Search found 647 matches

by Nauk
Sun May 22, 2016 8:30 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg

scottyp wrote:Hey Nauk, this is really awesome :D By the way, any new updates on this? thanks
Thanks :) I picked up working on it again: minor update soon - bigger one will take a little longer, but definately within the coming 3 months. Stay put :)
by Nauk
Sun Dec 07, 2014 10:12 pm
Forum: Showcase
Topic: Herb's Tree Studio - Procedural Trees
Replies: 40
Views: 13358

Re: Herb's Tree Studio - Procedural Trees

Good work - Seems pretty useful already, looking forward to watch you progressing :)
by Nauk
Thu Sep 25, 2014 11:01 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg

Hey scottyp, thanks for the nice feedback, happy you like it :) To answer your questions: 1) Putting it on the list. Wondering why it isn't already there :) 2) Yes, you can customize / skin it, though you the limit is each control corresponds with a "Navi" object, so you cannot move functionality be...
by Nauk
Tue Mar 18, 2014 9:43 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg

That's pretty cool news, indeed! :) :) Nice update, seems to improve it in a lot of ways. And congratulations on the magazine release, that's cool! :) Thanks jbb :) On my system (Win 7) the interface is bugged. When I scroll over them with the mouse, the buttons become corrupted, as if the images a...
by Nauk
Tue Mar 11, 2014 9:36 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg

Thanks duststorm :) and yes, makes for a whole lot more nice atmosphere. Oh and another good thing happened: Artifex Terra 1.0 just got issued by the "Chip" magazine last Friday, which is like the Germans amongst you know one of the 2 biggest and oldest German computer magazines. They released a the...
by Nauk
Mon Mar 10, 2014 10:52 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14]

http://www.artifexterra.com/media/intro_screen_1.2.jpg http://www.artifexterra.com/media/screenshots/artifex_terra_02182014_065555899.png Lightmap, improved realtime texture manipulation and new texture bar: http://www.artifexterra.com/media/screenshots/artifex_terra_02212014_000536188_tn.png http:...
by Nauk
Sat Dec 21, 2013 9:20 am
Forum: Showcase
Topic: [Paradise Sandbox] Christmas scene
Replies: 29
Views: 6542

Re: [Paradise Sandbox] Christmas scene

Nice work Xavy, thanks for sharing -> downloading :) Merry X-Mas to you too!
by Nauk
Sun Sep 29, 2013 10:02 am
Forum: Showcase
Topic: Terrain renderer
Replies: 25
Views: 8191

Re: Terrain renderer

Nice work! :) - License being GPL3 I assume or?
by Nauk
Sat Aug 10, 2013 1:39 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Hey Nauk, I'll start by saying thank you, this editor is fantastic and has saved myself and my team a lot of time and pain. I was just wondering if you have an expected release for 1.2 yet, it looks like a great update and we're eager to get our hands on it. Even an incomplete pre-release just to t...
by Nauk
Sat Jun 08, 2013 11:16 am
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Hello together, great work here and its good to see that the development is still ongoing! After reading this forum i have found only one small information about scene-compatibility, and that is: DotScene Converter: All features are fully working in the free version without restrictions and will re...
by Nauk
Mon May 06, 2013 8:23 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

The default material generator will only work nicely with a single directional light since that's what makes for an outdoor terrain most of the time. If you want something more fancy, point lights included, you'll have to create your own material generator and most likely use per-light iterations i...
by Nauk
Fri May 03, 2013 5:33 pm
Forum: Lounge / Off-topic
Topic: ArtifexTerra blanked outed.
Replies: 3
Views: 1522

Re: ArtifexTerra blanked outed.

Hello, first time I see that bug. Wine is pretty possible, but Windows 7 not, I tested it on WinXP, 7, 8, ATI / NVidia cards of various sorts, not a problem. So if both blank out hm, shot in the dark would be the graphics card. What hardware do you have? And when does this happen? On the start scree...
by Nauk
Fri Apr 26, 2013 6:56 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Should not be Ogre 1.8 related, but it has been quite a while since i worked with Ogre 1.8, this is what so far worked for me: InputManager.cpp paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" ))); paramList.insert(std::make_pair(std::string("w32_mouse"), std:...
by Nauk
Thu Apr 25, 2013 10:58 pm
Forum: Google Summer Of Code
Topic: [GSoC 2013] Dynamic Terrain Tessellation
Replies: 16
Views: 8657

Re: [GSoC 2013] Dynamic Terrain Tessellation

I would love to see that implemented :)
by Nauk
Thu Apr 25, 2013 10:44 pm
Forum: Lounge / Off-topic
Topic: Paying the bills
Replies: 34
Views: 4140

Re: Paying the bills

Get a part time job that covers the basics, 2-3 days a week, still leaves you with 4 days to code. Or alternately freelancing projects can pay the bills, webstuff etc, the obvious trick is to find well paying customers. As for time management, there's some truth to the girlfriend, kids, dog, other h...
by Nauk
Thu Apr 25, 2013 10:30 pm
Forum: Showcase
Topic: SkyX 0.4 [0.4 version released - Over-cloud rendering!]
Replies: 383
Views: 152837

Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Quite a while since I looked at SkyX - Amazing work Xavy :)
by Nauk
Thu Apr 25, 2013 10:26 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Sorry for the delay Orobu. Good that you could fix it so far and yes the Splattscale is the lever for it, if you adjust your terrain proportions, you have to down / upscale the whole set of numbers proportionally. You can also do that directly in the ArtifexLoaderTerrain.cpp file line 381: defaultim...
by Nauk
Wed Apr 17, 2013 6:45 pm
Forum: Showcase
Topic: Ogitor 0.5 RC 1 Preview
Replies: 14
Views: 3615

Re: Ogitor 0.5 RC 1 Preview

Nice going! Ogitor has come a long way :)
by Nauk
Mon Apr 15, 2013 7:04 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

When you debug into it, does it load the binary or the image based heightmap?
by Nauk
Wed Apr 10, 2013 10:05 pm
Forum: Showcase
Topic: shiny - a shader and material management library [v 0.3]
Replies: 56
Views: 33316

Re: shiny - a shader and material management library [v 0.2]

@greendogo: It can be added to any application that already uses shiny. So eventually it should be in both. @all: Here's what I've been working on today. It's a terrain material generator that supports an arbitrary number of layers by creating more passes if needed. It's pretty straightforward as y...
by Nauk
Wed Apr 10, 2013 7:23 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Hello, thanks for the positive feedback :) The problem is known, it is because the current version 1.0 of Artifex is still running on Ogre 1.49 and your meshes are likely produced with a much newer Ogre version and OgreXMLConverter. You can try 2 things: either wait for the release of 1.2 or use an ...
by Nauk
Mon Apr 08, 2013 6:45 pm
Forum: Showcase
Topic: ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
Replies: 396
Views: 180335

Re: ArtifexTerra Terrain Editor [1.2 Layer Painting p.15 7.4

Thanks Jabberwocky, glad you like it. That feature seemed to be a bit unrecognized, so I thought I point it out again and thanks for the Kudoses :)
by Nauk
Sun Apr 07, 2013 11:53 am
Forum: Feature Requests
Topic: Forum categories for Ogre Components
Replies: 47
Views: 10120

Re: Forum categories for Ogre Components

I am planning to use Coordino as 'inspiration'. I think using it directly would be a 'mistake', IMO. My idea is to create the front-end in pure JavaScript using Backbone.js and then a PHP backend implemented using the Yii Framework. It should be simple, but functional, and fast and efficient. Using...