubes and we hate them all (PC game)
Replies: 27
Views: 9523

Re: iubes are intelligent cubes and we hate them all (PC gam

One thing I always wondered about this game, were you at all inspired by this? https://en.wikipedia.org/wiki/Rendezvous_with_Rama

PS - Great looking games!
by c6burns
Mon Apr 25, 2016 8:07 am
Forum: Help
Topic: iOS dependencies
Replies: 3
Views: 369

Re: iOS dependencies

Thanks, it's very helpful project :) I've managed to build all without troubles. Just one question is is there boost cmake project? Thanks. I've seen rumblings around the web about a CMake build system for boost, but my understanding is that it's unofficial and incomplete (please please correct me ...
by c6burns
Sun Apr 24, 2016 9:12 pm
Forum: Help
Topic: iOS dependencies
Replies: 3
Views: 369

Re: iOS dependencies

Build them from the dependencies repository: https://bitbucket.org/cabalistic/ogredeps
by c6burns
Sun Apr 24, 2016 9:11 pm
Forum: General Discussion
Topic: [Raknet] receive and send object
Replies: 2
Views: 656

Re: [Raknet] receive and send object

Just a thought, but you could start by obtaining the source, looking through its documentation, and working through some of the samples
by c6burns
Fri Apr 22, 2016 8:57 pm
Forum: Help
Topic: Meshes for Bullet
Replies: 3
Views: 534

Re: Meshes for Bullet

Both OgreBullet and btOgre have the class: StaticMeshToShapeConverter

It takes an ogre entity and converts it into a bullet triangle mesh shape
by c6burns
Tue Apr 19, 2016 12:58 am
Forum: Developer talk
Topic: C++11 Adoption stance
Replies: 55
Views: 19747

Re: C++11 Adoption stance

IIRC Android didn't support them for a long time, but that's thing of the past now. Totally correct, RTTI and exceptions were added Like dark_sylinc said it really depends where you work. Some games are so performant that literally nothing is overlooked (think God of War or Last Of Us ... something...