Search found 429 matches

by Slicky
Today, 2018 9:55 am
Forum: Help
Topic: Error before rendering starts
Replies: 3
Views: 44

Re: Error before rendering starts

The sample browser works fine both with D3D11 and GL3+. I suspect it has something to do with how I am starting my app. The old configure dialog is now in Ogrebites so I just used the dialog call but didn't derive from Ogrebites. The config dialog works and saves the cfg but so far no rendering. I w...
by Slicky
Yesterday, 2018 6:20 am
Forum: Help
Topic: Error before rendering starts
Replies: 3
Views: 44

Re: Error before rendering starts

I believe that I get the same error with both renderers. I will check later. I will also try the prebuilt samples. I was using some rtss but commented it out in my coffee just to get something running. Could it be related to that. The error message is very cryptic and doesn't really point me in the ...
by Slicky
Thu Aug 16, 2018 3:59 pm
Forum: Help
Topic: Error before rendering starts
Replies: 3
Views: 44

Error before rendering starts

Ogre Version: :1.11:
Operating System: :Windows 10:
Render System: :D3D11 and GL3+:

I am working on upgrading to 1.11 from I think 1.09. I have tried both D3D11 and GL3+. I get this error before anything renders.

Image
by Slicky
Fri Aug 03, 2018 8:42 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

Just to report back I redid the dependencies and then redid OGRE as you suggested and it worked first time.

I think I wasted all this time with bad instructions. Please look at the web page and see if you agree or not.

In the meantime, thanks.
by Slicky
Fri Aug 03, 2018 7:43 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

Thanks I will try that.

However, don't the instructions here https://ogrecave.github.io/ogre/api/2.1 ... ndows.html that I have followed show doing it within the directory structure of OGRE. I'm not saying it works because it doesn't but maybe the instructions needed tweaking?
by Slicky
Fri Aug 03, 2018 2:42 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

I am beginning to think I will never get this to work. For example the freetype_libarary_dbg isn't automatically filled in. So I fill in the correct path and file name and hit generate again and when it refreshes it just says freetype again. https://image.ibb.co/hZAOYz/2018_08_03_15_38_39.jpg I have...
by Slicky
Thu Aug 02, 2018 9:45 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

I am manually going through the CMake GUI and checking each directory to see if it is valid. I had to replace a number of paths. Do I need OPENGLE3? I was going to try the renderer but I see CMake cannot find it. It isn't something I have installed but the instructions didn't say there was another i...
by Slicky
Thu Aug 02, 2018 9:25 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

It seems like the library input paths are wrong. For example:

Code: Select all

..\Dependencies\src\FreeImage\Release\FreeImage.lib
..\Dependencies\src\zziplib\Release\zziplib.lib
..\Dependencies\src\zlib\Release\zlib.lib
by Slicky
Thu Aug 02, 2018 9:15 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

Here is my build error from Overlay:
Image
by Slicky
Thu Aug 02, 2018 9:10 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

OK tried again. Failed. I looked at the video I have seen it before. Instructions are fine too. The dependencies seem to build correctly (as far as I can tell). https://preview.ibb.co/fzAoyz/2018_08_02_21_58_36.jpg For OGRE: CMake 3.12.0 Instructions from https://ogrecave.github.io/ogre/api/2.1/_set...
by Slicky
Thu Aug 02, 2018 5:45 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

Thanks for your reply. I have deleted the build files entirely before. I can do it again. I do believe I have the 2.1 branch so I don't think that is it. I assume the instructions are valid and I do need to clone and build the dependcies as described in the link I think I posted above. Could it be t...
by Slicky
Thu Aug 02, 2018 5:01 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

OK I have been trying again. I rebuilt/redid CMake for the dependencies just in case. I did the same for OGRE. I noticed (now that I have been having problems) that CMake had found a dependecies directory that I had in a completely different folder for v1.09. This is even though I had specified the ...
by Slicky
Wed Aug 01, 2018 9:09 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

Ok unfortunately I can't get it to work yet. I did get branch 2.1 this time. Following the instructions here: https://ogrecave.github.io/ogre/api/2.1/_setting_up_ogre_windows.html I pasted in the path to the ogredeps located at (for me) S:\OGRE2.1\ogredeps\Build\ogredeps I couldn't get everything to...
by Slicky
Wed Aug 01, 2018 6:28 pm
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

Re: [2.1] Build from clone and trying to run sample browser

OK will do and report back. Thanks
by Slicky
Wed Aug 01, 2018 8:55 am
Forum: Ogre 2.0+
Topic: [2.1] Build from clone and trying to run sample browser
Replies: 14
Views: 167

[2.1] Build from clone and trying to run sample browser

OK I thought let's take a look at 2.1. So I cloned it and got the CMake script to work and create the solution. One question and one problem: (1) The link here https://ogrecave.github.io/ogre/api/2.1/_setting_up_ogre_windows.html describes cloning and building the dependencies. I did that and it wor...
by Slicky
Sun Jul 29, 2018 8:15 pm
Forum: General Discussion
Topic: Can't seem to get search to just return topics
Replies: 1
Views: 53

Re: Can't seem to get search to just return topics

OK guys. It can't just be me (or is it?). It is crucial to have good searching to enable users to find things. I cannot get a topics only result to come up using the advanced search. Without that you get all kinds of irrelevant results. Just to make up an example: Search for say: "*vector"" Select a...
by Slicky
Sat Jul 28, 2018 4:55 pm
Forum: Help
Topic: Matrix4 affine - porting from prior code
Replies: 2
Views: 38

Re: Matrix4 affine - porting from prior code

Excellent - thanks for the response. I will try that.
by Slicky
Sat Jul 28, 2018 4:15 pm
Forum: Help
Topic: Matrix4 affine - porting from prior code
Replies: 2
Views: 38

Matrix4 affine - porting from prior code

I just build OGRE from the repository. There are some porting problems from my prior code. I think it was v1.09. I think the checkout is v1.11. Anyway, here are my problems: (1) In prior code something pseudo code like: Matrix4 matrix; Matrix4 newmatrix = matrix.inverseAffine() (2) In prior code som...
by Slicky
Sat Jul 28, 2018 1:23 pm
Forum: General Discussion
Topic: Can't seem to get search to just return topics
Replies: 1
Views: 53

Can't seem to get search to just return topics

It's been a while since I really dug into the forum. For some reason when I use the forum search (advanced) I can get results as posts but not topics.

Does this work ok for everyone else?
by Slicky
Fri Feb 12, 2016 1:18 pm
Forum: Mobile Devices
Topic: Android input library or try to handle natively
Replies: 7
Views: 1127

Re: Android input library or try to handle natively

I thought about SDL2 but have never used it. I'm struggling with some other problems but input will be up soon again. SDL2 seems to do more than input but might still be a good solution. I had thought of OIS too. Without any library I am getting inputs triggered when I touch the screen. I haven't tr...
by Slicky
Tue Feb 09, 2016 8:54 pm
Forum: Mobile Devices
Topic: Android input library or try to handle natively
Replies: 7
Views: 1127

Re: Android input library or try to handle natively

Thanks for the info I will now read the link you provided. I'm using the native app glue approach and without a library am getting notifications of touches on the screen. Maybe I should pursue that further. Maybe I don't need an input library. I'm off to read your link.
by Slicky
Tue Feb 09, 2016 1:57 pm
Forum: Mobile Devices
Topic: Android input library or try to handle natively
Replies: 7
Views: 1127

Android input library or try to handle natively

What are you using for input when coding for Ogre on Android?

I was thinking about OIS but I also see there is some native capability. Has anyone grappled with this much? I'm mainly interested in non java solutions.
by Slicky
Thu Feb 04, 2016 11:21 pm
Forum: Mobile Devices
Topic: Building Ogre dependencies using NDK
Replies: 16
Views: 1987

Re: Building Ogre dependencies using NDK

Thanks for yet more info. Part of the appeal for me with ndk is a nice clean structure and 2 files that given the build. I also got all platform files in one build. Admittedly I only use Armeabi for testing and am not at the point of working out how to package the different platforms. Right now my a...
by Slicky
Thu Feb 04, 2016 9:22 am
Forum: Mobile Devices
Topic: Building Ogre dependencies using NDK
Replies: 16
Views: 1987

Re: Building Ogre dependencies using NDK

Good info. Out of curiosity can you link a Windows .Lib into an android project. I'm thinking you can't for similar reasons on Windows linking for example debug and release. My main reason for NDK is that once it is set up it is easy to build all types: arm x86 etc. I'm sure the same can be said of ...
by Slicky
Wed Feb 03, 2016 8:54 pm
Forum: Mobile Devices
Topic: Building Ogre dependencies using NDK
Replies: 16
Views: 1987

Re: Building Ogre dependencies using NDK

An update. Yesterday I got it to build using NDK except I removed tiff support because I was getting errors in the tiff code. Not the prettiest but for now it works. I may revisit the tiff part. Using cmake on Windows do you get .a libraries? I'm still trying to understand it seems that using a stan...