Search found 595 matches

by jjp
Fri Sep 25, 2009 10:22 pm
Forum: Lounge / Off-topic
Topic: Australia bans Left 4 Dead 2.
Replies: 8
Views: 924

Re: Australia bans Left 4 Dead 2.

Of course the german government isn't much better, they freak out about a lot of games too Sad but true. German mainstream media and a lot of the political parties are very hostile towards gaming. Just a few month ago several e-sports events were cancelled because the cities they were to take place...
by jjp
Sat Aug 29, 2009 5:52 pm
Forum: General Discussion
Topic: Problem with many small lowpoly Objects.
Replies: 8
Views: 643

Re: Problem with many small lowpoly Objects.

Look up the term 'batching'. With current GPUs and graphics APIs the number of individual meshes you render per frame is way more important than the number of polygons per frame. If you have many meshes that use the same material you want to combine them. Take a look at the "static geometry" functio...
by jjp
Sat Aug 29, 2009 11:34 am
Forum: General Discussion
Topic: Cryengine 3 and Global Illumination
Replies: 12
Views: 2188

Re: Cryengine 3 and Global Illumination

Well, I would not call it 'accurate' ;) But it looks good.
by jjp
Mon Aug 24, 2009 6:49 pm
Forum: General Discussion
Topic: About how many polygons...
Replies: 5
Views: 539

Re: About how many polygons...

- It is not necessarily a good idea trying to replace good textures with higher poly counts. Often this looks just not good. - Batch count (i.e. how many seperate meshes you need to have that use different shaders and/or have to move around in the scene independently) is way more important than poly...
by jjp
Tue Aug 18, 2009 7:20 am
Forum: Lounge / Off-topic
Topic: Tim Sweeny forecasts end of GPU
Replies: 4
Views: 1069

Re: Tim Sweeny forecasts end of GPU

Sweeny has a weak spot for software rendering. This isn't the first time he forecasts the end of the GPU. On this subject I don't value his opinion very much.

EDIT: although in the sense that we may one day give a different name to what we now call 'GPU' he is probably right.
by jjp
Tue Aug 11, 2009 3:42 pm
Forum: Lounge / Off-topic
Topic: First video/computer game you ever played?
Replies: 51
Views: 5458

Re: First video/computer game you ever played?

Superfrog on Amiga :)
by jjp
Mon Aug 10, 2009 9:32 am
Forum: Lounge / Off-topic
Topic: What are you currently working on?
Replies: 42
Views: 6169

Re: What are you currently working on?

The lighting really does a lot for the visual quality of your game. This looks way better than GraLL :)
by jjp
Sat Aug 08, 2009 10:54 pm
Forum: Lounge / Off-topic
Topic: id Tech 5
Replies: 23
Views: 4026

Re: id Tech 5

The GUI he used look completely proper for his tools - very slick and to-the-point, not like traditional GUIs with thousands of menus and tabs and buttons you have to worry about. I guess the GUI is alright to use if you are the one who programmed it and know where what is ;) It's a bit like the ar...
by jjp
Sat Aug 08, 2009 9:51 am
Forum: Lounge / Off-topic
Topic: id Tech 5
Replies: 23
Views: 4026

Re: id Tech 5

The Love editor looked slick, but it didn't strike me as really making it any easier to make good models, just easier for non-artists to make bad models. The editor certainly is not better than any existing tools. What makes it outstanding really is the fact that changes happen synchronously in the...
by jjp
Fri Aug 07, 2009 11:47 pm
Forum: Lounge / Off-topic
Topic: id Tech 5
Replies: 23
Views: 4026

Re: id Tech 5

Generally you could model about anything with subdivision surfaces, they work great for characters. But the tool obviously is not as sophisticated as any of the major 3d dcc applications.
by jjp
Fri Aug 07, 2009 11:23 pm
Forum: Lounge / Off-topic
Topic: id Tech 5
Replies: 23
Views: 4026

Re: id Tech 5

I find id Tech 5 interesting, but it certainly has it's trade-offs. You can't have more than 4x anisotropic filtering, the amount of disk / hard disk space required can be huge and taking advantage of the ability to uniquely texture things might create a lot of work for artists.
by jjp
Fri Aug 07, 2009 7:35 am
Forum: Showcase
Topic: OgreSpeedTree - v2.0 released, SpeedTree v5 support
Replies: 109
Views: 76429

Re: OgreSpeedTree - 1.1 released, depth shadowmapping support

For what you get, though, SpeedTree really is a bargain. I hope some day I'll have a project where I can use it :)
by jjp
Thu Jul 23, 2009 9:07 pm
Forum: Lounge / Off-topic
Topic: Most anticipated Game sequel.
Replies: 34
Views: 2141

Re: Most anticipated Game sequel.

Klaim wrote:Deus Ex 3.
Dito. And on my list Deus Ex 3 is followed by all announced non-MMORPG-games from Blizzard and Half Life 2 Episode 3.
by jjp
Sat Jul 18, 2009 11:55 am
Forum: Lounge / Off-topic
Topic: Scholarships, College, etc.
Replies: 31
Views: 1811

Re: Scholarships, College, etc.

nikki wrote:If you destroy your computer when you fail then the OS sucks. ;)
No OS can protect you completely from non-functioning or malicious programs ;) Well, maybe something that works like Singularity could. But none of the current real world OSs.
by jjp
Thu Jul 16, 2009 9:53 am
Forum: Lounge / Off-topic
Topic: Scholarships, College, etc.
Replies: 31
Views: 1811

Re: Scholarships, College, etc.

In one's heart of course everyone knows that his university is the best :D Seriously though, I think the tougher/better (or however you want to call it) (cs) university programs are pretty similar across different countries. Scientists don't like reinventing the wheel - they derive courses from text...
by jjp
Thu Jul 16, 2009 7:27 am
Forum: Lounge / Off-topic
Topic: Scholarships, College, etc.
Replies: 31
Views: 1811

Re: Scholarships, College, etc.

You know, in some countries they give out excellent education for free. Like in Finland. No tuition fees. Bachelor's or Master's degree, you choose your level, and no tuition fees. No scholarship needed. No loan needed. That is excellent... however one question remains.. is the privilege available ...
by jjp
Thu Jul 09, 2009 10:30 pm
Forum: Lounge / Off-topic
Topic: Alienware vs. Dell
Replies: 42
Views: 2871

Re: Alienware vs. Dell

Moohasha wrote:ATI graphics cards work better with AMD CPUs,
Where have you got that superstition from? There is no truth to that. Nothing wrong with that gfx card. But any claims about compatibility being better/worse between specific combinations of Intel/AMD/ATI/NVidia hardware are complete nonsense.
by jjp
Fri Jul 03, 2009 12:28 pm
Forum: General Discussion
Topic: Editor Design
Replies: 5
Views: 821

Re: Editor Design

Your starting point has to be the design of a level/world format. Then you can think about how someone using the editor should be able to manipulate a level/world. Taking a look at other editors and 3d applications is useful. A few things like picking, gizmos, camera controls and a transform system ...
by jjp
Wed Jul 01, 2009 8:57 am
Forum: Lounge / Off-topic
Topic: Valve Steam is nice.
Replies: 95
Views: 8745

Re: Valve Steam is garbage.

mkultra333 wrote:Something keeps setting my computer clock to some weird time, and I suspect it is Steam... :evil:
Paranoid? I don't think Steam can do that.
by jjp
Thu Jun 25, 2009 4:02 pm
Forum: Lounge / Off-topic
Topic: Epic wheel reinventing: CUDA Software Rasterizer?
Replies: 49
Views: 6511

Re: Epic wheel reinventing: CUDA Software Rasterizer?

Are you already making good use of the local shared memory and possibly of constant memory as well? I think caches eventually become unattractive as the number of cores increases, at least when the cached memory is writeable. It is easier then to use a lot of threads to hide latencies.
by jjp
Thu Jun 25, 2009 12:23 pm
Forum: Lounge / Off-topic
Topic: Epic wheel reinventing: CUDA Software Rasterizer?
Replies: 49
Views: 6511

Re: Epic wheel reinventing: CUDA Software Rasterizer?

Is this such a surprise? For normal renders the gfx card uses pretty sophisticated fixed function hardware for rasterization :)
by jjp
Wed Jun 24, 2009 12:33 pm
Forum: Lounge / Off-topic
Topic: Epic wheel reinventing: CUDA Software Rasterizer?
Replies: 49
Views: 6511

Re: Epic wheel reinventing: CUDA Software Rasterizer?

Also the radixsort used in the particles demo (uber-optimized :mrgreen: ) requires 30% of frame time for "just" 32.000 particles, so it cant be used for polygons... Unless they also updated the particles demo in the 2.2 SDK the algorithm from Thrust is a lot better :) An earlier version of the nex ...
by jjp
Wed Jun 24, 2009 11:19 am
Forum: General Discussion
Topic: OpenGL 3, DirectX 11 and the future of Ogre
Replies: 26
Views: 6420

Re: OpenGL 3, DirectX 11 and the future of Ogre

There are millions of man hours put into D3D and OpenGl, I do not think it does anybody any good to misrepresent Ogre by making these outlandish predictions. if it happens so be it, but If al2950 put that kind of nonsense in his report, his professor or whoever commission him for an assessment, wil...
by jjp
Wed Jun 24, 2009 11:10 am
Forum: Lounge / Off-topic
Topic: Epic wheel reinventing: CUDA Software Rasterizer?
Replies: 49
Views: 6511

Re: Epic wheel reinventing: CUDA Software Rasterizer?

What sorting method are you using? Have you looked at the Thrust library? It includes a very efficient radix sort implementation.
by jjp
Mon Jun 22, 2009 11:32 pm
Forum: General Discussion
Topic: OpenGL 3, DirectX 11 and the future of Ogre
Replies: 26
Views: 6420

Re: OpenGL 3, DirectX 11 and the future of Ogre

Current rumors have it that the Larrabee hardware is already at revision A7 and it's performance as a graphics card is still really bad (40 times slower than a Geforce GTX280) while the chip is a monster size-wise at 45nm. In any case, we need code that runs on all of the data parallel chips :) At l...