Search found 2347 matches

by Assaf Raman
Thu Aug 14, 2014 7:18 am
Forum: Showcase
Topic: polygon font demo + 3d text demo
Replies: 65
Views: 35781

Re: polygon font demo + 3d text demo

There is no such option for now, you can change the code or create two meshes.
by Assaf Raman
Fri Jul 11, 2014 10:58 am
Forum: Announcements / News / Information
Topic: [News] Ogre3D now supports Windows Phone 8!
Replies: 67
Views: 25641

Re: [News] Ogre3D now supports Windows Phone 8!

It has been a long time since I was working on this.
Try it out - shouldn't be that hard to get working.
by Assaf Raman
Thu Apr 17, 2014 1:29 pm
Forum: General Discussion
Topic: Native OpenGL code inside Ogre
Replies: 37
Views: 15878

Re: Native OpenGL code inside Ogre

Good
by Assaf Raman
Thu Apr 17, 2014 6:49 am
Forum: General Discussion
Topic: Native OpenGL code inside Ogre
Replies: 37
Views: 15878

Re: Native OpenGL code inside Ogre

No clue.
by Assaf Raman
Mon Mar 24, 2014 8:12 am
Forum: Developer talk
Topic: FPS hiccups profiling
Replies: 42
Views: 8856

Re: FPS hiccups profiling

Regarding the windowed mode half FPS - I can confirm to you this is an NVIDIA vsync driver issue. Did you try running D3D9Ex? It runs better with vsync and D3DSWAPEFFECT_FLIPEX http://msdn.microsoft.com/en-us/library/windows/desktop/bb172612%28v=vs.85%29.aspx D3DSWAPEFFECT_FLIPEX Designates when an ...
by Assaf Raman
Fri Sep 27, 2013 8:18 pm
Forum: Help
Topic: can i build the ogre wp on windows 8 64bit?
Replies: 9
Views: 2919

Re: can i build the ogre wp on windows 8 64bit?

what is your issue?
by Assaf Raman
Fri Sep 27, 2013 8:08 pm
Forum: Mobile Devices
Topic: [SOLVED]WP8 port build issue
Replies: 3
Views: 1090

Re: Is WP8 port production ready?

jsding wrote: I download the prebuilt VC project
what did you download?
by Assaf Raman
Thu Sep 26, 2013 9:53 am
Forum: Ogre 2.0+
Topic: RTSS Improvements
Replies: 36
Views: 8110

Re: RTSS Improvements

Let me answer some of your points. 1. You think that DirectX is obsolete and could be replaced by OpenGL. For my uses - DirectX get much better performance then OpenGL - I worked hard for years to try to make OpenGL run as fast as DirectX and in the end you just can't make it happen, you will have t...
by Assaf Raman
Mon Sep 23, 2013 7:53 pm
Forum: Ogre 2.0+
Topic: RTSS Improvements
Replies: 36
Views: 8110

Re: RTSS Improvements

As the father of the RTSS I guess I should also reply to this thread. Well – a few facts: The RTSS is the second generation of a shader generator in OGRE, the first version was part of my D3D10 render system effort – since in D3D10 the fixed pipeline was canceled and I wanted to support all current ...
by Assaf Raman
Fri Jul 05, 2013 4:36 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

Cell-shading seems like an easy fix...
by Assaf Raman
Thu Jul 04, 2013 5:18 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

Lets start makes sure that if a sample can't run - a message with an explanation will be shown and not a crash.
by Assaf Raman
Wed Jun 26, 2013 5:14 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

What do you mean by "texture unit"?
by Assaf Raman
Wed Jun 26, 2013 5:05 am
Forum: Developer talk
Topic: OGRE port to NaCl (Google's Native Client)
Replies: 182
Views: 144301

Re: OGRE port to NaCl (Google's Native Client)

Probebly you can use my file - just replace 11652996 with the id you got using objdump.
by Assaf Raman
Tue Jun 25, 2013 1:19 pm
Forum: Developer talk
Topic: OGRE port to NaCl (Google's Native Client)
Replies: 182
Views: 144301

Re: OGRE port to NaCl (Google's Native Client)

I think that the nmf is the problem, hard to tell.
by Assaf Raman
Thu Jun 20, 2013 9:58 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

I fixed the mutex\boost issue, get the latest 1.9 and you will be fine.
by Assaf Raman
Tue Jun 18, 2013 7:36 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

Note - there seems to be issues with many of the samples when using feature set 9.1 - can you have a look?
by Assaf Raman
Sat Jun 01, 2013 6:38 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples
Replies: 116
Views: 52438

Re: [GSoC 2013 - accepted] DirectX 11,Tessellation Samples

Congratulations, get ready to do some hard work. :mrgreen:
by Assaf Raman
Sun May 05, 2013 8:31 am
Forum: General Discussion
Topic: Does Ogre for wp8 not support shadow?
Replies: 1
Views: 332

Re: Does Ogre for wp8 not support shadow?

Mmm, I don't know if we ever got shadow working.
by Assaf Raman
Thu Apr 25, 2013 1:50 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013] Dynamic Terrain Tessellation
Replies: 16
Views: 8803

Re: [GSoC 2013] Dynamic Terrain Tessellation

Nice idea.
Is there any existing code base\sample of the idea?
How will this be a part of OGRE (core\plugin\etc), can you create a general class diagram?
by Assaf Raman
Thu Apr 18, 2013 11:06 am
Forum: Developer talk
Topic: DirectX 11 render system - work-in-progress
Replies: 709
Views: 183674

Re: DirectX 11 render system - work-in-progress

1. No - but there is a different sample for tessellation.
2. Yes, it works, there is an option for that in the config.
by Assaf Raman
Sat Apr 06, 2013 1:29 am
Forum: Help
Topic: can i build the ogre wp on windows 8 64bit?
Replies: 9
Views: 2919

Re: can i build the ogre wp on windows 8 64bit?

Was fixed in this commit.