Search found 100 matches

by Rambus
Mon Oct 22, 2012 11:50 pm
Forum: General Discussion
Topic: New high quality ogre game art store! GameArt.me
Replies: 0
Views: 495

New high quality ogre game art store! GameArt.me

http://www.gameart.me/GameArt.me.png I'm pleased to announce the opening of GameArt.me GameArt.me is a different take on low cost video game art. Created by gaming professionals in the industry, you will only find the highest quality, production ready, artwork at GameArt.me. When you purchase a mod...
by Rambus
Wed Oct 10, 2012 10:02 pm
Forum: Showcase
Topic: Curling Game
Replies: 7
Views: 1697

Re: Curling Game

@Jabberwocky - We just need a Scottish guy and we are done :)

@Spacegaier - The gui is built on top of MyGui.
In the power/curl UI the stone is actually live rendered, so as it rotates the reflection changes.
Edit: The yellow line is just a quad with an animated stipple shader on it.
by Rambus
Wed Oct 10, 2012 8:14 pm
Forum: Showcase
Topic: Particle Universe explosions
Replies: 5
Views: 1113

Re: Particle Universe explosions

Great work :) Consider me in the line to purchase this one too.
by Rambus
Wed Oct 10, 2012 5:03 pm
Forum: Showcase
Topic: Curling Game
Replies: 7
Views: 1697

Curling Game

The showcase section of the forums is my favorite part, so I thought I should post some screen shots of one of my WIP ogre projects. :) This is an unnamed curling simulator. I started this second game project to help solidify my game engine. http://marklaprairie.com/img/curling_1.png Showing off the...
by Rambus
Tue Oct 09, 2012 9:48 pm
Forum: Lounge / Off-topic
Topic: ZoomCalc - Online instant notepad calculator program
Replies: 9
Views: 2816

Re: ZoomCalc - Online instant notepad calculator program

I don't think I will support matrix math in the near term- just because of my limited development hours. @ bStone - I love google documents! I think they are amazing. I created ZoomCalc because a spreadsheet is not as useful for the kind of 'math figuring' I tend to have to do while programming. I b...
by Rambus
Tue Oct 09, 2012 8:20 pm
Forum: Lounge / Off-topic
Topic: ZoomCalc - Online instant notepad calculator program
Replies: 9
Views: 2816

Re: ZoomCalc - Online instant notepad calculator program

I just changed the program to no longer be case sensitive.

@ Miscreant - Let me know if you find anything you find limiting in ZoomCalc compared to using the python calculator.
by Rambus
Mon Oct 08, 2012 3:48 am
Forum: Lounge / Off-topic
Topic: ZoomCalc - Online instant notepad calculator program
Replies: 9
Views: 2816

Re: ZoomCalc - Online instant notepad calculator program

Thanks for the kind words, if you find anything annoying or see something I could improve please let me know :)
by Rambus
Fri Oct 05, 2012 10:28 pm
Forum: Lounge / Off-topic
Topic: ZoomCalc - Online instant notepad calculator program
Replies: 9
Views: 2816

ZoomCalc - Online instant notepad calculator program

Hello Ogre(s), I thought I would share a neat online calculator I wrote to help people working out numbers / doing quick math. It's a cross between notepad and a spread sheet. It's ideal for working out quick and dirty math, because as you type it computes the result. You can reference rows (R1) jus...
by Rambus
Tue Sep 18, 2012 9:22 pm
Forum: Showcase
Topic: OgreDecal: A mesh-based decal generator
Replies: 45
Views: 16385

Re: Mesh Decal Generator

Very nice :)

I would also like to peak at the source.
by Rambus
Sun Apr 15, 2012 9:30 pm
Forum: Help
Topic: set_texture_alias not overridable in inherited materials
Replies: 3
Views: 443

Re: set_texture_alias not overridable in inherited materials

I was just about to post this in paper cuts- As rollin stated set_texture_alias is still not overridable. If you do something like this material Red : SomeDefaultShader { set_texture_alias diffuseMap Red.dds set_texture_alias specularMap Specular.dds set_texture_alias normalMap Normal.dds set_textur...
by Rambus
Sat Feb 25, 2012 1:53 am
Forum: Showcase
Topic: MyGUI v3.2.0 Released!
Replies: 4
Views: 2675

Re: MyGUI v3.2.0 Released!

After playing around with just about every Ogre enabled gui system I must say MyGui is blazingly fast, super flexible and an all around pleasure to use. Thank you for continuing to develop such a wonderful library :)
by Rambus
Sun Feb 19, 2012 8:55 pm
Forum: General Discussion
Topic: Debugging CG shaders efficiently
Replies: 14
Views: 3525

Re: Debugging CG shaders efficiently

I would also be interested in this.

I mostly perform manual CG debugging (e.g. display intermediary result instead of final value, Ogre's compile errors ) but it's slow and not always that helpful for complex shaders.
by Rambus
Thu Feb 16, 2012 5:23 am
Forum: Showcase
Topic: OpenMW 0.20.0 Available Now
Replies: 44
Views: 22503

Re: OpenMW

Karma time:

Image
Image
Image
Image
by Rambus
Sun Jan 29, 2012 4:38 am
Forum: Showcase
Topic: Interior Mapping
Replies: 188
Views: 115062

Re: Interior Mapping

That must have been on the PC version, the XBOX version used simple sphere maps.

Another reason for me to skip the console version next time : - )
by Rambus
Sat Jan 21, 2012 9:28 pm
Forum: Showcase
Topic: Autumn Dynasty - RTS[IOS] - Free for a week until 26 Feb
Replies: 23
Views: 7824

Re: Autumn Dynasty - iPad Real Time Strategy Game

I just want to say this is a great looking, polished game.
by Rambus
Sat Jan 21, 2012 6:58 pm
Forum: Showcase
Topic: Depth of Field demo release
Replies: 140
Views: 91902

Re: Depth of Field demo release

C:\Users\Ryba\Documents\QtOgre-build\..\QtOgre\source\RealisticCamera.cpp:41: błąd:C2259: 'DepthOfFieldEffect' : cannot instantiate abstract class due to following members: 'bool Ogre::RenderQueue::RenderableListener::renderableQueued(Ogre::Renderable *,Ogre::uint8,Ogre::ushort,Ogre::Technique **,O...
by Rambus
Fri Sep 02, 2011 6:19 pm
Forum: Showcase
Topic: Stained - The game [Out Now]
Replies: 53
Views: 43659

Re: Stained - The game

The worlds look really good- and even the monsters are nice and unique :) good work!

If I had a gripe it would be when the player is doing jump attacks frames are being dropped or the animation is not smooth. It looked like he was warping around in the air to me.

Keep it up!
by Rambus
Wed Aug 03, 2011 7:30 pm
Forum: Showcase
Topic: Particle Universe 1.5 is out
Replies: 47
Views: 25724

Re: Particle Universe 1.5 preview

Particle Universe is a great piece of software. If anyone here has not yet purchased a copy I would highly recommend it.
by Rambus
Mon Jun 20, 2011 10:25 pm
Forum: Feature Requests
Topic: Extend ResourceLoadingListener for missing resources
Replies: 9
Views: 3549

Re: Extend ResourceLoadingListener for missing resources

Currently I use the previously supplied error mesh with an additional red glow pass in the material. Since I could not tell if that ? comment was a request or not... ---- I created an error mesh file for anyone to use when implementing this for them selves. The exported .mesh, a simple .material and...
by Rambus
Mon Jun 20, 2011 5:18 pm
Forum: Feature Requests
Topic: Extend ResourceLoadingListener for missing resources
Replies: 9
Views: 3549

Re: Extend ResourceLoadingListener for missing resources

This error text is designed to replicate the error mesh seen in the popular Source game engine. You could use any mesh- but it certainly does not need to be efficient because it should only appear when something has gone wrong in development. Edit: I imagine they went for 3d text as apposed to a cub...
by Rambus
Fri Jun 17, 2011 1:52 am
Forum: Feature Requests
Topic: Extend ResourceLoadingListener for missing resources
Replies: 9
Views: 3549

Re: Extend ResourceLoadingListener for missing resources

I like the idea. I created an error mesh file for anyone to use when implementing this for them selves. The exported .mesh, a simple .material and the .max(9) source file is included. http://www.nonlife.net/downloads/error.png 346 vertices, 688 faces Error.mesh Simple error model with red material. ...
by Rambus
Tue May 31, 2011 5:20 pm
Forum: Showcase
Topic: SkyX plugin [SkyX 0.1 released! - Page 1]
Replies: 542
Views: 129396

Re: SkyX plugin [SkyX 0.1 released! - Page 1]

I look forward to seeing what you get done in the new versions. :)
by Rambus
Wed May 18, 2011 6:44 pm
Forum: Showcase
Topic: NonLife
Replies: 9
Views: 14060

Re: NonLife

You were fast at catching that :- )

The server is back up- and so are the images.

Thanks for the note.
by Rambus
Wed May 18, 2011 6:28 pm
Forum: Showcase
Topic: LifeON - virtual worlds in Ogre3D - now in *beta*
Replies: 9
Views: 7393

Re: LifeON - virtual worlds in Ogre3D - now in *beta*

Very cool - Will be checking it out. Grats on beta.
by Rambus
Fri Apr 29, 2011 7:18 pm
Forum: Recruitment
Topic: NonLife project : 2D and 3D artists wanted
Replies: 0
Views: 1874

NonLife project : 2D and 3D artists wanted

NonLife : 2D Gui Artist Wanted NonLife requires a talented GUI artist. Currently the game features a bland, but functional, programmer art gui. You will have the freedom to redesign any aspect of the gui you feel you can improve upon. This includes visuals, usability and functionality. I'm looking ...