Search found 79 matches

by Duncan Mac Leod
Thu Dec 31, 2009 1:52 pm
Forum: General Discussion
Topic: Happy 'New Year' !
Replies: 19
Views: 1220

Happy 'New Year' !

Happy 'New Year' to you, Sinbad, to your Ogre3D Dev.-Team and to everyone else in these forums.

Duncan
--
Tucan Entertainment
by Duncan Mac Leod
Thu Dec 24, 2009 5:53 pm
Forum: General Discussion
Topic: Merry Christmas!
Replies: 24
Views: 1144

Re: Merry Christmas!

Merry Christmas everyone...

Duncan
--
Tucan Entertainment
The Creators of the EXCELSIOR Saga
by Duncan Mac Leod
Sun Oct 18, 2009 3:58 pm
Forum: Developer talk
Topic: Git, Mercurial or Bazaar - which do you use most?
Replies: 344
Views: 40892

Re: Git, Mercurial or Bazaar - which do you use most?

I am a die-hard GIT User since October 2005 (almost 4 years now), so I voted for GIT 8) ...
by Duncan Mac Leod
Tue Oct 21, 2008 11:08 pm
Forum: Showcase
Topic: MOC - Minimal Ogre Collision 1.0 - [Update 03.May.2009]
Replies: 193
Views: 92358

Thank you so much...

I will try it out as soon as time permits :wink:
by Duncan Mac Leod
Mon Dec 24, 2007 4:34 pm
Forum: General Discussion
Topic: Have a great Xmas everyone
Replies: 68
Views: 7027

danharibo wrote:Nadolig Llawen
From me too: Nadolig Llawen 8)

Duncan
_______________________________
http://www.tucan-entertainment.com/
Home of the Creators of EXCELSIOR
by Duncan Mac Leod
Fri Dec 14, 2007 2:49 pm
Forum: Using OGRE in practice
Topic: WireBoundingBox transformation
Replies: 3
Views: 918

I have posted some Code to the Wiki some time ago.

http://www.ogre3d.org/wiki/index.php/Or ... unding_Box

HTH,
Duncan
by Duncan Mac Leod
Tue Nov 20, 2007 4:14 pm
Forum: General Discussion
Topic: Visual Studio Express 2008 Released !!!
Replies: 67
Views: 13335

They also released the Professional Version for MSDN Subscribers 8) ...

Just downloading... - YEAH!

...and thank you for notifying about this 'EVENT' :wink: !
by Duncan Mac Leod
Wed Oct 03, 2007 9:35 am
Forum: Developer talk
Topic: Eihort V1.4.5 wrong HT detection
Replies: 8
Views: 1418

http://www.mail-archive.com/opensuse-fa ... 06876.html

It seems that the presence of a HT Flag does not guarantee that a Processor uses HT - strange!
by Duncan Mac Leod
Tue Oct 02, 2007 3:29 pm
Forum: Developer talk
Topic: Eihort V1.4.5 wrong HT detection
Replies: 8
Views: 1418

Yes - I can confirm this to be a BUG... 13:31:03: CPU Identifier & Features 13:31:03: ------------------------- 13:31:03: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.66GHz 13:31:03: * SSE: yes 13:31:03: * SSE2: yes 13:31:03: * SSE3: no 13:31:03: * MMX: yes 13:31:03: * MMXEXT: yes 13:31:03: *...
by Duncan Mac Leod
Tue Sep 25, 2007 11:26 pm
Forum: Showcase
Topic: Yet another NWN exporter - pymdl2mesh
Replies: 46
Views: 14886

vgx wrote:Btw in 1-2 weeks i consider release few my scripts for extraction data files like tga's or mdl's packed in NWN resource files, does anyone have interest in these ... ?
Yes! I am very interested!!! :wink:
by Duncan Mac Leod
Sat Aug 25, 2007 11:49 am
Forum: General Discussion
Topic: Talking direct to the Hardware Abstraction Layer (HAL)
Replies: 13
Views: 1193

lonewolff wrote:So, I am guessing you still have the choice of forcing unsigned drivers.
AFAIK only Windows Vista 64-bit Editions need signed drivers! On 32-bit Vista, XP and Co. you can install unsigned drivers if you click on the dialog box during install to force installation...
by Duncan Mac Leod
Wed Aug 22, 2007 8:43 am
Forum: General Discussion
Topic: so Java is 'almost' as fast as C++ ?
Replies: 22
Views: 2699

broli wrote:Hardware these days has gotten so fast that the little performance differences in different languages is negligible.
True 8) !
by Duncan Mac Leod
Sun Aug 19, 2007 9:59 am
Forum: Showcase
Topic: Yet another NWN exporter - pymdl2mesh
Replies: 46
Views: 14886

I have some free time, so I can spend it polishing pymdl2mesh - Do anyone have some suggestions/improvement ideas to implement? Just want to say 'Thank you!' for all your hard work on pymdl2mesh! Sorry, I do not have any suggestions right now, but maybe at a later time when I have tested it with mo...
by Duncan Mac Leod
Mon Aug 13, 2007 9:48 pm
Forum: General Discussion
Topic: DirectX 10.1 - 8800 and 2900 Cards outdated ??
Replies: 24
Views: 2838

DirectX 10.1 - 8800 and 2900 Cards outdated ??

Just read this funny article at http://www.theinquirer.net/?article=41577

IMHO there is too much hype about DX10!
by Duncan Mac Leod
Tue Aug 07, 2007 11:53 pm
Forum: Help
Topic: Problems with setAspectRatio
Replies: 3
Views: 505

Just call mRenderWindow->windowMovedOrResized(); on your Render Window after setting your Aspect Ratio - works fine for me!
by Duncan Mac Leod
Thu Jul 05, 2007 8:11 pm
Forum: General Discussion
Topic: WindLight source embedded within Second Life
Replies: 20
Views: 3720

Just don't get it...

Does this mean: if I use this technology (as ogre addon) in my Game, I'll have to put my Game under GPL ??
by Duncan Mac Leod
Thu Jul 05, 2007 1:05 am
Forum: General Discussion
Topic: WindLight source embedded within Second Life
Replies: 20
Views: 3720

Re: WindLight source embedded within Second Life

By being threaded and embedded as it is in the Second Life app, it is going to take a bit of detective work to extract it from Second Life and to package it into a generic tool that can render skies for Ogre apps.... if that would even be legal. If legal, it would definitely be worth it. Hmm - woul...
by Duncan Mac Leod
Wed Jul 04, 2007 11:57 pm
Forum: General Discussion
Topic: Irrlicht Vs. Ogre - Aftershock
Replies: 66
Views: 21029

I think that nadro had never used Ogre in-depth. He does not know what he compares... We have used Irrlicht for more than one year till we switched to Ogre... Irrlicht does not have a (mesh)format of its own, has no material scripts and misses so many features that we had to modify the irrlicht engi...
by Duncan Mac Leod
Tue Jul 03, 2007 9:27 pm
Forum: General Discussion
Topic: iPhone post
Replies: 25
Views: 2780

xavier wrote:
tau wrote:am I the only one who is not excited about iPhone?
No, I am actively not excited.
Me too!
by Duncan Mac Leod
Tue Jul 03, 2007 9:25 pm
Forum: General Discussion
Topic: Sourceforge Community Choice Awards 2007 - VOTING TIME!
Replies: 28
Views: 2581

Voted in all Categories where possible 8) !
by Duncan Mac Leod
Sat Jun 30, 2007 7:33 am
Forum: Help
Topic: [SOLVED] Eihort/FedoraCore4: SegmentationFault creating Root
Replies: 9
Views: 979

If you are using Ogre in DebugMode, you should check your Plugins.cfg for DebugMode! We ran into the same problem after upgrading to 1.4 using an 'old' Plugins.cfg ... - a diff on the Plugins.cfg for Debug shows: PluginFolder=. # Define plugins -Plugin=RenderSystem_Direct3D9 -Plugin=RenderSystem_GL ...
by Duncan Mac Leod
Sun Jun 17, 2007 9:33 pm
Forum: Help
Topic: Ogre and LOD techniques
Replies: 10
Views: 1242

mako wrote:I might be too late, but if you still want to use it, I wrote a lil post about it on my site.

http://www.joserodolfo.com/mesh_lod_with_ogre
Would be nice to have this in Ogre's Wiki...
by Duncan Mac Leod
Tue Jun 12, 2007 9:58 pm
Forum: Using OGRE in practice
Topic: The usefulness of the MemoryManager in Release Mode
Replies: 7
Views: 1246

Pretty sure that the memory manager is gone in 1.6 -- it doesn't work well with pluggable allocators. Hmm - that's bad! I found it very useful as I started with Ogre (1 year ago), but I think you're right... - it doesn't work well within a mixed-mode assembly, too 8) ... - especially if you are usi...
by Duncan Mac Leod
Mon Jun 11, 2007 12:08 am
Forum: Help
Topic: weird boundingboxes
Replies: 4
Views: 621

If you want to use an Oriented Bounding Box (OBB), I have recently
posted some code to the OgreWiki for rendering an OBB...

http://www.ogre3d.org/wiki/index.php/Or ... unding_Box

It's ONLY for rendering, not for collision detection :wink: ... - maybe, someone
can improve the code :roll: ..?