Search found 45 matches

by Levia
Mon Mar 19, 2007 5:37 pm
Forum: Showcase
Topic: OgreTootle: Triangle Order Optimization Tool [Links Updated]
Replies: 30
Views: 11738

@ahmedismaiel: Yep, I had an old mesh, so I upgraded using the tools on the ogre downloads section, then tried with OgreTootle, but then it just shows me that warning that the mesh is old (even though Ive upgraded it) and then it just..seems to do nothing :)
by Levia
Sun Mar 18, 2007 9:39 am
Forum: Showcase
Topic: OgreTootle: Triangle Order Optimization Tool [Links Updated]
Replies: 30
Views: 11738

It still gives me a few problems though. I get to see I need to upgrade my mesh (which I already did) and then it just..hands I guess.
by Levia
Fri Mar 16, 2007 9:01 am
Forum: Showcase
Topic: OgreTootle: Triangle Order Optimization Tool [Links Updated]
Replies: 30
Views: 11738

Very nice, great job. Im going to try it with our demo.

Any news on the bin? uploaded somewhere else? :)
by Levia
Thu Feb 15, 2007 9:10 pm
Forum: Showcase
Topic: Raytrace renderer use ogre
Replies: 24
Views: 8479

I cant see them either :) Weird.
by Levia
Mon Feb 12, 2007 3:43 pm
Forum: Showcase
Topic: OgreMagic Library[** MagicPro Ver 0.5 released **]
Replies: 409
Views: 175258

Its not as simple as that. Making it LGPL, basically mean you dont have any control over what the user can do with it, as long as they inherit the license aswell.

this is not allowed:
so copy any part of this isnot allowed , just
compile it and use the DLL only with your project.
by Levia
Fri Feb 02, 2007 10:43 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

Oi! What happened to me other pics! Didnt even see it yet. Will fix em up.

Yep, your right :) It will be replaced with some real ground anytime soon so don't worry. This was just a test map.

Oke here you are.
by Levia
Thu Feb 01, 2007 8:49 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

Its not BitVapour or Vapour anymore, its now called OpenCDS which means Open Content Delivery System.

And yes, there is a games list..why?:)
by Levia
Wed Jan 31, 2007 5:05 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

Added ingame shot.
by Levia
Wed Jan 31, 2007 9:59 am
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

After a while of silence here on the Ogre forums in this thread, I decided to post some progress. We have had an interview with modsonline.com. It features yaen(Nate) and me Levia(Lars). Quite good to listen to when your interested in openFrag. http://www.modsonair.com/archives/62 We are actively wo...
by Levia
Sat Jan 06, 2007 3:41 pm
Forum: Showcase
Topic: WiiSticks [wii remote + physics]
Replies: 82
Views: 37054

JeDi: I didnt like getting the files by hand. I simply installed the Windows DDK. (Hard to get though, alot of crap you need to go through)
by Levia
Sun Dec 24, 2006 8:43 pm
Forum: Showcase
Topic: Fully Destructible Levels - New website and domain!
Replies: 283
Views: 203627

Nice job!
by Levia
Thu Nov 23, 2006 5:27 pm
Forum: Showcase
Topic: Mr. Planet v2.0
Replies: 65
Views: 50181

wow! Great. thats some awesome job right there.
by Levia
Wed Jul 26, 2006 4:56 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

We could always release it under a special license for you if need be. Everything we've got is made by us. Keep in mind yake is released under the LGPL as well as custom licenses you can request from them, maybe you could use one. I think LGPL is sufficient for an commercial sim ins't it ? Yup it is.
by Levia
Wed Jul 26, 2006 4:12 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

Exactly, the documentation could do with an update. They are working on it though! Too bad the microsoft compiler doesn't work for you. Please let me know how GCC performs, if it needs changes I'll see what I can do - but I won't be able to do much before I go on vacation. Thats where I come in 8) ...
by Levia
Tue Jul 25, 2006 11:53 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

razor950 wrote:I'll add the scythe loader into the code to support that format. We are using ode as well tho.
I have code for you to work on if you want, I already made the base for Scythe.
by Levia
Tue Jul 25, 2006 8:47 am
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

It's just 'hard' to find the right objects to use together :) About what objects are you talking ? Any objects. Like some things that are needed are in another namespace or something. Hard to find what you need sometimes :) Not exactly, we provide functionality for things like an FPS, but the user ...
by Levia
Mon Jul 24, 2006 8:56 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

No, the current FPS engine is built into openfrag Core. It could be taken out (perhaps we will eventually), but for now we cannot. If i understand it right you HAVE to take it out if the engine should suit different genres right ? No. We first make a FPS part, and put that in the engine, then we wi...
by Levia
Sun Jul 23, 2006 10:27 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

Well, lets say the road is made, but we still need stones to cover it up ;)
by Levia
Sun Jul 23, 2006 5:45 pm
Forum: Showcase
Topic: Scythe - The worlds first Physics Editor (Now open source!)
Replies: 83
Views: 50086

I will integrate the loader into openfrag:) Thanks.
by Levia
Sat Jul 22, 2006 11:03 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

In whitch timeframe is it supposed to play ? Whitch year approximately ? Between 800 and 1200(?) EDIT: And what do you mean with a round system ? counter strike, or maybe we go for UT's way, not sure yet havent talked about it yet. Hmm, i hope it's not to difficult. Its basically converting the proj...
by Levia
Sat Jul 22, 2006 8:52 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

I can answer maybe 1 or 2 questions for you. What is broken alliance about ? Boken Alliance will be our game designed on oF core, its only available through multiplayer. Imagine a big world with 2 teams killing eachother in a round system. Medieval style. However, i use CodeBlocks and i see that Ope...
by Levia
Thu Jul 20, 2006 11:14 pm
Forum: General Discussion
Topic: thoughts on documentation tools, life and the universe
Replies: 36
Views: 4495

Thats the good thing about oF. When suggested we consider it, and when usefull it will most probably be added.

..
I guess doxygen isnt made for big manuals/documentation ;) I would write it in wiki ofcourse.
by Levia
Thu Jul 20, 2006 8:53 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

Amen to that.
by Levia
Thu Jul 20, 2006 8:06 pm
Forum: General Discussion
Topic: Development time for a full-featured engine?
Replies: 136
Views: 23240

We switched to yake in march if I remember correctly. I joined in may, then brainless just had the 'base' finished.
by Levia
Wed Jul 19, 2006 12:18 pm
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39169

Progress! I'd better show this with screenshots.. 1st: The MasterServer waiting... http://img91.imageshack.us/img91/9472/1uj3.jpg 2nd: Oi! A server is being booted! He identifies with the MasterServer and sends his information to the MasterServer, the MasterServer accepts registration and adds the s...