Search found 302 matches

by ahmedali
Sun Feb 18, 2007 3:33 pm
Forum: Using OGRE in practice
Topic: Chain Shader effects, but for textures. [done]
Replies: 6
Views: 722

Hmm, I think creating different passes and binding shaders to those passes might do the trick... But I'm not sure at all. Maybe it's the time to give it a try ;) It works when its linear(means theres only one output pipeline). But I what to do in case I have to derive two or more pipelines from one...
by ahmedali
Sun Feb 18, 2007 3:19 pm
Forum: Using OGRE in practice
Topic: Chain Shader effects, but for textures. [done]
Replies: 6
Views: 722

Chain Shader effects, but for textures. [done]

I know about compositor but do I really have to envolve viewport and fullscreen rendering to acheive this. http://img57.imageshack.us/img57/9704/nodtexro0.gif I guess it requires RenderToQuad every time a new branch is created (shown in blue arrows) in Compositor???? 1- (hooking)While final output t...
by ahmedali
Fri Feb 16, 2007 3:34 pm
Forum: Developer talk
Topic: (Code Snippet) Video reproduction using DirectShow
Replies: 155
Views: 58425

It seems I found the problem. I tried connecting Xvid/Mpeg2 filters output pins to the inputs of SampleGraber filter. But they cannot be connected as they are incompatible. I solved the xvid problem by turning the compatibility option on in its decoder properties. But the mpeg2 problem remains. May ...
by ahmedali
Fri Feb 16, 2007 12:36 pm
Forum: Developer talk
Topic: (Code Snippet) Video reproduction using DirectShow
Replies: 155
Views: 58425

I a newbie to DShow but after reading the docs I think you are using a more manual way to build filter graph. According to SDK docs there are some "intellegent" graph building ways, in which DS itself figures out which filters to use for some codecs. I opened the xvid AVI file in GraphEdit and it co...
by ahmedali
Fri Feb 16, 2007 8:06 am
Forum: Developer talk
Topic: (Code Snippet) Video reproduction using DirectShow
Replies: 155
Views: 58425

My Wmplayer can play both xvid and mpeg2. Both of these codecs are not preinstalled on windows. Can u play mpeg2/xvid files on ur wmplayer.
by ahmedali
Thu Feb 15, 2007 7:31 pm
Forum: Developer talk
Topic: (Code Snippet) Video reproduction using DirectShow
Replies: 155
Views: 58425

odyeiop wrote:I've only tried it with AVI files and they work fine.
I tested AVI of both simple/cinepak? and xvid codecs. But the xvid avi crashes aslong with mpeg2.

It seems the code posted is not creating dshow filters suitable for installed codecs like mpeg2 and xvid.
by ahmedali
Thu Feb 15, 2007 7:11 pm
Forum: Developer talk
Topic: (Code Snippet) Video reproduction using DirectShow
Replies: 155
Views: 58425

CRASH!!

The app is only workin ok with WMV files. It crashes with Mpeg2 and Xvid files.

My app crashes at line, the function GetConnectedMediaType does not return

// get video information
AM_MEDIA_TYPE mtt=mt;
->> hr=dsdata->pGrabber->GetConnectedMediaType(&mtt);
by ahmedali
Mon Jun 12, 2006 2:29 pm
Forum: Using OGRE in practice
Topic: SDK Demo_Water FPS Push BUG !!!
Replies: 8
Views: 1458

Re: Add a remark

Ok is a tweak,but you don't think is better insert another rem row to explain this tweak and ad another rem row with a code witouth a tweak for fix the code quicly if necessary :) ? I spend some hour for understand why the pressure change with FPS and i think other people can appreciate a remark fo...
by ahmedali
Sat Jun 10, 2006 2:02 pm
Forum: General Discussion
Topic: OT: Low-cost alternative game controllers for PCs
Replies: 12
Views: 2549

I'm a little turned off by this, are your talking about their new product which they showed at E3.
by ahmedali
Fri Jun 09, 2006 6:36 pm
Forum: General Discussion
Topic: OT: Low-cost alternative game controllers for PCs
Replies: 12
Views: 2549

my flatmate hacked up a 'P5 Glove' to use as a music controller. It's basically just like the Wii controller so it knows it's position/orientation in space but is also a glove that senses each finger's angle. Thats what gametrak's controller seems to do, looks to be under 30$, so I'll definately go...
by ahmedali
Fri Jun 09, 2006 5:09 pm
Forum: Help
Topic: FPS psychics or what ?
Replies: 39
Views: 3571

Don't forget to add The Bird Flu super weapon to the gameplay :wink: .
by ahmedali
Fri Jun 09, 2006 4:45 pm
Forum: General Discussion
Topic: OT: Low-cost alternative game controllers for PCs
Replies: 12
Views: 2549

I had done that, I just found a motion sensor based controller from gametrak http://www.in2games.uk.com/testsite/index.php. Pretty low price but seems out of stock.
by ahmedali
Fri Jun 09, 2006 11:03 am
Forum: General Discussion
Topic: OT: Low-cost alternative game controllers for PCs
Replies: 12
Views: 2549

OT: Low-cost alternative game controllers for PCs

I'm after some information on availability of low-cost alternative game controllers/devices that can work with PCs having RayGuns, Feet/Dance pads, Wii like Motion/Position based sensor. I know they are available for consoles/arcades but for PCs? I searched google but I couldnt find any campany who ...
by ahmedali
Tue May 30, 2006 2:00 pm
Forum: Showcase
Topic: The Blob
Replies: 191
Views: 91125

I havent played the demo but the screens just made me smile :D. Very good, indeed. You guys have good inspirations.
by ahmedali
Sat May 20, 2006 9:52 am
Forum: Showcase
Topic: OpenFrag - Some screens and a mapdemo.
Replies: 117
Views: 39175

Good to see some visible progress by one of the oldest surviving projects. Is this project atleast 3 years old I guess???
by ahmedali
Sat May 13, 2006 11:19 am
Forum: Artists & Content Creators
Topic: Converting geometry to heightmap in Maya, please help
Replies: 17
Views: 7849

If Maya supports rendering of Zbuffer(which it should). Then you can just use an ortho camera to get the heightmap. No lights. No Textures/Materials.
by ahmedali
Mon May 01, 2006 9:04 am
Forum: Back to Basics
Topic: Missing windows.h VC++ 2005! pleH! esaelP!
Replies: 24
Views: 2733

Well josamoto you are not alone. Im on a poor line & 56k too. I my self having a lot of problems with this LIST to download before I continue working on my project. Platform SDK, D3D SDK, Novodex SDK, python 2.4, Ogre 1.2, Boost.... So I'm just looking for a friendly local contact who has a broadban...
by ahmedali
Sun Apr 30, 2006 7:12 am
Forum: Showcase
Topic: Destructible Physics - URumble [Updated]
Replies: 41
Views: 20641

A very inspiring project this is. I occasionally check your websites for updates. Cant download the video but a demo will be nice...
by ahmedali
Sun Apr 30, 2006 7:09 am
Forum: General Discussion
Topic: How old is the avg. Ogre user?
Replies: 71
Views: 8850

Going to be 21 this September. Looks like I have lot of time to catchup with more experienced guys :twisted:.
by ahmedali
Thu Apr 27, 2006 12:58 pm
Forum: General Discussion
Topic: The Tides have Turned?
Replies: 28
Views: 6289

@Jerky .....You should notice that Project Wish is absent from the recruitment forum. This is on purpose. Not once did we ever think we could withstand the ridicule of that place, and rightly so Wink. We still are not at the active recruiting phase, and may not ever need to be. Both the Project Man...
by ahmedali
Thu Apr 27, 2006 8:11 am
Forum: Showcase
Topic: GOOF Sky
Replies: 33
Views: 13363

Great! I got this idea too some time ago. Im worried about the texture memory it gonna require for NxM dimensional case. Like a 24 sky boxes for every wheather condition stormy, clear, casted etc. But I think it can be compensated.

I hope Kechno is also working on Cealum2.
by ahmedali
Fri Apr 21, 2006 12:06 pm
Forum: Help
Topic: Threading animation
Replies: 5
Views: 737

Agree with xavier. But stoulouse, you may not wrong, may be threading Is the future of computing. But the problem is we have a LOTs of not only technical issues but the design issues too. Your statement is like if I would say, OO programming is the future of programming and solution to all problems ...
by ahmedali
Thu Apr 20, 2006 10:53 pm
Forum: General Discussion
Topic: Physics Engines Appraisal
Replies: 116
Views: 12820

I'm just failing to realize the acadamic value of what you are trying to do. This more looks like a fun project. Can you explain a little bit more. I think you have spent enough time on irralivant discussions. In this time you could have all the Novodex+Ode+Newton libs & wrappers downloaded installe...
by ahmedali
Thu Apr 20, 2006 10:20 pm
Forum: Showcase
Topic: New arcade game project - Freaks [GOLD]
Replies: 38
Views: 15164

I like the simplicity of models & textures. And very good color selection. You guys don't need plsm2 to make your game look good.
by ahmedali
Thu Apr 20, 2006 10:01 pm
Forum: Back to Basics
Topic: Ray to spline intersection - how?
Replies: 6
Views: 2148

If you can get the nearest points on Spline & Ray then you can test against a min distance for intersection. I think it is difficult to do analytically, since you are dealing with non-linear euqations. Maybe MagicSoftware have some code for it. In last there is a simple iterative solution. After a s...